Killer Joe
New member
First, the basics:
Bloodbraid Elf, solid 3/2 haste creature with cascade. Cascade allows me to play many of the instant or sorcery spells in the deck to blast away an opponent and their hand or a creature.
Putrid Leech, eh, the black-green cost makes it tough to drop on turn two and the pump cost (2 life) makes this creature on the "maybe better left out" list.
Sprouting Thrinax, 3/3 and when it hits the graveyard I get 3 1/1's to replace it. That's good especially if i have Garruk out and can do the overrun ability.
Lightning Bolt,...you're hired, NEXT!?
Blightning, 3 damage to a player and then they have to discard 2 cards. Not really good for multiplayer but it's good to use against "The Player" in the group, you know Timmy Power Gamer?
Terminate,...go sit next to that Bolt guy cause you're hired, too!
Bituminous Blast, this cards just clears the path for me to attack and with cascade I may be able to clear out more creatures.
Jund Charm, okay, not a staple in the deck but if I'm going to call it a *Jund* deck then, Gosh darn it, I'm gonna use four of them in the deck to justify calling it that!
Borderland Ranger, I was gonna go with Sakura-Tribe Elder (this deck is for the MML and there is no format) but I really like the Grizzly Bear blocker thing.
Pyroclasm, again, not a staple, in fact, it's a sideboard staple. We have lots of elves and zombies and slivers in our group.
Here's where I vary; I really like Lightning Reaver, this guy flies with haste and is a 3/3 and has the ability that let's you put charge counters on it everytime it deals damage to a player and there's ALWAYS at least one player not ready for flyers. At the end of my turn the Reaver deals damage to EVERYONE (but me) for each charge counter on it. Sa-Weet!
The old stand-by; Spiritmonger. He just rocks!
Bloodbraid Elf, solid 3/2 haste creature with cascade. Cascade allows me to play many of the instant or sorcery spells in the deck to blast away an opponent and their hand or a creature.
Putrid Leech, eh, the black-green cost makes it tough to drop on turn two and the pump cost (2 life) makes this creature on the "maybe better left out" list.
Sprouting Thrinax, 3/3 and when it hits the graveyard I get 3 1/1's to replace it. That's good especially if i have Garruk out and can do the overrun ability.
Lightning Bolt,...you're hired, NEXT!?
Blightning, 3 damage to a player and then they have to discard 2 cards. Not really good for multiplayer but it's good to use against "The Player" in the group, you know Timmy Power Gamer?
Terminate,...go sit next to that Bolt guy cause you're hired, too!
Bituminous Blast, this cards just clears the path for me to attack and with cascade I may be able to clear out more creatures.
Jund Charm, okay, not a staple in the deck but if I'm going to call it a *Jund* deck then, Gosh darn it, I'm gonna use four of them in the deck to justify calling it that!
Borderland Ranger, I was gonna go with Sakura-Tribe Elder (this deck is for the MML and there is no format) but I really like the Grizzly Bear blocker thing.
Pyroclasm, again, not a staple, in fact, it's a sideboard staple. We have lots of elves and zombies and slivers in our group.
Here's where I vary; I really like Lightning Reaver, this guy flies with haste and is a 3/3 and has the ability that let's you put charge counters on it everytime it deals damage to a player and there's ALWAYS at least one player not ready for flyers. At the end of my turn the Reaver deals damage to EVERYONE (but me) for each charge counter on it. Sa-Weet!
The old stand-by; Spiritmonger. He just rocks!