Man, it's been so long I forgot my plan!
Untap, upkeep
Island
Done
Spidey: 15
Energy Ctrs: 0
Hand: 10
Battlefield:
(U) Swamp
(U,U) Plains x2
(U) Forest
(U) Mt
(U) Island
(U)
Mortician Beetle (1/1; Whenever a player sacs a creature, I may put a +1/+1 ctr on ~)
(U)
Mistmeadow Witch (1/1; 2WU: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step)
(U)
Centaur Healer (3/3;
First strike from Soulbond; When ~ ETB, I gain 3 life) *Soulbonded with Hanweir Lancer*
(U)
Hanweir Lancer (2/2;
First strike from Soulbond; Soulbond; As long as ~ is paired with another creature, both creatures have first strike) *Soulbonded with Centaur Healer*
(U)
Attended Knight (2/2; First Strike; When ~ ETB, create a 1/1 white Soldier token)
(U)
Soldier creature token (1/1)
Graveyard:
Exile:
==========================================================================================
Mooseman: 20
Energy Ctrs: 0
Hand: 11
Battlefield:
(T) Plains
(T) Island
(TU) Swamp
(T) Mountain
(T) Forest
(T)
Selesnya Signet (A,{1}, {T}: Add {G}{W} to your mana pool)
(U)
Sylvan Ranger (1/1,When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)
(U)
Hungry Spriggan (1/1,Trample. Whenever Hungry Spriggan attacks, it gets +3/+3 until end of turn.)
(U)
Ogre Jailbreaker (4/4,Defender. Ogre Jailbreaker can attack as though it didn't have defender as long as you control a Gate.)
(U)
Dregscape Zombie (2/1,Unearth {B} ({B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.))
(U)
Thundersong Trumpeter (2/1,{T}: Target creature can't attack or block this turn.)
(S)
Bird Token (1/1, Flying)
(S)
Bird Token (1/1, Flying)
Graveyard:
Exile: