Killer Joe
New member
MML stands for the Multiplayer Magic League, a Magic league where we play with 75 card decks.
ARTIFACTS (11)
1x Marble Diamond
1x Fire Diamond
1x Moss Diamond
1x Dragon's Claw
1x Wurm's Tooth
1x Angel's Feather
2x Pristine Talisman
3x Chalice of Life
ENCHANTMENTS (15)
1x Sylvan Library
1x Abundance
1x Choke
3x Ghostly Prison
2x Searing Meditation
3x Powerstone Minefield
1x Karma
1x Kismet
1x Ivory Mask
1x Dueling Grounds
SORCERIES (11)
4x Hull Breach
4x Wildfire
3x Gaea's Blessing
INSTANTS (8)
3x Moment's Peace
2x Pulse of the Fields
3x Enlightened Tutor
LANDS (30)
1x Arid Mesa
1x Woodland Foothills
1x Windswept Heath
1x Reflecting Pool
1x Temple Garden
3x Savannah
2x Sacred Foundry
2x Plateau
2x Stomping Ground
2x Taiga
3x Forest
3x Mountain
4x Plains
1x Forbidding Watchtower
1x Maze of Ith
1x Kor Haven
1x Shivan Gorge
The basic concept is for me to gain life in the early game long enough for me to set up a defense in the way of Ghostly Prison, Powerstone Minefield and Dueling Ground. I also use Wildfire to set players back in land count which they need to pay for Ghostly Prison and to get rid of medium to small creatures (4 points of damage). The kill method comes in the form of Chalice of Life (transforms to Chalice of Death) and Searing Meditation and with all the life gain cards I have makes for a good way to trigger Searing Meditation.
This deck is S-L-O-W and only fares well in a long multiplayer game and if I can survive past the first few players and I have enough mana and protection the deck does very well. I played this deck this past Saturday (3-9-2013) at the MML game and won in a four player game (Mooseman played in that game as well).
ARTIFACTS (11)
1x Marble Diamond
1x Fire Diamond
1x Moss Diamond
1x Dragon's Claw
1x Wurm's Tooth
1x Angel's Feather
2x Pristine Talisman
3x Chalice of Life
ENCHANTMENTS (15)
1x Sylvan Library
1x Abundance
1x Choke
3x Ghostly Prison
2x Searing Meditation
3x Powerstone Minefield
1x Karma
1x Kismet
1x Ivory Mask
1x Dueling Grounds
SORCERIES (11)
4x Hull Breach
4x Wildfire
3x Gaea's Blessing
INSTANTS (8)
3x Moment's Peace
2x Pulse of the Fields
3x Enlightened Tutor
LANDS (30)
1x Arid Mesa
1x Woodland Foothills
1x Windswept Heath
1x Reflecting Pool
1x Temple Garden
3x Savannah
2x Sacred Foundry
2x Plateau
2x Stomping Ground
2x Taiga
3x Forest
3x Mountain
4x Plains
1x Forbidding Watchtower
1x Maze of Ith
1x Kor Haven
1x Shivan Gorge
The basic concept is for me to gain life in the early game long enough for me to set up a defense in the way of Ghostly Prison, Powerstone Minefield and Dueling Ground. I also use Wildfire to set players back in land count which they need to pay for Ghostly Prison and to get rid of medium to small creatures (4 points of damage). The kill method comes in the form of Chalice of Life (transforms to Chalice of Death) and Searing Meditation and with all the life gain cards I have makes for a good way to trigger Searing Meditation.
This deck is S-L-O-W and only fares well in a long multiplayer game and if I can survive past the first few players and I have enough mana and protection the deck does very well. I played this deck this past Saturday (3-9-2013) at the MML game and won in a four player game (Mooseman played in that game as well).