I didn't have any new decks ready last night, so I brought this out for my first game. The board got pretty scary, but I was shielded somewhat because I had Maze of Ith alongside Dueling Grounds, with Greater Auramancy to protect Dueling Grounds. Once things build up even more, I deployed Solitary Confinement, then Wargate to fetch Serra's Sanctum for the mana to cast Enduring Ideal, fetching Divine Intervention. My opponents did not want to let me end the game in a draw, so I took on a kind of archenemy status. One of them even managed to destroy Greater Auramancy, Divine Intervention, Solitary Confinement, and Dueling Grounds, then attacked me and brought me own to 2 life. Yikes. I used Hall of Heliod's Generosity to put Solitary Confinement back on top, then immediately fetched it again with Enduring Ideal. I think that this opponent was under the impression that he'd be able to run me out of cards in hand so that Solitary Confinement wouldn't protect me anymore, but that wasn't going to happen. As my opponents tried to dig for answers to my enchantments, I fetched Humility, then Dovescape, then Moat, then Kumena's Awakening. I told them that Divine Intervention was next. They picked up their cards. I'll call it a draw. I love this deck.