Mindmaster Chaos Visions: Spidey vs Mooseman vs Limited

Mooseman

Isengar Tussle
Winds Phase out of play.Untap, Upkeep, Plains (from my hand),
Jamuraan Lion

Done

Spidey: 16
Hand: 3
In Play:

(T,U) Plains x2
(T,T) Swamp x2
(T,U) Forest x2
(T,U) Mt x2
(U,U) Island x2


(U) Brass-Talon Chimera (2/2, first strike, another ability that only matters if another Chimera is in play)
(U) Nekrataal (2/1, first strike)
(U) Urborg Mindsucker (2/2, B, sac ~: target opponent discards a card at random. Play this only as a sorcery)
(U) Jamuraan Lion (3/1, W, T: target creature can't block this turn)
(T) Pygmy Hippo (2/2, whenever ~ attacks and is not blocked, I may have defending player tap lands for mana abilities and empty mana pool. If I do, ~ deals no combat dmg this turn and at the beginning of my postcombat phase I add X mana to my mana pool, where X is the amount of mana emptied from my opponent)
(U) Panther Warriors (6/3)

Graveyard: Funeral Charm, Raging Gorilla, Infantry Veteran, Knight of Valor, Man-o-War, Knight of the Mists
RFG:

Mooseman: 9
Hand: 2
In Play:

(T) Plains
(U) Mountain
(U) Swamp
(UU) Island
(UU) Forest
(T) Karoo (T:W and colorless)

Dream Tides (Creatures do not untap during their controllers' untap phase.
Each nongreen creature's controller may pay an additional 2 during his or her upkeep to untap that creature.)

~PHASED OUT~
Katabatic Winds (Phasing. Creatures with flying cannot attack, block, or use any ability that includes tap in the activation cost.)


(U) Urborg Mindsucker (2/2, B, Sacrifice Urborg Mindsucker: Target opponent discards a card at random. Play this ability as a sorcery.)
(U) Bull Elephant (4/4)
(S) Jamuraan Lion (3/1, W, tap: Target creature cannot block this turn.)

Graveyard: Funeral Charm, Tar Pit Warrior, Sun Clasp, Quirion Ranger, Keeper of Kookus, Resistance Fighter, Knight of the Mists
RFG:

Limited: 14
Hand: 7
In Play:

(TT) 2x Plains
(TTT) 3x Island
(T) Swamp
(UT) 2x Mountain
(T) Forest

Gossamer Chains [Return Gossamer Chains to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn]

(U) Keeper of Kookus (1/1 R: ~ gains pro-red ueot)
(U) Firestorm Hellkite (6/6 flying trample cu: UR) *1 ctr*
(S) Kyscu Drake (2/3 flying G: +0/+1 ueot)

Graveyard: Tremor, Tempest Drake, Dark Priviledge, Rock Slide
RFG:
 
L

Limited

Guest
Untap, Upkeep (paying RRUU)

Attack Spidey with the Hellkite.

Blocks? Responses?

Spidey: 16
Hand: 3
In Play:

(T,U) Plains x2
(T,T) Swamp x2
(T,U) Forest x2
(T,U) Mt x2
(U,U) Island x2


(U) Brass-Talon Chimera (2/2, first strike, another ability that only matters if another Chimera is in play)
(U) Nekrataal (2/1, first strike)
(U) Urborg Mindsucker (2/2, B, sac ~: target opponent discards a card at random. Play this only as a sorcery)
(U) Jamuraan Lion (3/1, W, T: target creature can't block this turn)
(T) Pygmy Hippo (2/2, whenever ~ attacks and is not blocked, I may have defending player tap lands for mana abilities and empty mana pool. If I do, ~ deals no combat dmg this turn and at the beginning of my postcombat phase I add X mana to my mana pool, where X is the amount of mana emptied from my opponent)
(U) Panther Warriors (6/3)

Graveyard: Funeral Charm, Raging Gorilla, Infantry Veteran, Knight of Valor, Man-o-War, Knight of the Mists
RFG:

Mooseman: 9
Hand: 2
In Play:

(T) Plains
(U) Mountain
(U) Swamp
(UU) Island
(UU) Forest
(T) Karoo (T:W and colorless)

Dream Tides (Creatures do not untap during their controllers' untap phase.
Each nongreen creature's controller may pay an additional 2 during his or her upkeep to untap that creature.)

