Hypergenetic Eureka [EDH]

Oversoul

The Tentacled One
I put Hypergenesis and Eureka in the same deck. I've never seen anyone else do that, and it's high time someone did. So now, someone has. Me. I did it.

Commander
1 Maelstrom Wanderer

1 Ancient Copper Dragon
1 Anger
1 Annoyed Altisaur
1 Aurora Phoenix
1 Balefire Dragon
1 Beanstalk Giant
1 Bloodbraid Elf
1 Boundless Realms
1 Breeding Pool
1 Clever Impersonator
1 Combat Celebrant
1 Combustible Gearhulk
1 Command Tower
1 Cultivate
1 Defense of the Heart
1 Drakuseth, Maw of Flames
1 Dryad of the Ilysian Grove
1 Echo of Eons
1 Elemental Bond
1 Etherium-Horn Sorcerer
1 Eureka
1 Far Wanderings
1 Fiery Emancipation
1 Fires of Yavimaya
1 Forbidden Orchard
10 Forest
1 Garruk's Horde
1 Garruk's Uprising
1 Genesis Ultimatum
1 Greater Good
1 Harrow
1 Hypergenesis
1 Imoti, Celebrant of Bounty
1 Intellectual Offering
7 Island
1 It That Betrays
1 Jin-Gitaxias, Core Augur
1 Ketria Triome
1 Kiki-Jiki, Mirror Breaker
1 Kodama's Reach
1 Koma, Cosmos Serpent
1 Kozilek, Butcher of Truth
1 Library of Lat-Nam
1 Magmatic Force
1 Mana Reflection
1 Misty Rainforest
8 Mountain
1 Natural Order
1 Natural Reclamation
1 Nyxbloom Ancient
1 Reliquary Tower
1 Rhystic Study
1 Savage Ventmaw
1 Scalding Tarn
1 Selvala's Stampede
1 Shardless Agent
1 Show and Tell
1 Steam Vents
1 Stomping Ground
1 Sweet-Gum Recluse
1 Taiga
1 Terastodon
1 Terror of the Peaks
1 Throes of Chaos
1 Tidal Force
1 Time Spiral
1 Tropical Island
1 Ulamog, the Infinite Gyre
1 Urabrask the Hidden
1 Verdant Force
1 Violent Outburst
1 Volcanic Island
1 Vorinclex, Voice of Hunger
1 Wayward Swordtooth
1 Wheel of Fortune
1 Windfall
1 Wooded Foothills
 
Last edited:

Oversoul

The Tentacled One
Ha ha. This one is so much fun. I cast Show and Tell, then Hypergenesis, then later cast Eureka, then Show and Tell again, and finally Hypergenesis again. All of that was in the course of a single game. My opponents put up quite the fight, but eventually my army overpowered them.
 

Oversoul

The Tentacled One
It hasn't been 100% glorious, but this deck has had more than its fair share of awesome performances. I think this will be the next deck I take apart, so that I can make room for something new. But yeah, it's been a blast.
 

Oversoul

The Tentacled One
At last, I have rebuilt this wonderful deck. Here's the 2024 list.

Commander:
1 Maelstrom Wanderer

1 Ancient Copper Dragon
1 Ancient Silver Dragon
1 Ancient Tomb
1 Anger
1 Annoyed Altisaur
1 Apex Devastator
1 Arid Mesa
1 Aurora Phoenix
1 Balefire Dragon
1 Bloodbraid Challenger
1 Bloodbraid Elf
1 Bloodstained Mire
1 Boseiju, Who Endures
1 Boundless Realms
1 Brainsurge
1 Breeding Pool
1 Coercive Recruiter
1 Combat Celebrant
1 Defense of the Heart
1 Disciple of Freyalise
1 Dryad of the Ilysian Grove
1 Echo of Eons
1 Elemental Bond
1 Entish Restoration
1 Etherium-Horn Sorcerer
1 Eureka
1 Far Wanderings
1 Fiery Emancipation
1 Flooded Strand
5 Forest
1 Gaea's Cradle
1 Garruk's Horde
1 Garruk's Uprising
1 Genesis Ultimatum
1 Greater Good
1 Guardian Project
1 Harrow
1 Hit the Mother Lode
1 Hypergenesis
1 Imoti, Celebrant of Bounty
3 Island
1 It That Betrays
1 Jin-Gitaxias, Core Augur
1 Ketria Triome
1 Kiki-Jiki, Mirror Breaker
1 Kozilek, Butcher of Truth
1 Last March of the Ents
1 Majestic Genesis
1 Mana Reflection
1 Misty Rainforest
1 Monstrous Vortex
4 Mountain
1 Natural Order
1 Natural Reclamation
1 Nyxbloom Ancient
1 Otawara, Soaring City
1 Polluted Delta
1 Reliquary Tower
1 Rishkar's Expertise
1 Savage Ventmaw
1 Scalding Tarn
1 Selvala's Stampede
1 Shardless Agent
1 Show and Tell
1 Shriekwood Devourer
1 Skyshroud Claim
1 Steam Vents
1 Stomping Ground
1 Strip Mine
1 Sweet-Gum Recluse
1 Taiga
1 Temur Ascendancy
1 Terastodon
1 Terror of the Peaks
1 Throes of Chaos
1 Time Spiral
1 Tropical Island
1 Ulamog, the Infinite Gyre
1 Urabrask the Hidden
1 Verdant Catacombs
1 Violent Outburst
1 Volcanic Island
1 Vorinclex, Voice of Hunger
1 Wasteland
1 Wayward Swordtooth
1 Wheel of Fortune
1 Windfall
1 Windswept Heath
1 Wooded Foothills
1 Yavimaya, Cradle of Growth
 

