Oversoul
The Tentacled One
Finally, I've updated this deck again. This time, it's a major overhaul and even a name change. The Gitrog Monster is just that big of a deal. So I'm on version 4.0 and calling this...
Gitrog County Municipal Lake Dredge Appraisal Starring Karador, Ghost Chieftain
Commander
1x Karador, Ghost Chieftain
Creatures
1x Abyssal Gatekeeper
1x Angel of Despair
1x Ashen Rider
1x Avacyn's Pilgrim
1x Birds of Paradise
1x Carrion Feeder
1x Elesh Norn, Grand Cenobite
1x Emeria Shepherd
1x Eternal Witness
1x False Prophet
1x Fauna Shaman
1x Fleshbag Marauder
1x Gaddock Teeg
1x Ghoultree
1x Golgari Brownscale
1x Golgari Grave-Troll
1x Golgari Thug
1x Graveblade Marauder
1x Greater Mossdog
1x Iona, Shield of Emeria
1x Jarad, Golgari Lich Lord
1x Karmic Guide
1x Knight of the Reliquary
1x Llanowar Elves
1x Lord of Extinction
1x Mikaeus, the Unhallowed
1x Nighthowler
1x Nissa, Vastwood Seer
1x Phyrexian Delver
1x Phyrexian Ghoul
1x Putrid Imp
1x Qasali Pridemage
1x Reveillark
1x Reya Dawnbringer
1x Riftsweeper
1x Saffi Eriksdotter
1x Shambling Shell
1x Sheoldred, Whispering One
1x Sidisi, Undead Vizier
1x Splinterfright
1x Spore Frog
1x Stinkweed Imp
1x Sun Titan
1x The Gitrog Monster
1x Triskelion
1x Vish Kal, Blood Arbiter
1x Weathered Wayfarer
1x Wild Mongrel
1x Wurmcoil Engine
Enchantments
1x Survival of the Fittest
Artifacts
1x Sol Ring
Sorceries
1x Buried Alive
1x Demonic Tutor
1x Dread Return
1x Life from the Loam
1x Regrowth
1x Spider Spawning
1x Unburial Rites
Instants
1x Darkblast
1x Entomb
1x Gnaw to the Bone
1x Krosan Reclamation
1x Pull from Eternity
Lands
1x Barren Moor
1x Bayou
1x Bazaar of Baghdad
1x Command Tower
1x Dakmor Salvage
1x Dark Depths
1x Dryad Arbor
1x Flagstones of Trokair
2x Forest
1x Gaea's Cradle
1x Golgari Rot Farm
1x Mana Confluence
1x Marsh Flats
1x Maze of Ith
1x Miren, the Moaning Well
1x Mutavault
1x Orzhov Basilica
2x Plains
1x Sandsteppe Citadel
1x Savannah
1x Scrubland
1x Secluded Steppe
1x Selesnya Sanctuary
1x Strip Mine
2x Swamp
1x Thespian's Stage
1x Tranquil Thicket
1x Urborg, Tomb of Yawgmoth
1x Verdant Catacombs
1x Vesuva
1x Volrath's Stronghold
1x Wasteland
1x Windswept Heath
Changelog...
+Emeria Shepherd: This isn't a landfall deck and it doesn't have a ton of plains cards, but Emeria Shepherd has a lot of potential anyway.
+False Prophet: I'm including more sacrifice outlets, which makes this look like a tempting board clear.
+Graveblade Marauder: Nothing too special, but as the game goes on, opponents are compelled to block this or lose massive life.
+Nissa, Vastwood Seer: The five Origins planeswalkers give me a chance to play planeswalkers in this deck that I can actually get out of my graveyard pretty easily. Trying out Nissa for now, since she has such nice utility. But I've got my eye on Liliana as well.
+Phyrexian Ghoul: A classic sacrifice outlet that I should have thrown in long ago.
+Putrid Imp: Trying to employ more discard outlets.
+Riftsweeper: In conjunction with Peel from Eternity, this can recur all of my exiled stuff as the game goes on. This weakly counteracts graveyard hate by opponents, but the real boon is grabbing my used flashback spells.
+Sidisi, Undead Vizier: Demonic Tutor on a creature that doubles as a sacrifice outlet? Yes, please.
+The Gitrog Monster: So much synergy in one package. Even if this wasn't a 6/6 deathtouch body, even if it didn't function as an Exploration, the card-drawing ability would be good enough to include the card in this deck. This turns dredging into an explosive loop and give the deck easier access to combos. Because of that, I'm reworking the whole deck to make better use of this card.
+Wild Mongrel: Discard outlet, and a very good one.
-Apprentice Necromancer: It worked well enough and might go back in, but it was a backup and I'm hoping not to need it.
-Dark Confidant: Powerful, to be sure, but I don't think that this is the deck for it.
-Siege Rhino: I'm trying to combo out, and this doesn't do much. I might be making a mistake by trimming too much defense from this deck. We'll see.
-Spirit of the Hearth: In the right environment, this might be valuable. I didn't get much use out of it.
-Sylvan Library: This was a borderline case in the old deck, since it synergized with dredgers and helped the deck be more explosive. Easily surpassed by The Gitrog Monster.
-Crucible of Worlds: I reluctantly cut some cards that were dead weight in the graveyard. Still not sure this is the right move.
-Worm Harvest: Too slow for this deck. In a Loam-based deck that didn't focus on other dredging and played more of a control game, this would make sense.
-Boneyard Wurm: I had too many blockers that didn't do anything. It was this or Ghoultree. I'm tentatively cutting this because by the time it became big enough to matter, I didn't need a vanilla blocker.