~PHASED OUT~
Katabatic Winds (Phasing. Creatures with flying cannot attack, block, or use any ability that includes tap in the activation cost.)


(U) Urborg Mindsucker (2/2, B, Sacrifice Urborg Mindsucker: Target opponent discards a card at random. Play this ability as a sorcery.)
(U) Bull Elephant (4/4)
(S) Jamuraan Lion (3/1, W, tap: Target creature cannot block this turn.)

Graveyard: Funeral Charm, Tar Pit Warrior, Sun Clasp, Quirion Ranger, Keeper of Kookus, Resistance Fighter, Knight of the Mists
RFG:

Limited: 14
Hand: 7
In Play:

(UU) 2x Plains
(UTT) 3x Island
(U) Swamp
(TT) 2x Mountain
(U) Forest

Gossamer Chains [Return Gossamer Chains to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn]

(U) Keeper of Kookus (1/1 R: ~ gains pro-red ueot)
(T) Firestorm Hellkite (6/6 flying trample cu: UR) *1 ctr*
(U) Kyscu Drake (2/3 flying G: +0/+1 ueot)

Graveyard: Tremor, Tempest Drake, Dark Priviledge, Rock Slide
RFG:
 
L

Limited

Guest
Swamp

And I'll also play a Jamuran Lion :D

Done.

Spidey: 10
Hand: 3
In Play:

(T,U) Plains x2
(T,T) Swamp x2
(T,U) Forest x2
(T,U) Mt x2
(U,U) Island x2


(U) Brass-Talon Chimera (2/2, first strike, another ability that only matters if another Chimera is in play)
(U) Nekrataal (2/1, first strike)
(U) Urborg Mindsucker (2/2, B, sac ~: target opponent discards a card at random. Play this only as a sorcery)
(U) Jamuraan Lion (3/1, W, T: target creature can't block this turn)
(T) Pygmy Hippo (2/2, whenever ~ attacks and is not blocked, I may have defending player tap lands for mana abilities and empty mana pool. If I do, ~ deals no combat dmg this turn and at the beginning of my postcombat phase I add X mana to my mana pool, where X is the amount of mana emptied from my opponent)
(U) Panther Warriors (6/3)

Graveyard: Funeral Charm, Raging Gorilla, Infantry Veteran, Knight of Valor, Man-o-War, Knight of the Mists
RFG:

Mooseman: 9
Hand: 2
In Play:

(T) Plains
(U) Mountain
(U) Swamp
(UU) Island
(UU) Forest
(T) Karoo (T:W and colorless)

Dream Tides (Creatures do not untap during their controllers' untap phase.
Each nongreen creature's controller may pay an additional 2 during his or her upkeep to untap that creature.)

~PHASED OUT~
Katabatic Winds (Phasing. Creatures with flying cannot attack, block, or use any ability that includes tap in the activation cost.)


(U) Urborg Mindsucker (2/2, B, Sacrifice Urborg Mindsucker: Target opponent discards a card at random. Play this ability as a sorcery.)
(U) Bull Elephant (4/4)
(S) Jamuraan Lion (3/1, W, tap: Target creature cannot block this turn.)

Graveyard: Funeral Charm, Tar Pit Warrior, Sun Clasp, Quirion Ranger, Keeper of Kookus, Resistance Fighter, Knight of the Mists
RFG:

Limited: 14
Hand: 6
In Play:

(UT) 2x Plains
(UTT) 3x Island
(TT) Swamp
(TT) 2x Mountain
(U) Forest

Gossamer Chains [Return Gossamer Chains to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn]

(U) Keeper of Kookus (1/1 R: ~ gains pro-red ueot)
(T) Firestorm Hellkite (6/6 flying trample cu: UR) *1 ctr*
(U) Kyscu Drake (2/3 flying G: +0/+1 ueot)
(S) Jamuraan Lion (3/1, W, T: target creature can't block this turn)

Graveyard: Tremor, Tempest Drake, Dark Priviledge, Rock Slide
RFG:
 

Spiderman

Administrator
Staff member
Everyone's got a Lion...

Untap, upkeep, done.

Spidey: 10
Hand: 3
In Play:

(U,U) Plains x2
(U,U) Swamp x2
(U,U) Forest x2
(U,U) Mt x2
(U,U) Island x2


(U) Brass-Talon Chimera (2/2, first strike, another ability that only matters if another Chimera is in play)
(U) Nekrataal (2/1, first strike)
(U) Urborg Mindsucker (2/2, B, sac ~: target opponent discards a card at random. Play this only as a sorcery)
(U) Jamuraan Lion (3/1, W, T: target creature can't block this turn)
(T) Pygmy Hippo (2/2, whenever ~ attacks and is not blocked, I may have defending player tap lands for mana abilities and empty mana pool. If I do, ~ deals no combat dmg this turn and at the beginning of my postcombat phase I add X mana to my mana pool, where X is the amount of mana emptied from my opponent)
(U) Panther Warriors (6/3)

Graveyard: Funeral Charm, Raging Gorilla, Infantry Veteran, Knight of Valor, Man-o-War, Knight of the Mists
RFG:

Mooseman: 9
Hand: 2
In Play:

(T) Plains
(U) Mountain
(U) Swamp
(UU) Island
(UU) Forest
(T) Karoo (T:W and colorless)

Dream Tides (Creatures do not untap during their controllers' untap phase.
Each nongreen creature's controller may pay an additional 2 during his or her upkeep to untap that creature.)

~PHASED OUT~
Katabatic Winds (Phasing. Creatures with flying cannot attack, block, or use any ability that includes tap in the activation cost.)


(U) Urborg Mindsucker (2/2, B, Sacrifice Urborg Mindsucker: Target opponent discards a card at random. Play this ability as a sorcery.)
(U) Bull Elephant (4/4)
(S) Jamuraan Lion (3/1, W, tap: Target creature cannot block this turn.)

Graveyard: Funeral Charm, Tar Pit Warrior, Sun Clasp, Quirion Ranger, Keeper of Kookus, Resistance Fighter, Knight of the Mists
RFG:

Limited: 14
Hand: 6
In Play:

(UT) 2x Plains
(UTT) 3x Island
(TT) Swamp
(TT) 2x Mountain
(U) Forest

Gossamer Chains [Return Gossamer Chains to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn]

(U) Keeper of Kookus (1/1 R: ~ gains pro-red ueot)
(T) Firestorm Hellkite (6/6 flying trample cu: UR) *1 ctr*
(U) Kyscu Drake (2/3 flying G: +0/+1 ueot)
(S) Jamuraan Lion (3/1, W, T: target creature can't block this turn)

Graveyard: Tremor, Tempest Drake, Dark Priviledge, Rock Slide
RFG:
 

Mooseman

Isengar Tussle
untap, upkeep (winds phase in), Plains
Attack limited with all.
Blocks/responses?


Spidey: 10
Hand: 3
In Play:

(U,U) Plains x2
(U,U) Swamp x2
(U,U) Forest x2
(U,U) Mt x2
(U,U) Island x2


(U) Brass-Talon Chimera (2/2, first strike, another ability that only matters if another Chimera is in play)
(U) Nekrataal (2/1, first strike)
(U) Urborg Mindsucker (2/2, B, sac ~: target opponent discards a card at random. Play this only as a sorcery)
(U) Jamuraan Lion (3/1, W, T: target creature can't block this turn)
(T) Pygmy Hippo (2/2, whenever ~ attacks and is not blocked, I may have defending player tap lands for mana abilities and empty mana pool. If I do, ~ deals no combat dmg this turn and at the beginning of my postcombat phase I add X mana to my mana pool, where X is the amount of mana emptied from my opponent)
(U) Panther Warriors (6/3)

Graveyard: Funeral Charm, Raging Gorilla, Infantry Veteran, Knight of Valor, Man-o-War, Knight of the Mists
RFG:

Mooseman: 9
Hand: 2
In Play:

(UU) Plains
(U) Mountain
(U) Swamp
(UU) Island
(UU) Forest
(U) Karoo (T:W and colorless)

Dream Tides (Creatures do not untap during their controllers' untap phase.
Each nongreen creature's controller may pay an additional 2 during his or her upkeep to untap that creature.)
Katabatic Winds (Phasing. Creatures with flying cannot attack, block, or use any ability that includes tap in the activation cost.)


(T) Urborg Mindsucker (2/2, B, Sacrifice Urborg Mindsucker: Target opponent discards a card at random. Play this ability as a sorcery.)
(T) Bull Elephant (4/4)
(T) Jamuraan Lion (3/1, W, tap: Target creature cannot block this turn.)

Graveyard: Funeral Charm, Tar Pit Warrior, Sun Clasp, Quirion Ranger, Keeper of Kookus, Resistance Fighter, Knight of the Mists
RFG:

Limited: 14
Hand: 6
In Play:

(UT) 2x Plains
(UTT) 3x Island
(TT) Swamp
(TT) 2x Mountain
(U) Forest

Gossamer Chains [Return Gossamer Chains to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn]

(U) Keeper of Kookus (1/1 R: ~ gains pro-red ueot)
(T) Firestorm Hellkite (6/6 flying trample cu: UR) *1 ctr*
(U) Kyscu Drake (2/3 flying G: +0/+1 ueot)
(S) Jamuraan Lion (3/1, W, T: target creature can't block this turn)

Graveyard: Tremor, Tempest Drake, Dark Priviledge, Rock Slide
RFG:
 
L

Limited

Guest
Block your Lion with Keeper of Kookus and your Mindsucker with my Lion.
 
L

Limited

Guest
I'll play Hope Charm on my Lion, giving it first strike.

First strike damage on the stack?
 
L

Limited

Guest
With damage on the stack, I'll return GS to my hand to prevent the damage of your Elephant.

Are you done?
 
L

Limited

Guest
Untap, Upkeep (don't pay)

Replay Gossamer Chains

Done.

Spidey: 10
Hand: 3
In Play:

(U,U) Plains x2
(U,U) Swamp x2
(U,U) Forest x2
(U,U) Mt x2
(U,U) Island x2


(U) Brass-Talon Chimera (2/2, first strike, another ability that only matters if another Chimera is in play)
(U) Nekrataal (2/1, first strike)
(U) Urborg Mindsucker (2/2, B, sac ~: target opponent discards a card at random. Play this only as a sorcery)
(U) Jamuraan Lion (3/1, W, T: target creature can't block this turn)
(T) Pygmy Hippo (2/2, whenever ~ attacks and is not blocked, I may have defending player tap lands for mana abilities and empty mana pool. If I do, ~ deals no combat dmg this turn and at the beginning of my postcombat phase I add X mana to my mana pool, where X is the amount of mana emptied from my opponent)
(U) Panther Warriors (6/3)

Graveyard: Funeral Charm, Raging Gorilla, Infantry Veteran, Knight of Valor, Man-o-War, Knight of the Mists
RFG:

Mooseman: 9
Hand: 1
In Play:

(UU) Plains
(U) Mountain
(U) Swamp
(UU) Island
(UU) Forest
(U) Karoo (T:W and colorless)

Dream Tides (Creatures do not untap during their controllers' untap phase.
Each nongreen creature's controller may pay an additional 2 during his or her upkeep to untap that creature.)
Katabatic Winds (Phasing. Creatures with flying cannot attack, block, or use any ability that includes tap in the activation cost.)

(T) Bull Elephant (4/4)
(T) Jamuraan Lion (3/1, W, tap: Target creature cannot block this turn)

Graveyard: Funeral Charm, Tar Pit Warrior, Sun Clasp, Quirion Ranger, Keeper of Kookus, Resistance Fighter, Knight of the Mists, Feral Instinct, Urborg Mindsucker
RFG:

Limited: 14
Hand: 5
In Play:

(TT) 2x Plains
(UUU) 3x Island
(UU) Swamp
(UU) 2x Mountain
(U) Forest

Gossamer Chains [Return Gossamer Chains to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn]

(U) Kyscu Drake (2/3 flying G: +0/+1 ueot)
(U) Jamuraan Lion (3/1, W, T: target creature can't block this turn)

Graveyard: Tremor, Tempest Drake, Dark Priviledge, Rock Slide, Hope Charm, Keeper of Kookus, Firestorm Hellkite
RFG:
 

Spiderman

Administrator
Staff member
Adios Hellkite! :)

Untap, Upkeep

Use the Lion's ability on Limited's Lion, attack Limited with the Chimera, Nekrataal, and Mindsucker. Responses/surprise blocks?

Spidey: 10
Hand: 3
In Play:

(T,U) Plains x2
(U,U) Swamp x2
(U,U) Forest x2
(U,U) Mt x2
(U,U) Island x2

(T) Brass-Talon Chimera (2/2, first strike, another ability that only matters if another Chimera is in play)
(T) Nekrataal (2/1, first strike)
(T) Urborg Mindsucker (2/2, B, sac ~: target opponent discards a card at random. Play this only as a sorcery)
(T) Jamuraan Lion (3/1, W, T: target creature can't block this turn)
(T) Pygmy Hippo (2/2, whenever ~ attacks and is not blocked, I may have defending player tap lands for mana abilities and empty mana pool. If I do, ~ deals no combat dmg this turn and at the beginning of my postcombat phase I add X mana to my mana pool, where X is the amount of mana emptied from my opponent)
(U) Panther Warriors (6/3)

Graveyard: Funeral Charm, Raging Gorilla, Infantry Veteran, Knight of Valor, Man-o-War, Knight of the Mists
RFG:

Mooseman: 9
Hand: 1
In Play:

(UU) Plains
(U) Mountain
(U) Swamp
(UU) Island
(UU) Forest
(U) Karoo (T:W and colorless)

Dream Tides (Creatures do not untap during their controllers' untap phase.
Each nongreen creature's controller may pay an additional 2 during his or her upkeep to untap that creature.)
Katabatic Winds (Phasing. Creatures with flying cannot attack, block, or use any ability that includes tap in the activation cost.)

(T) Bull Elephant (4/4)
(T) Jamuraan Lion (3/1, W, tap: Target creature cannot block this turn)

Graveyard: Funeral Charm, Tar Pit Warrior, Sun Clasp, Quirion Ranger, Keeper of Kookus, Resistance Fighter, Knight of the Mists, Feral Instinct, Urborg Mindsucker
RFG:

Limited: 14
Hand: 5
In Play:

(TT) 2x Plains
(UUU) 3x Island
(UU) Swamp
(UU) 2x Mountain
(U) Forest

Gossamer Chains [Return Gossamer Chains to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn]

(U) Kyscu Drake (2/3 flying G: +0/+1 ueot)
(U) Jamuraan Lion (3/1, W, T: target creature can't block this turn)

Graveyard: Tremor, Tempest Drake, Dark Priviledge, Rock Slide, Hope Charm, Keeper of Kookus, Firestorm Hellkite
RFG:
 
L

Limited

Guest
Tap R to play Hearth Charm and destroy your Chimera.

