L
lynott
Guest
Ok, so here is my first deck, a WW:
4 Suntail Hawk
4 Benalish Cavalry
4 Youthful Knight
4 Kjeldoran Outrider
4 Steadfast Guard
20 Plains
4 Reviving Dose
4 Kjeldoran War Cry
4 Dawn Charm
4 Fortify
4 Pacifism
I chose to build a commons deck for two reasons. 1) I am interested in pauper, because it seems to eliminate 'he who spends most' and 2) because I didn't want to spend a bunch of money on cards for my first deck that I don't understand.
I read this article and then went to a commons bot online and bought a bunch of white commons that I thought fit the plan. I had more of a clue regarding the creatures than the instants/enchantments. Also, I split the creatures, lands, and others evenly 20/20/20 just to start - seemed like a good starting balance to tweak from.
I have only played 4 hands with it against regular (non-pauper) decks and so far have fared ok, going 3-1. Not a huge sample size, but here are my early observations:
All the hands I won, I was able to play Suntail Hawk on my first turn. It seems like being able to get a (not sure this is the correct term) 'one drop' out there on the first turn is crucial. Maybe I should replace Youthful Knight with another one drop.
I know the WW is not supposed to be a defensive deck, so maybe my choice of instants/enchantments is poor. Pacisfism I chose, because I am was familiar with it from the 10th ed core decks. Fortify and Kjeldoran War Cry were suggestions I picked up and they really pack a punch - Fortify especially. More than once I had three creatures attacking for a total of 5. Playing Fortify adds +2 to each creature and suddenly it's 11. Reviving Dose and Dawn Charm I am not sure about, but the ability to prevent all combat damage for a turn from Dawn Charm came in handy.
I didn't want to run the risk of getting land screwed, so I went with 20 lands, but seeing the mana cost of most of my cards is so low, I think I should drop it to 18 or 16.
Again it's my first deck, and I am still finding my way with it, so be kind.
Thanks.
4 Suntail Hawk
4 Benalish Cavalry
4 Youthful Knight
4 Kjeldoran Outrider
4 Steadfast Guard
20 Plains
4 Reviving Dose
4 Kjeldoran War Cry
4 Dawn Charm
4 Fortify
4 Pacifism
I chose to build a commons deck for two reasons. 1) I am interested in pauper, because it seems to eliminate 'he who spends most' and 2) because I didn't want to spend a bunch of money on cards for my first deck that I don't understand.
I read this article and then went to a commons bot online and bought a bunch of white commons that I thought fit the plan. I had more of a clue regarding the creatures than the instants/enchantments. Also, I split the creatures, lands, and others evenly 20/20/20 just to start - seemed like a good starting balance to tweak from.
I have only played 4 hands with it against regular (non-pauper) decks and so far have fared ok, going 3-1. Not a huge sample size, but here are my early observations:
All the hands I won, I was able to play Suntail Hawk on my first turn. It seems like being able to get a (not sure this is the correct term) 'one drop' out there on the first turn is crucial. Maybe I should replace Youthful Knight with another one drop.
I know the WW is not supposed to be a defensive deck, so maybe my choice of instants/enchantments is poor. Pacisfism I chose, because I am was familiar with it from the 10th ed core decks. Fortify and Kjeldoran War Cry were suggestions I picked up and they really pack a punch - Fortify especially. More than once I had three creatures attacking for a total of 5. Playing Fortify adds +2 to each creature and suddenly it's 11. Reviving Dose and Dawn Charm I am not sure about, but the ability to prevent all combat damage for a turn from Dawn Charm came in handy.
I didn't want to run the risk of getting land screwed, so I went with 20 lands, but seeing the mana cost of most of my cards is so low, I think I should drop it to 18 or 16.
Again it's my first deck, and I am still finding my way with it, so be kind.
Thanks.