[Grixis Commander] Combo-animator

Discussion in 'Casual Decks/Variants/Etc' started by Terentius, Nov 8, 2017.

  1. Terentius The Instigator

    Name of this deck comes from the concept from one of my Constructed decks, which I came to call the Pain-animator. However, this one started as an attempt at a Madness Commander deck; I still want to make that, but the best Commander for it is probably Olivia right now, and I'd want it to be Grixis colors.

    Anyway, main combo is Kiki-Jiki/Zealous Conscripts for infinite haste creatures, which I will tutor for/entomb/reanimate if I get one of the pair in my hand. If that doesn't happen, I'll mostly likely try to hit big with Unearthed/reanimated Annihilator creatures and other big guys. There are also smaller-scale combos with combinations of Kiki, Deadeye Navigator, Palinchron, Tyrant of Discord, Inferno Titan, and Gilded Lotus. Also some cheating of creatures destined to be sacrificed from Sneak Attack and Unearth with flicker effects.

    Decklist is here. Annotations below.

    ETB combo pieces:
    1x Deadeye Navigator (MM3)
    1x Essence Flux (SOI)
    1x Gilded Lotus *F* (M13)
    1x Inferno Titan (C15)
    1x Kiki-Jiki, Mirror Breaker (MM2)
    1x Rune-Scarred Demon (M12)
    1x Palinchron (ULG)
    1x Safe Haven (TSB)
    1x Peregrine Drake (PCA)
    1x Sepulchral Primordial (GTC)
    1x Sneak Attack (EMA)
    1x Sundial of the Infinite (M12)
    1x Teferi's Veil (WTH)
    1x Tyrant of Discord (AVR)
    1x Zealous Conscripts (MM3)

    Reanimation/combo pieces and related effects:
    1x Animate Dead (EMA)
    1x Body Double (C17)
    1x Cauldron Dance (C17)
    1x Diabolic Servitude (C15)
    1x Dimir Doppelganger (CNS)
    1x Flayer of the Hatebound (DKA)
    1x Feldon of the Third Path (C14)
    1x Living Death (CMD)
    1x Necromancy (VIS)
    1x Reanimate (GRV)
    1x Sedris, the Traitor King *CMDR*
    1x The Scarab God (HOU)
    1x Zombify (9ED)

    Other reanimation targets:
    1x Artisan of Kozilek (MM2)
    1x Bane of Bala Ged
    1x It That Betrays (ROE)
    1x Lord of the Void (GTC)
    1x Nicol Bolas (ME3)
    1x Pathrazer of Ulamog (ROE)
    1x Scion of Darkness (ARC)
    1x Ulamog's Crusher (MM2)

    Card filtering:
    1x Careful Study (ODY)
    1x Catalog (SOI)
    1x Cathartic Reunion (KLD)
    1x Compulsive Research (MM3)
    1x Faithless Looting (EMA)
    1x Frantic Search (ULG)
    1x Spellbound Dragon (C17)
    1x Tormenting Voice (AKH)
    1x Tragic Lesson (HOU)
    1x Wild Guess (M14)

    Tutors/Grave-tutors:
    1x Buried Alive (GRV)
    1x Dark Petition (ORI)
    1x Diabolic Tutor (C17)
    1x Entomb (AKH)
    1x Lim-Dul's Vault
    1x Razaketh's Rite (HOU)

    Other utility:
    1x Chaos Warp
    1x Dark Withering (TSP)
    1x Dismember (MM2)
    1x Lightning Axe (SOI)
    1x Nightscape Familiar (C13)
    1x Terminate (C17)
    1x Vengeful Pharaoh (M12)

    Lands, mana rocks, and cost reducers:
    1x Barren Moor (CMT)
    1x Bloodfell Caves (C17)
    1x Cinder Barrens (C17)
    1x Command Tower (C17)
    1x Crosis's Catacombs (PLS)
    1x Crumbling Necropolis (C17)
    1x Crypt of Agadeem (C14)
    1x Desert of the Fervent (HOU)
    1x Desert of the Glorified (HOU)
    1x Desert of the Mindful (HOU)
    1x Desolate Lighthouse (AVR)
    1x Dimir Aqueduct (C17)
    1x Dimir Signet (MM3)
    1x Dismal Backwater (C17)
    1x Geier Reach Sanitarium (EMN)
    5x Island (XLN)
    1x Izzet Boilerworks (C17)
    1x Izzet Signet (MM3)
    3x Mountain (XLN)
    1x Polluted Mire (C15)
    1x Rakdos Carnarium (IMA)
    1x Rakdos Guildgate (C17)
    1x Rakdos Signet (C17)
    1x Remote Isle (C14)
    1x Rix Maadi, Dungeon Palace (DIS)
    1x Sapphire Medallion (C14)
    1x Sol Ring (C17)
    3x Swamp (XLN)
    1x Talisman of Dominance (AC2)
    1x Talisman of Indulgence (AC2)
    1x Vivid Crag (C17)
    1x Vivid Creek (C17)
    1x Vivid Marsh (C17)
  2. Oversoul The Tentacled One

    Wow, this one is cheesy, which of course means I like it. Dream Halls is a pet card of mine, although I'm uncertain if it's a good fit here.

    I've played around with graveyard combos a lot and I have some old notes that might have something relevant to this sort of deck, but I'm drawing a blank going from memory, so I'll have to dig them up. Looking forward to seeing where this goes if you do continue exploring the concept.
    Terentius likes this.
  3. Terentius The Instigator

    It's actually winning the majority of scrimmages between the other two Grixis decks I've posted.
  4. Terentius The Instigator

    Annotations up.

    After testing more in 1v1 scrimmages, I'm finding that most of the wins are coming from reanimated Annihilator-choking. I guess I shouldn't complain, but I would like to find ways to get infinite Kiki combos out more consistently. Gamble is an additional tutor I could use, but I swapped it out for a fifth annihilator creature because I found it always came into my hand at the wrong time. Need to swap in Lim-Dul's Vault for something also.
  5. Terentius The Instigator

    -1 Dark Ritual - can possibly get the combo out that much faster, but I'd rather swap for something more versatile
    -1 Jet Medallion - same as above

    +1 Lim-Dul's Vault
    +1 Chaos Warp

    Played a couple games against actual people over the holiday. Lost one against a friend playing my own Ghave deck that combo'd out. Won the other in 6 turns I think with Sneak Attack on Rune-scarred Demon fetching Kiki, next turn Necromancy on Rune-scarred Demon fetching Zealous, Sneak Attack on Kiki and Zealous.
  6. Oversoul The Tentacled One

    As much as I like Jet Medallion and Dark Ritual, they don't pack quite as much of a punch in a three-color deck, and you can't very well build a mana curve into your deck to account for them when it's a 99-card highlander deck and you could easily just never draw them at all. So yeah, LDV and Chaos Warp seem like better choices. I think you've moved this deck in a good direction and it looks very strong. Losing to the Ghave deck doesn't say much because that deck is explosive enough to have a chance against almost anything in EDH.

    I suspect that cutting Gamble may have been you hitting the wrong side of variance on it because that can happen with the card. By that, I mean the card can be the right choice for a lot of decklists, but instead of consistently being pretty good, the random element means that sometimes it works out perfectly and other times it falls flat. The important part is the average. It looks like a good fit, but I haven't tested your deck and you have, so yeah, use your best judgment.

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