Oversoul

The Tentacled One
Played this deck a few times last week. I wanted to get more data and figure out what changes I wanted to make. The amount of basic-fetching in this deck makes me inclined to bring the count of basic lands back up to what it was in the old version, or somewhere close to that. But mostly, this deck just can't get a fair shake. I'm not compromising on the gimmick (cascading into 3-drop cascade cards always hits Hypergenesis). Some, probably most, of my losses have been against decks that are just too fast for such a gimmick.

After several games of mostly failing to do anything at all, this deck finally won a game on Friday. It was super-awkward. One of my opponents had a Damping Sphere. This slowed me down a bit and affected my plans for building a board state, but didn't shut my deck down completely. I knew that I could work around it (Hypergenesis doesn't care about Damping Sphere). The strongest deck at the table was a deck helmed by Zacama, Primal Calamity. The Zacama player ramped a lot, but forgot about Damping Sphere and blundered by playing Nyxbloom Ancient. This locked him out of colored mana. Seeing this mistake, I discarded Mana Reflection and aimed for a line that would see my Savage Ventmaw make enough mana for me to cast Genesis Ultimatum. On the turn before I could pull that off, the weakest player at the table blew up the Damping Sphere, effectively kingmaking the Zacama player into a dominant position. The Zacama player used Farewell (a card that I have truly come to loathe). From there Zacama activations took over the game. The Zacama player could easily have killed me, but tried to focus on his two other opponents just as much, if not more. This bought me time, but time seemed to be on his side. Once I finally did cast that Genesis Ultimatum, it whiffed. Well, kind of. At the time, I seemed pretty doomed.

My "whiffed" Genesis Ultimatum had hit Shardless Agent. So, once I cast that, I was able to Hypergenesis out my hand. Between Time Spiral and Gaea's Cradle, I made enough mana for the deck to really pop off. After killing the Zacama player with combat damage, the game was down to me and just one opponent. Unfortunately for me, I'd rolled a 20 on my Ancient Silver Dragon and a 3 on my Ancient Copper Dragon. I had two cards left in my library and only four mana available. I was down to 6 life, with all of my creatures tapped. My opponent had me dead on board. I cast Eureka. My Elemental Bond and Guardian Project created more that enough draw triggers to deck me but my Terror of the Peaks created enough damage triggers that I could stack above those draw triggers and kill my final opponent before I'd have to draw any cards. All hail Terror of the Peaks.
 

Oversoul

The Tentacled One
This deck kind of won another game. Technically, the game store was closing anyway, but my opponents saw what I cascaded into off of Apex Devastator and quietly acknowledged my victory as they packed their bags. I'll take it.
 

Oversoul

The Tentacled One
Revisions:

-1 Arid Mesa
-1 Bloodstained Mire
-1 Combat Celebrant
-1 Far Wanderings
-1 Flooded Strand
-1 Polluted Delta
-1 Scalding Tarn
-1 Strip Mine
-1 Verdant Catacombs
-1 Windfall
-1 Windswept Heath
+1 Forest
+1 Geological Appraiser
+1 Hidden Cataract
+1 Hidden Nursery
+1 Hidden Volcano
+1 Mountain
+1 Snow-Covered Forest
+1 Snow-Covered Island
+1 Snow-Covered Mountain
+1 Trumpeting Carnosaur
+1 Walk with the Ancestors
 

Oversoul

The Tentacled One
I'm liking these latest changes and I think that this deck is now in the best spot its ever been. Did some testing. While it's gimmicky as ever, it can be pretty deadly, and sometimes earlier than one might think. Last night, I hit a third-turn Show and Tell into Savage Ventmaw, which enabled a big fourth turn with Maelstrom Wanderer. Despite a board wipe taking out all of my creatures, I had enough mana by my sixth turn that I was able to generate a lethal army of attackers.
 