No other responses, so I take 4 damage?
 

Spiderman

Administrator
Staff member
Yep, I'm done.

Spidey: 10
Hand: 3
In Play:

(T,U) Plains x2
(U,U) Swamp x2
(U,U) Forest x2
(U,U) Mt x2
(U,U) Island x2

(T) Nekrataal (2/1, first strike)
(T) Urborg Mindsucker (2/2, B, sac ~: target opponent discards a card at random. Play this only as a sorcery)
(T) Jamuraan Lion (3/1, W, T: target creature can't block this turn)
(T) Pygmy Hippo (2/2, whenever ~ attacks and is not blocked, I may have defending player tap lands for mana abilities and empty mana pool. If I do, ~ deals no combat dmg this turn and at the beginning of my postcombat phase I add X mana to my mana pool, where X is the amount of mana emptied from my opponent)
(U) Panther Warriors (6/3)

Graveyard: Funeral Charm, Raging Gorilla, Infantry Veteran, Knight of Valor, Man-o-War, Knight of the Mists, Brass-Talon Chimera
RFG:

Mooseman: 9
Hand: 1
In Play:

(UU) Plains
(U) Mountain
(U) Swamp
(UU) Island
(UU) Forest
(U) Karoo (T:W and colorless)

Dream Tides (Creatures do not untap during their controllers' untap phase.
Each nongreen creature's controller may pay an additional 2 during his or her upkeep to untap that creature.)
Katabatic Winds (Phasing. Creatures with flying cannot attack, block, or use any ability that includes tap in the activation cost.)

(T) Bull Elephant (4/4)
(T) Jamuraan Lion (3/1, W, tap: Target creature cannot block this turn)

Graveyard: Funeral Charm, Tar Pit Warrior, Sun Clasp, Quirion Ranger, Keeper of Kookus, Resistance Fighter, Knight of the Mists, Feral Instinct, Urborg Mindsucker
RFG:

Limited: 10
Hand: 4
In Play:

(TT) 2x Plains
(UUU) 3x Island
(UU) Swamp
(TU) 2x Mountain
(U) Forest

Gossamer Chains [Return Gossamer Chains to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn]

(U) Kyscu Drake (2/3 flying G: +0/+1 ueot)
(U) Jamuraan Lion (3/1, W, T: target creature can't block this turn)

Graveyard: Tremor, Tempest Drake, Dark Priviledge, Rock Slide, Hope Charm, Keeper of Kookus, Firestorm Hellkite, Hearth Charm
RFG:
 

Mooseman

Isengar Tussle
Me too.... :D
Phase out - Winds
Tap Karoo, untap Lion
Plains
Done

Spidey: 10
Hand: 3
In Play:

(T,U) Plains x2
(U,U) Swamp x2
(U,U) Forest x2
(U,U) Mt x2
(U,U) Island x2

(T) Nekrataal (2/1, first strike)
(T) Urborg Mindsucker (2/2, B, sac ~: target opponent discards a card at random. Play this only as a sorcery)
(T) Jamuraan Lion (3/1, W, T: target creature can't block this turn)
(T) Pygmy Hippo (2/2, whenever ~ attacks and is not blocked, I may have defending player tap lands for mana abilities and empty mana pool. If I do, ~ deals no combat dmg this turn and at the beginning of my postcombat phase I add X mana to my mana pool, where X is the amount of mana emptied from my opponent)
(U) Panther Warriors (6/3)

Graveyard: Funeral Charm, Raging Gorilla, Infantry Veteran, Knight of Valor, Man-o-War, Knight of the Mists, Brass-Talon Chimera
RFG:

Mooseman: 9
Hand: 1
In Play:

(UUU) Plains
(U) Mountain
(U) Swamp
(UU) Island
(UU) Forest
(T) Karoo (T:W and colorless)

Dream Tides (Creatures do not untap during their controllers' untap phase.
Each nongreen creature's controller may pay an additional 2 during his or her upkeep to untap that creature.)
~Phased out~Katabatic Winds (Phasing. Creatures with flying cannot attack, block, or use any ability that includes tap in the activation cost.)