-Kessig Cagebreakers: The coolest token-generator in the deck and I'm hesitant to cut it, but my deck just doesn't have a good way to take advantage of it.
Gitrog County Municipal Lake Dredge Appraisal Starring Karador, Ghost Chieftain
Commander
1x Karador, Ghost Chieftain
Creatures
1x Abyssal Gatekeeper
1x Angel of Despair
1x Ashen Rider
1x Avacyn's Pilgrim
1x Birds of Paradise
1x Carrion Feeder
1x Elesh Norn, Grand Cenobite
1x Emeria Shepherd
1x Eternal Witness
1x False Prophet
1x Fauna Shaman
1x Fleshbag Marauder
1x Gaddock Teeg
1x Ghoultree
1x Golgari Brownscale
1x Golgari Grave-Troll
1x Golgari Thug
1x Graveblade Marauder
1x Greater Mossdog
1x Iona, Shield of Emeria
1x Jarad, Golgari Lich Lord
1x Karmic Guide
1x Knight of the Reliquary
1x Llanowar Elves
1x Lord of Extinction
1x Mikaeus, the Unhallowed
1x Nighthowler
1x Nissa, Vastwood Seer
1x Phyrexian Delver
1x Phyrexian Ghoul
1x Putrid Imp
1x Qasali Pridemage
1x Reveillark
1x Reya Dawnbringer
1x Riftsweeper
1x Saffi Eriksdotter
1x Shambling Shell
1x Sheoldred, Whispering One
1x Sidisi, Undead Vizier
1x Splinterfright
1x Spore Frog
1x Stinkweed Imp
1x Sun Titan
1x The Gitrog Monster
1x Triskelion
1x Vish Kal, Blood Arbiter
1x Weathered Wayfarer
1x Wild Mongrel
1x Wurmcoil Engine
Enchantments
1x Survival of the Fittest
Artifacts
1x Sol Ring
Sorceries
1x Buried Alive
1x Demonic Tutor
1x Dread Return
1x Life from the Loam
1x Regrowth
1x Spider Spawning
1x Unburial Rites
Instants
1x Darkblast
1x Entomb
1x Gnaw to the Bone
1x Krosan Reclamation
1x Pull from Eternity
Lands
1x Barren Moor
1x Bayou
1x Bazaar of Baghdad
1x Command Tower
1x Dakmor Salvage
1x Dark Depths
1x Dryad Arbor
1x Flagstones of Trokair
2x Forest
1x Gaea's Cradle
1x Golgari Rot Farm
1x Mana Confluence
1x Marsh Flats
1x Maze of Ith
1x Miren, the Moaning Well
1x Mutavault
1x Orzhov Basilica
2x Plains
1x Sandsteppe Citadel
1x Savannah
1x Scrubland
1x Secluded Steppe
1x Selesnya Sanctuary
1x Strip Mine
2x Swamp
1x Thespian's Stage
1x Tranquil Thicket
1x Urborg, Tomb of Yawgmoth
1x Verdant Catacombs
1x Vesuva
1x Volrath's Stronghold
1x Wasteland
1x Windswept Heath
Changelog...
+Emeria Shepherd: This isn't a landfall deck and it doesn't have a ton of plains cards, but Emeria Shepherd has a lot of potential anyway.
+False Prophet: I'm including more sacrifice outlets, which makes this look like a tempting board clear.
+Graveblade Marauder: Nothing too special, but as the game goes on, opponents are compelled to block this or lose massive life.
+Nissa, Vastwood Seer: The five Origins planeswalkers give me a chance to play planeswalkers in this deck that I can actually get out of my graveyard pretty easily. Trying out Nissa for now, since she has such nice utility. But I've got my eye on Liliana as well.
+Phyrexian Ghoul: A classic sacrifice outlet that I should have thrown in long ago.
+Putrid Imp: Trying to employ more discard outlets.
+Riftsweeper: In conjunction with Peel from Eternity, this can recur all of my exiled stuff as the game goes on. This weakly counteracts graveyard hate by opponents, but the real boon is grabbing my used flashback spells.
+Sidisi, Undead Vizier: Demonic Tutor on a creature that doubles as a sacrifice outlet? Yes, please.
+The Gitrog Monster: So much synergy in one package. Even if this wasn't a 6/6 deathtouch body, even if it didn't function as an Exploration, the card-drawing ability would be good enough to include the card in this deck. This turns dredging into an explosive loop and give the deck easier access to combos. Because of that, I'm reworking the whole deck to make better use of this card.
+Wild Mongrel: Discard outlet, and a very good one.
-Apprentice Necromancer: It worked well enough and might go back in, but it was a backup and I'm hoping not to need it.
-Dark Confidant: Powerful, to be sure, but I don't think that this is the deck for it.
-Siege Rhino: I'm trying to combo out, and this doesn't do much. I might be making a mistake by trimming too much defense from this deck. We'll see.
-Spirit of the Hearth: In the right environment, this might be valuable. I didn't get much use out of it.
-Sylvan Library: This was a borderline case in the old deck, since it synergized with dredgers and helped the deck be more explosive. Easily surpassed by The Gitrog Monster.
-Crucible of Worlds: I reluctantly cut some cards that were dead weight in the graveyard. Still not sure this is the right move.
-Worm Harvest: Too slow for this deck. In a Loam-based deck that didn't focus on other dredging and played more of a control game, this would make sense.
-Boneyard Wurm: I had too many blockers that didn't do anything. It was this or Ghoultree. I'm tentatively cutting this because by the time it became big enough to matter, I didn't need a vanilla blocker.
-Kessig Cagebreakers: The coolest token-generator in the deck and I'm hesitant to cut it, but my deck just doesn't have a good way to take advantage of it.