Reasons why Paper Magic is better than Magic Online:
1. If I want to strangle my opponent, I can!
2. If I want to see and feel my cards, I can anytime I want.
3. With modern tools such as Magic Suitcase, I can research any card and check to see if I have it in stock.
4. I get to learn how to use the U.S. Postal Service to ship my cards to awaiting Ebay buyers.
5. My cards can be sorted anyway I choose. Be it by artist, color, or just how I darn well please.
6. No more B.S. from players from Tokyo.
7. If an opponent is being a twit, I can shove his Alpha Mox straight up his...
8. I can learn how to navigate to B.F.E.
9. I can *always* buy cards as long as I have money. *Duh*
10. There's always that expression when an opponent is proven wrong when he thinks I'm cheating.
11. Drafts are available whenever I feel like calling 25 people in my area.
12. Leagues provide limited replay ability because old people can't stop playing magic like it was chess.
13. RL trade pool: just about anything. VR trade pool: about 0 because the credit card was cancelled.
14. Ebay auction room where bargains can be found.
15. Different players for different skill levels.
16. Multiplayer games are funny as hell, and rules are fun to break.
17. My cards can be bent, dulled, burnt, stolen, lost, or otherwise harmed. And I can use them as proxies whenever I fell like my mountain is a mox instead of a crappy mountain.
18. I can (and do) play Magic in my underwear. Don't ask
19. Different trading areas depending on what you're looking for.
20. Premium events offer hindsight, almost any format, and sometimes multipliers on prizes.
Is that all, or did I miss something?