turgy22
Nothing Special
Untap, Upkeep, Draw.
Forest.
Spikeshot Goblin.
Done.
turgy22: 38
Hand: 5
Library: 86
Command Zone:
Uril, the Mistwalker (5/5; ~ can't be the target of spells of abilities your opponents control.; ~ gets +2/+2 for each Aura attached to it)
Battlefield:
(U) Temple Garden (GW Shockland)
(T) Plateau (T: Add R or W)
(TT) Forest x2
(S) Spikeshot Goblin (1/2; Goblin Shaman;
,
: Spikeshot Goblin deals damage equal to its power to target creature or player.)
Graveyard: Windswept Heath, Arid Mesa
Exile:
----------------------------------------------------------------------------------
Mooseman: 40
Hand: 6
Library: 89
Command Zone: Crosis, the Purger (6/6, Dragon Legend. Flying Whenever Crosis, the Purger deals combat damage to a player, you may pay 2B. If you do, choose a color. That player reveals his or her hand and discards all cards of that color from it.)
Battlefield:
(U) Watery Grave (L. T:B or U. As Watery Grave comes into play, you may pay 2 life. If you don't, Watery Grave comes into play tapped instead. )
(U) Volcanic Island (L. T: U or R )
(U) Swamp
(U) Fog of Gnats (1/1, INSECT. Flying. B: Regenerate Fog of Gnats. )
Graveyard:
Exile:
----------------------------------------------------------------------------------
Oversoul: 39
Hand: 6
Library: 88
Command Zone: Zur the Enchanter (1/4; Flying; Whenever ~ attacks, I may search my library for an enchantment card with converted mana cost of 3 or less and put it onto the battlefield. If I do, shuffle my library)
Battlefield:
(T) Island
(T) Watery Grave (UB Shockland)
(T) Underground River (UB Painland)
(S) Verduran Enchantress (0/2; Human Druid; Whenever you cast an enchantment spell, you may draw a card.) *Stolen from turgy22*
Graveyard: Ponder, Legacy's Allure
Exile:
----------------------------------------------------------------------------------
Spidey: 20
Hand: 5
Library: 89
Command Zone:
Rakhsa Golden Cub (3/4; Vigilance; As long as ~ is equipped, Cat creatures I control get +2/+2 and have double strike)
Battlefield:
(T,T,T) Plains x3
(U) Skullclamp (Equipped creature gets +1/-1.; When equipped creature is put into a graveyard, draw 2 cards.; Equip 1)
(U) Spectral Searchlight (T: Choose a player. That player adds one mana of any color he chooses to his mana pool)
Graveyard:
Exile:
----------------------------------------------------------------------------------
Ransac: 20
Hand: 7
Library: 89
Command Zone:
Vorosh, the Hunter (6/6; Flying; Whenever ~ deals combat dmg to a player, I may pay 2G. If I do, put 6 +1/+1 ctrs on ~)
Battlefield:
(U) Faerie Conclave (CIPT, T: U, 1U: : Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.)
(U) Sunken Ruins (T: 1. (B/U), T: UU, UB, or BB)
(U) Forest
Graveyard:
Exile:
Forest.
Spikeshot Goblin.
Done.
turgy22: 38
Hand: 5
Library: 86
Command Zone:
Uril, the Mistwalker (5/5; ~ can't be the target of spells of abilities your opponents control.; ~ gets +2/+2 for each Aura attached to it)
Battlefield:
(U) Temple Garden (GW Shockland)
(T) Plateau (T: Add R or W)
(TT) Forest x2
(S) Spikeshot Goblin (1/2; Goblin Shaman;
Graveyard: Windswept Heath, Arid Mesa
Exile:
----------------------------------------------------------------------------------
Mooseman: 40
Hand: 6
Library: 89
Command Zone: Crosis, the Purger (6/6, Dragon Legend. Flying Whenever Crosis, the Purger deals combat damage to a player, you may pay 2B. If you do, choose a color. That player reveals his or her hand and discards all cards of that color from it.)
Battlefield:
(U) Watery Grave (L. T:B or U. As Watery Grave comes into play, you may pay 2 life. If you don't, Watery Grave comes into play tapped instead. )
(U) Volcanic Island (L. T: U or R )
(U) Swamp
(U) Fog of Gnats (1/1, INSECT. Flying. B: Regenerate Fog of Gnats. )
Graveyard:
Exile:
----------------------------------------------------------------------------------
Oversoul: 39
Hand: 6
Library: 88
Command Zone: Zur the Enchanter (1/4; Flying; Whenever ~ attacks, I may search my library for an enchantment card with converted mana cost of 3 or less and put it onto the battlefield. If I do, shuffle my library)
Battlefield:
(T) Island
(T) Watery Grave (UB Shockland)
(T) Underground River (UB Painland)
(S) Verduran Enchantress (0/2; Human Druid; Whenever you cast an enchantment spell, you may draw a card.) *Stolen from turgy22*
Graveyard: Ponder, Legacy's Allure
Exile:
----------------------------------------------------------------------------------
Spidey: 20
Hand: 5
Library: 89
Command Zone:
Rakhsa Golden Cub (3/4; Vigilance; As long as ~ is equipped, Cat creatures I control get +2/+2 and have double strike)
Battlefield:
(T,T,T) Plains x3
(U) Skullclamp (Equipped creature gets +1/-1.; When equipped creature is put into a graveyard, draw 2 cards.; Equip 1)
(U) Spectral Searchlight (T: Choose a player. That player adds one mana of any color he chooses to his mana pool)
Graveyard:
Exile:
----------------------------------------------------------------------------------
Ransac: 20
Hand: 7
Library: 89
Command Zone:
Vorosh, the Hunter (6/6; Flying; Whenever ~ deals combat dmg to a player, I may pay 2G. If I do, put 6 +1/+1 ctrs on ~)
Battlefield:
(U) Faerie Conclave (CIPT, T: U, 1U: : Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.)
(U) Sunken Ruins (T: 1. (B/U), T: UU, UB, or BB)
(U) Forest
Graveyard:
Exile: