Killer Joe
New member
Recently, I was given these as ‘snipit’ reminders about the rules of Magic. They have been very helpful:
The Golden Rules of Magic
~Golden Rule: If the cards and the rules conflict, the cards take precedence.
~Silver Rule: Removing the source of the effect doesn’t stop the effect from happening.
~Bronze Rule: Magic cards don’t do what they don’t say.
Protection from “X”: Remember the word D-E-B-T
~D – Cannot be DAMAGED by/from “X”
~E – Cannot be ENCHANTED/EQUIPPED by/from “X”
~B – Cannot be BLOCKED by “X”
~T – Cannot be TARGETED by/from “X”
Playing a spell:
~Announce to all players the spell you are playing (it doesn’t go to the stack yet)
~Choose any and all targets (still not yet)
~Choose modes (nope, not yet)
~Do anything else the spell says to do on announcement (getting there)
~Pay all costs including additional costs (one more thing until it goes to the stack)
~All of the above have to have been met in order to send the spell to the stack
Targets:
~Spells and abilities check targets on announcement AND on resolution. If **ALL** of the targets become invalid (not some or one), the spell counters itself upon resolution.
Triggers:
~If both players have abilities that trigger at the same time, the active player puts all of his abilities on the stack in any order he wants, then the non-active player does the same. (This can lead to strange things happening at times).
I think I pretty much knew all of these but having them in-print really help to solidify my understanding of them.
The Golden Rules of Magic
~Golden Rule: If the cards and the rules conflict, the cards take precedence.
~Silver Rule: Removing the source of the effect doesn’t stop the effect from happening.
~Bronze Rule: Magic cards don’t do what they don’t say.
Protection from “X”: Remember the word D-E-B-T
~D – Cannot be DAMAGED by/from “X”
~E – Cannot be ENCHANTED/EQUIPPED by/from “X”
~B – Cannot be BLOCKED by “X”
~T – Cannot be TARGETED by/from “X”
Playing a spell:
~Announce to all players the spell you are playing (it doesn’t go to the stack yet)
~Choose any and all targets (still not yet)
~Choose modes (nope, not yet)
~Do anything else the spell says to do on announcement (getting there)
~Pay all costs including additional costs (one more thing until it goes to the stack)
~All of the above have to have been met in order to send the spell to the stack
Targets:
~Spells and abilities check targets on announcement AND on resolution. If **ALL** of the targets become invalid (not some or one), the spell counters itself upon resolution.
Triggers:
~If both players have abilities that trigger at the same time, the active player puts all of his abilities on the stack in any order he wants, then the non-active player does the same. (This can lead to strange things happening at times).
I think I pretty much knew all of these but having them in-print really help to solidify my understanding of them.