Hey, I'm playing in a tribal game on another board and I need deck help/suggestions. I'm just not familiar with sets past Mirrodin enough to make a tribal deck anymore and with the available tribes left. Here's what we already have played:
Tribes already played:
I kinda like Scarecrows but have no idea what would be good for them - we play Type 1.5 (I think). As you can see, they're four player tribal chaos free-for-all games. The tendencies of the group is that one player likes to play draw cards like Rites of Flourishing and Howling Mines and uses those Avatar-like cards, one likes to combo, and one flip-flops between combo and aggression (last game he played combo, but there's no pattern).
Any suggestions or decklists? Here's your chance to design a MP tribal deck and have it see battle
Tribes already played:
- Angels - Klodin (Game 6)
- Avatars - Grash (Game 3)
- Barbarians - MMMMM (Game 5)
- Bringers - Spidey (Game 1)
- Clerics - Banned
- Druids - Klodin (Game 7)
- Elves - Banned
- Fungus - Klodin (Game 8)
- Giants - Spidey (Game 5)
- Goblins - Banned
- Golems - Klodin (Game 1)
- Horses - Grash (Game 5)
- Humans - MMMMM (Game 1)
- Incarnations - Klodin (Game 5)
- Insects - Grash (Game 2)
- Kithkin - Spidey (Game 6)
- Licids - MMMMM (Game 2)
- Merfolk - Grash (Game 4)
- Nephilim - MMMMM (Game 4)
- Plants - Spidey (Game 7)
- Rats - Grash (Game 7 because Spidey messed up writing down Game 3 tribe)
- Rats - Spidey (Game 3 corrected)
- Slivers - MMMMM (Game 6)
- Snakes - Grash (Game 1)
- Soldiers - MMMMM (Game 8)
- Spellshapers - MMMMM (Game 7)
- Spiders - Spiderman (Game 2)
- Spikes - Grash (Game 6)
- Spirits - Klodin (Game 3)
- Thrulls - Spiderman (Game 8)
- Treefolk - Spiderman (Game 4)
- Vampires - Klodin (Game 2)
- Wizards - Klodin (Game 4)
- Wolves - Grash (Game 8)
- Zombies - Banned
- Zuberas - MMMMM (Game 3)
I kinda like Scarecrows but have no idea what would be good for them - we play Type 1.5 (I think). As you can see, they're four player tribal chaos free-for-all games. The tendencies of the group is that one player likes to play draw cards like Rites of Flourishing and Howling Mines and uses those Avatar-like cards, one likes to combo, and one flip-flops between combo and aggression (last game he played combo, but there's no pattern).
Any suggestions or decklists? Here's your chance to design a MP tribal deck and have it see battle