(T) Bull Elephant (4/4)
(U) Jamuraan Lion (3/1, W, tap: Target creature cannot block this turn)

Graveyard: Funeral Charm, Tar Pit Warrior, Sun Clasp, Quirion Ranger, Keeper of Kookus, Resistance Fighter, Knight of the Mists, Feral Instinct, Urborg Mindsucker
RFG:

Limited: 10
Hand: 4
In Play:

(TT) 2x Plains
(UUU) 3x Island
(UU) Swamp
(TU) 2x Mountain
(U) Forest

Gossamer Chains [Return Gossamer Chains to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn]

(U) Kyscu Drake (2/3 flying G: +0/+1 ueot)
(U) Jamuraan Lion (3/1, W, T: target creature can't block this turn)

Graveyard: Tremor, Tempest Drake, Dark Priviledge, Rock Slide, Hope Charm, Keeper of Kookus, Firestorm Hellkite, Hearth Charm
RFG:
 
L

Limited

Guest
Untap, Upkeep

I'll play a Death Watch on Spidey's Lion.

Responses?

Spidey: 10
Hand: 3
In Play:

(T,U) Plains x2
(U,U) Swamp x2
(U,U) Forest x2
(U,U) Mt x2
(U,U) Island x2

(T) Nekrataal (2/1, first strike)
(T) Urborg Mindsucker (2/2, B, sac ~: target opponent discards a card at random. Play this only as a sorcery)
(T) Jamuraan Lion (3/1, W, T: target creature can't block this turn)
(T) Pygmy Hippo (2/2, whenever ~ attacks and is not blocked, I may have defending player tap lands for mana abilities and empty mana pool. If I do, ~ deals no combat dmg this turn and at the beginning of my postcombat phase I add X mana to my mana pool, where X is the amount of mana emptied from my opponent)
(U) Panther Warriors (6/3)

Graveyard: Funeral Charm, Raging Gorilla, Infantry Veteran, Knight of Valor, Man-o-War, Knight of the Mists, Brass-Talon Chimera
RFG:

Mooseman: 9
Hand: 1
In Play:

(UUU) Plains
(U) Mountain
(U) Swamp
(UU) Island
(UU) Forest
(T) Karoo (T:W and colorless)

Dream Tides (Creatures do not untap during their controllers' untap phase.
Each nongreen creature's controller may pay an additional 2 during his or her upkeep to untap that creature.)
~Phased out~Katabatic Winds (Phasing. Creatures with flying cannot attack, block, or use any ability that includes tap in the activation cost.)

(T) Bull Elephant (4/4)
(U) Jamuraan Lion (3/1, W, tap: Target creature cannot block this turn)

Graveyard: Funeral Charm, Tar Pit Warrior, Sun Clasp, Quirion Ranger, Keeper of Kookus, Resistance Fighter, Knight of the Mists, Feral Instinct, Urborg Mindsucker
RFG:

Limited: 10
Hand: 3
In Play:

(UU) 2x Plains
(UUU) 3x Island
(TU) 2x Swamp
(UU) 2x Mountain
(U) Forest

Gossamer Chains [Return Gossamer Chains to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn]

(U) Kyscu Drake (2/3 flying G: +0/+1 ueot)
(U) Jamuraan Lion (3/1, W, T: target creature can't block this turn)

Graveyard: Tremor, Tempest Drake, Dark Priviledge, Rock Slide, Hope Charm, Keeper of Kookus, Firestorm Hellkite, Hearth Charm
RFG:
 
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