Mindmaster Chaos Saga: Spidey vs DF vs Mooseman vs Ephraim vs Train

Mooseman

Isengar Tussle
Just to get this started
How do we want to set the order? Random number? Life bid?

Spidey :20
Hand: 15
In Play:

Graveyard:
RFG:

Mooseman: 20
Hand: 15
In Play:

Graveyard
RFG:

DF: 20
Hand: 15
In Play:

Graveyard:
RFG:

Ephraim: 20
Hand: 15
In Play:

Graveyard:
RFG:

Train: 20
Hand: 15
In Play:

Graveyard:
RFG:
 

Ransac

CPA Trash Man
Okay, random number generator: Order of the number selected determined by order in title of thread.

Spidey: 19
DF: 47
Mooseman: 91
Ephraim: 31
train: 75

Therefore, the order will be: Mooseman, train, DarthFerret, Ephraim, and Spidey.


Ransac, cpa trash man
 

Mooseman

Isengar Tussle
Forest, go

Mooseman: 20
Hand: 15
In Play:

(U) Forest

Graveyard
RFG:

Train: 20
Hand: 15
In Play:

Graveyard:
RFG:

DF: 20
Hand: 15
In Play:

Graveyard:
RFG:

Ephraim: 20
Hand: 15
In Play:

Graveyard:
RFG:

Spidey:20
Hand: 15
In Play:

Graveyard:
RFG:
 
T

train

Guest
Plains, Opal Caryatid, go

Mooseman: 20
Hand: 15
In Play:

(U) Forest

Graveyard
RFG:

Train: 20
Hand: 14
In Play:
Opal Caryatid: (enchantment)
When an opponent plays a creature spell, if caryatid is an enchantment, becomes a 2/2 Soldier creature.


Graveyard:
RFG:

DF: 20
Hand: 15
In Play:

Graveyard:
RFG:

Ephraim: 20
Hand: 15
In Play:

Graveyard:
RFG:

Spidey:20
Hand: 15
In Play:

Graveyard:
RFG:[/QUOTE]
 
D

DarthFerret

Guest
Forest, done.

Mooseman: 20
Hand: 15
In Play:

(U) Forest

Graveyard
RFG:

Train: 20
Hand: 14
In Play:
Opal Caryatid: (enchantment)
When an opponent plays a creature spell, if caryatid is an enchantment, becomes a 2/2 Soldier creature.


Graveyard:
RFG:

DF: 20
Hand: 15
In Play:

(U) Forest

Graveyard:
RFG:

Ephraim: 20
Hand: 15
In Play:

Graveyard:
RFG:

Spidey:20
Hand: 15
In Play:

Graveyard:
RFG:
 
E

Ephraim

Guest
Play Swamp
Play Duress (tap Swamp for B); targeting Mooseman
Pass priority (I assume that Duress resolves. There are no instants in Urza's Saga that cost G.)

Mooseman: 20
Hand: 15
In Play:

(U) Forest

Graveyard
RFG:

Train: 20
Hand: 14
In Play:
Opal Caryatid: (enchantment)
When an opponent plays a creature spell, if caryatid is an enchantment, becomes a 2/2 Soldier creature.


Graveyard:
RFG:

DF: 20
Hand: 15
In Play:

(U) Forest

Graveyard:
RFG:

Ephraim: 20
Hand: 14
In Play:
(T) Swamp

Graveyard: Duress
RFG:

Spidey:20
Hand: 15
In Play:

Graveyard:
RFG:
 
E

Ephraim

Guest
Mooseman PM'd me the contents of his hand, but Duress actually calls for the hand to be revealed, so I am C/P'ing it here. I will have him discard Rune of Protection: Green, even though Spreading Algae is going to ruin my party.

Hand removed now that Duress has resolved - Spidey
 
E

Ephraim

Guest
Yes. I have nothing else to do. I pass the turn to Spiderman.
 

Spiderman

Administrator
Staff member
Island
Sandbar Merfolk

Done

Mooseman: 20
Hand: 14
In Play:

(U) Forest

Graveyard: Rune of Protection: Green
RFG:

Train: 20
Hand: 14
In Play:

Opal Caryatid: (enchantment)
When an opponent plays a creature spell, if caryatid is an enchantment, becomes a 2/2 Soldier creature.

Graveyard:
RFG:

DF: 20
Hand: 15
In Play:

(U) Forest

Graveyard:
RFG:

Ephraim: 20
Hand: 14
In Play:

(T) Swamp

Graveyard: Duress
RFG:

Spidey:20
Hand: 14
In Play:

(T) Island

(S) Sandbar Merfolk (1/1)

Graveyard:
RFG:
 
T

train

Guest
(Spiderman's play below - editing my caryatid....)
Island
Sandbar Merfolk

Done

Mooseman: 20
Hand: 14
In Play:

(U) Forest

Graveyard: Rune of Protection: Green
RFG:

Train: 20
Hand: 14
In Play:

Plains
Opal Caryatid, 2/2

Graveyard:
RFG:

DF: 20
Hand: 15
In Play:

(U) Forest

Graveyard:
RFG:

Ephraim: 20
Hand: 14
In Play:

(T) Swamp

Graveyard: Duress
RFG:

Spidey:20
Hand: 14
In Play:

(T) Island

(S) Sandbar Merfolk (1/1)

Graveyard:
RFG:[/QUOTE]
 

Mooseman

Isengar Tussle
Now that my hand is public knowledge.....
Island
Rune of Protection: Blue
Done

Mooseman: 20
Hand: 13
In Play:

(T) Plains
(U) Forest

Rune of Protection: Blue (W: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.)


Graveyard: Rune of Protection: Green
RFG:

Train: 20
Hand: 14
In Play:

(T) Plains

(U) Opal Caryatid, 2/2

Graveyard:
RFG:

DF: 20
Hand: 15
In Play:

(U) Forest

Graveyard:
RFG:

Ephraim: 20
Hand: 14
In Play:

(T) Swamp

Graveyard: Duress
RFG:

Spidey:20
Hand: 14
In Play:

(T) Island

(S) Sandbar Merfolk (1/1)

Graveyard:
RFG:
 
T

train

Guest
Swamp
Wall of Junk
Done

Mooseman: 20
Hand: 13
In Play:

(T) Plains
(U) Forest

Rune of Protection: Blue (W: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.)


Graveyard: Rune of Protection: Green
RFG:

Train: 20
Hand: 13
In Play:

(T) Plains
(T) Swamp
(U) Opal Caryatid, 2/2
(U) Wall of Junk, 0/7, when blocks, return to hand AEOC

Graveyard:
RFG:

DF: 20
Hand: 15
In Play:

(U) Forest

Graveyard:
RFG:

Ephraim: 20
Hand: 14
In Play:

(T) Swamp

Graveyard: Duress
RFG:

Spidey:20
Hand: 14
In Play:

(T) Island

(S) Sandbar Merfolk (1/1)

Graveyard:
RFG:
 
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