A
Al0ysiusHWWW
Guest
I've started and stopped playing magic a few times in the past. But one of my most successful sessions was while my play group was prepping for the Mirrodin block.
I entered around Fifth Dawn... or just before I think. Regardless, in my team we had someone playing affinity, one guy trying to run a green black deck, the standard red deck (I don't remember what it was called) and then a tooth and nail.
I wanted mono black so bad. I love Plunge into darkness, and I wanted to build something functional. The black card with a lot of potential that I wanted to break was Death Cloud. But I couldn't contend with affinity (what could), though I beat Tooth and Nail 4 out of 5 times (Not saying that it could have beat any build, but in my play group with different builds I did), and I stood up pretty strong to the red decks.
They eventually talked me into playing Ironworks, which I did ok, I placed like 40th or so in a 700 person tournament. But I knew I could have done better if i played mono black.
What I suggest is a group therapy session. Who wants to help me build mono black in the Mirrodin block to prove that I COULD have done something if I didn't give up? We can even run some games or whatever.
The basic premise I had going was find large sums of mana and death cloud away all threats while making a come back with whatever artifacts I still had. Obviously, cloud post was my big pick (which gave me the huge advantage against Tooth and Nail).
From what I remember, the biggest problems I had was early game disruption, a suitable kill condition, and working against death cloud when I had the lower life total of the two.
Now, I don't need to use deathcloud, although it would be awesome if I did, but if we could manipulate the deck to resolve the issue with working against death cloud, then we could definitely use it as the win.
The obvious choice was Plunge into Darkness (my favorite card in the whole block), to gain life WHILE searching for the kill. This pushes the idea that I need several creatures out when I plunge. This will also make my deck cater to affording to lose the creatures which makes deathcloud less of a drawback.
We could look into splashing other colors (Green had the most synergy I felt), but I was under the impression that it was better to use green for Tooth and Nail, since it used the same mana base with the same idea, one big spell for a win.
So without posting a deck list to be completely mocked. How do you feel about this block as far as a casual deck goes? Could mono black work?
I entered around Fifth Dawn... or just before I think. Regardless, in my team we had someone playing affinity, one guy trying to run a green black deck, the standard red deck (I don't remember what it was called) and then a tooth and nail.
I wanted mono black so bad. I love Plunge into darkness, and I wanted to build something functional. The black card with a lot of potential that I wanted to break was Death Cloud. But I couldn't contend with affinity (what could), though I beat Tooth and Nail 4 out of 5 times (Not saying that it could have beat any build, but in my play group with different builds I did), and I stood up pretty strong to the red decks.
They eventually talked me into playing Ironworks, which I did ok, I placed like 40th or so in a 700 person tournament. But I knew I could have done better if i played mono black.
What I suggest is a group therapy session. Who wants to help me build mono black in the Mirrodin block to prove that I COULD have done something if I didn't give up? We can even run some games or whatever.
The basic premise I had going was find large sums of mana and death cloud away all threats while making a come back with whatever artifacts I still had. Obviously, cloud post was my big pick (which gave me the huge advantage against Tooth and Nail).
From what I remember, the biggest problems I had was early game disruption, a suitable kill condition, and working against death cloud when I had the lower life total of the two.
Now, I don't need to use deathcloud, although it would be awesome if I did, but if we could manipulate the deck to resolve the issue with working against death cloud, then we could definitely use it as the win.
The obvious choice was Plunge into Darkness (my favorite card in the whole block), to gain life WHILE searching for the kill. This pushes the idea that I need several creatures out when I plunge. This will also make my deck cater to affording to lose the creatures which makes deathcloud less of a drawback.
We could look into splashing other colors (Green had the most synergy I felt), but I was under the impression that it was better to use green for Tooth and Nail, since it used the same mana base with the same idea, one big spell for a win.
So without posting a deck list to be completely mocked. How do you feel about this block as far as a casual deck goes? Could mono black work?