Originally posted by Azreal the Soulmaster
The key to being a great evil player in a group of goody goodies. Is to make yourself too valuble to lose. thats why evil clerics are awesome
That was the problem my Evil Cleric had. She worshipped a Lawful Evil deity and all was going well in the undead-infested castle (Ravenloft) we were trying to clean out when one of the players decided to bring in his annoying Paladin/Cleric character. She was a pompous slut (literaly) that was trying to push the rest of the party around. My character tolerated her, but the Paladin/Cleric got herself stuck in a tower surounded by Wights that she couldn't turn. She decided to dive out the window and called for divine intervention so instead of hitting the rocks below she just hit some shallow water. She took some rather nasty damage and was on death's door when the rest of the party found her. My character was all set to let her die when the rest of the party pleaded to have my character heal her. My character obliged, but her god said that a price would have to be paid later...
...when later rolled around the party was hiding in a cave from angry villagers - it turns out that they didn't like Half-Elves very much (the Paladin - not my character. She was a Drow, but she kick their tails if necessary) and my PC's god ordered her to kill a lesser cleric in the party. No problem. A little poison does wonders. When the rest of the party saw what happened they were a little miffed. She justified the action by stating that on that day a good cleric was going to die. Given the choices which one do you think was more apt to help the party?
Later, my character ran into the Paladin to see how she was recovering from her wounds and the ungrateful twit actually threatened my character's life. My character left the party taking her new boyfriend (a half-elven thief) with her. Later, she plotted revenge by going back to the castle and taking control over most of the undead. The vampires had long since been killed, so the rest was pretty simple. She also hired an assassin to pose as another Paladin to lure the party to the castle. All was going well until an invading army decided that they wanted the castle for their own. The original party and the ones that were forced out decided to hold their differences aside for a while to deal w/ the oncoming army. A massive battle between the army of the living (led by a rather annoying necromancer) and my party's army of undead raged. Eventually, the party was holed up in the catacombs while my cleric was locked in a struggle to maintain control of the undead w/ the necro.
During this time, the Paladin found a potion of undead control and decided to sneak five gouls to paralyze my cleric so that she could control the undead, but still be subdued (not very Paladin-like in my opinion.) My character opened her eyes in time to see the betrayal and destroyed the gouls on the spot and sent a trio of spectres after the treacherous paladin (there's a phrase you don't see that often).
In the confusion one of the dead cleric's friends decided to take a cheap shot at my cleric - breaking her concentration and setting loose all of the undead on them. My cleric's boyfriend promptly backstabbed my cleric's assailant removing him from the party - permanently - and snuck her out of the castle. When the paladin's cavalier sidekicked learned about the spectres, he ko'd my cleric and they dragged her somewhere safe...
...when my cleric came to she was bound and the rest of the party held a "trial" where each character questionned her on her actions. She remained true to her alignment and explained on how things are done among people that follow their deities correctly - as opposed to some "Mighty Paladins" that prefer to let undead do their dirty work for them (she used the term "Mighty Paladin" alot which not only pissed off the paladin, but her player as well). In the end the party voted to execute my character (with the exception of her boyfriend, of course). They administered a simple poison which put her to sleep and then a rather lethal poison to snuff her life. The paladin was not satisfied w/ this result, though (even though anyone could tell she was truly dead) and be-headed my character's corpse...
...what really made me mad about this (aside from losing a great character) was the fact that the Paladin suffered no shifts in alignment or loss of abilities.
As a result, I've always had a sour taste when I see paladins because I'm reminded of this rather traumatic experience...but, still evil characters can rock if played correctly...
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Ferret
"Oh come now, would you have done any different, O Mighty Paladin?"