Oversoul

The Tentacled One
Played this deck for tonight's final game. Although Hypergenesis didn't give me much, I was able to use Greater Good to set up a much bigger turn. I had well over 70 cards in my hand by the time I finally cast Eureka.
 

Oversoul

The Tentacled One
This deck put up a dominating performance today. The game got off to a slow start overall, so my Harrow into Skyshroud Claim, with a fifth turn Mana Reflection and sixth turn Maelstrom Wanderer into a bunch more stuff eclipsed everything else on the table. No one was able to stop me and I ran away with the game on the following turn.
 

Oversoul

The Tentacled One
I played in an "Oops, all Maelstrom Wanderers!" pod. It took two of us working together to stop a third player from being able to loop Temporal Manipulation for infinite turns. Then once the turn got passed back to me I was able to win the game with Terror of the Peaks triggers.
 

Oversoul

The Tentacled One
I might get to play some EDH tomorrow. So even though I won't have any new decks for 2025 ready yet, I can make some minor revisions to this one as my first EDH-related thing for the year. I've really come to love the card Harrow in this format, and I'm loathe to cut it, but minimizing the number of three-drops in this list should help make cascading into Hypergenesis more consistent. So I'm replacing a couple of strong utility 3-drops for some more expensive Cascade spells. I might regret this, but I really wanted to squeeze these cards into the deck (I didn't own them when I put it together last year). Also, I'm cutting another pet card of mine, It That Betrays, for a different eldrazi that should do more on its own, as this deck is somewhat lacking in synergies for It That Betrays.

-1 Dryad of the Ilysian Grove
-1 Harrow
-1 It That Betrays
+1 Call Forth the Tempest
+1 Sakashima's Protege
+1 Sire of Seven Deaths
 

Oversoul

The Tentacled One
I played this deck twice on Friday, but it was pretty uneventful. First game the whole table got slaughtered by a high-powered Winota deck. Second game one of my opponents used Descent into Avernus, which let me ramp early into a big Selvala's Stampede and attack everyone for a bunch of damage. Then the fifth player (because for some reason we had to have a five-player pod) cast Farewell and got rid of everything. By sheer luck, the player who'd used Descent into Avernus was able to deploy the combo of Marionette Master + Emissary Green and no one else had any answers to that, so he got out of control pretty quickly. After he sacrificed several treasures to eliminate an opponent but left two of use alive, I assumed that he needed another turn to pick me off, since the other remaining player was no threat at all and could easily be killed by an attack. I set up a cascade loop and kept casting spells to dig for answers to the board state. This lasted for a few minutes and was set up to potentially run for even longer as I had Time Spiral in my hand to untap my lands and do it all over again, but as soon as I cast Disciple of Freyalise and he saw that I would gain life from it, he revealed that he actually could sacrifice enough treasures to kill me. I was pretty annoyed that he'd sandbagged me like that, letting me pop off with this long turn only to suddenly reveal that he could kill me at any time. He seemed to think that it was "more casual" to behave that way. Ugh. I should probably just let that go.

But to everyone who packs Farewell in casual EDH, I just want you to know that you're all responsible for my policy of running whatever cards I want regardless of your stupid social tabboos. Didn't want all of your lands to get blown up? Well, too bad. The gloves are off. I mean, this wasn't the game that broke me. I was already running Cataclysm in one deck. But yeah, it was Farewell, the card, which brought me to this place.
 

Oversoul

The Tentacled One
Played this deck last night. I hit a third-turn Show and Tell on Sire of Seven Deaths. Later, one of my opponents copied it, but made his bigger (I forget which card he used), then another opponent copied that. I got stuck and kept whiffing on cascade/discover effects. By the time I died, I had Garruk's Uprising, Elemental Bond, and Temur Ascendancy all on the battlefield with Guardian Project in my hand. I also only ever found one green mana source, but my whole hand was full of green cards, mostly ones with "GG" in their costs. Oh well. Show and Tell strikes again. :p
 
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