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BuiltByKevlar
Guest
Just like NBC during the summer, if I haven't seen it, it's new to me. So what makes Umezawa's Jitte so good?
Please explain how this works. I can be dense at times. SorryTabasco said:I personally like attacking with a Jitte'd critter, then re-equip 2nd main phase (to an untapped creature) to double the counters each turn. Just sick
You can however equip from one creature to another.Tabasco said:Equip is an ability of an equipment that allows you to "enchant" it to a creature...You can equip only when you can play a sorcery (during main phases on your turn). You cannot however, unequip.
Unequiping only happens when the equipment or equipped creature leaves play, or if you use an activated ability of the equipment that requires you to unattach it from the creature it is currently attached to.
See Leonin Bola
or
Sunforger
SO does santa clausLimited said:But obviously, all legendary Jittes have magical powers!
True that! Our friend "Warry" plays with them and there's this big target on his head. I have them but they're for my "tournament" decks only.Mooseman said:See, I told you I didn't get...... so it's a maybe double the counters next turn..... hmmmmmmmmm.
Did I mention that I hate Jitte........ Whenever anyone in our group plays Jitte the rest of us just take them out ASAP......
Whenever Time Spiral is released, which is probably late September.Lythand said:When is the next rotation?/
Like Ransac said (and Aaron Forsythe admitted), this one slipped through play-testing. They were focusing on other things and no one apparently built a deck that showcased Jitte enough.Tsi said:I don't understand the reasoning behind Jitte either. Why is it two counters??? That's ridic! A 1/1 turning into a 5/5... and more if that creature tosses the Jitte to another for the next combat phase. It doesn't even embody what a jitte is... the purpose of a jitte is to parry weapons. It doesn't give power.