The Important Set:
CardName: Acidic Sliver
Cost: BR
Type: Creature - Sliver
Pow/Tgh: 2/2
Rules Text: All Slivers have "2, Sacrifice this permanent: This permanent deals 2 damage to target creature or player."
Set/Rarity: Stronghold Uncommon
CardName: Amok
Cost: 1R
Type: Enchantment
Pow/Tgh: /
Rules Text: 1, Discard a card at random: Put a +1/+1 counter on target creature.
Set/Rarity: Stronghold Rare
CardName: Awakening
Cost: 2GG
Type: Enchantment
Pow/Tgh: /
Rules Text: At the beginning of each upkeep, untap all creatures and lands.
Set/Rarity: Stronghold Rare
CardName: Bandage
Cost: W
Type: Instant
Pow/Tgh: /
Rules Text: Prevent the next 1 damage that would be dealt to target creature or player this turn. Draw a card.
Set/Rarity: Tenth Edition Common, Stronghold Common
CardName: Bottomless Pit
Cost: 1BB
Type: Enchantment
Pow/Tgh: /
Rules Text: At the beginning of each player's upkeep, that player discards a card at random.
Set/Rarity: Stronghold Uncommon
CardName: Brush with Death
Cost: 2B
Type: Sorcery
Pow/Tgh: /
Rules Text: Buyback 2BB (You may pay an additional 2BB as you play this spell. If you do, put this card into your hand as it resolves.) Target opponent loses 2 life. You gain 2 life.
Set/Rarity: Stronghold Common
CardName: Bullwhip
Cost: 4
Type: Artifact
Pow/Tgh: /
Rules Text: 2, T Bullwhip deals 1 damage to target creature. That creature attacks this turn if able.
Set/Rarity: Stronghold Uncommon
CardName: Burgeoning
Cost: G
Type: Enchantment
Pow/Tgh: /
Rules Text: Whenever an opponent plays a land, you may put a land card from your hand into play.
Set/Rarity: Stronghold Rare
CardName: Calming Licid
Cost: 2W
Type: Creature - Licid
Pow/Tgh: 2/2
Rules Text: W, T Calming Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay W to end this effect. Enchanted creature can't attack.
Set/Rarity: Stronghold Uncommon
CardName: Cannibalize
Cost: 1B
Type: Sorcery
Pow/Tgh: /
Rules Text: Choose two target creatures controlled by the same player. Remove one of those creatures from the game and put two +1/+1 counters on the other.
Set/Rarity: Stronghold Common
CardName: Carnassid
Cost: 4GG
Type: Creature - Beast
Pow/Tgh: 5/4
Rules Text: Trample 1G: Regenerate Carnassid.
Set/Rarity: Stronghold Rare
CardName: Change of Heart
Cost: W
Type: Instant
Pow/Tgh: /
Rules Text: Buyback 3 (You may pay an additional 3 as you play this spell. If you do, put this card into your hand as it resolves.) Target creature can't attack this turn.
Set/Rarity: Stronghold Common
CardName: Cloud Spirit
Cost: 2U
Type: Creature - Spirit
Pow/Tgh: 3/1
Rules Text: Flying Cloud Spirit can block only creatures with flying.
Set/Rarity: Stronghold Common, Portal Uncommon
CardName: Constant Mists
Cost: 1G
Type: Instant
Pow/Tgh: /
Rules Text: Buyback-Sacrifice a land. (You may sacrifice a land in addition to any other costs as you play this spell. If you do, put this card into your hand as it resolves.) Prevent all combat damage that would be dealt this turn.
Set/Rarity: Stronghold Uncommon
CardName: Contemplation
Cost: 1WW
Type: Enchantment
Pow/Tgh: /
Rules Text: Whenever you play a spell, you gain 1 life.
Set/Rarity: Stronghold Uncommon
CardName: Contempt
Cost: 1U
Type: Enchantment - Aura
Pow/Tgh: /
Rules Text: Enchant creature Whenever enchanted creature attacks, return it and Contempt to their owners' hands at end of combat.
Set/Rarity: Stronghold Common
CardName: Conviction
Cost: 1W
Type: Enchantment - Aura
Pow/Tgh: /
Rules Text: Enchant creature Enchanted creature gets +1/+3. W: Return Conviction to its owner's hand.
Set/Rarity: Stronghold Common
CardName: Convulsing Licid
Cost: 2R
Type: Creature - Licid
Pow/Tgh: 2/2
Rules Text: R, T Convulsing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay R to end this effect. Enchanted creature can't block.
Set/Rarity: Stronghold Uncommon
CardName: Corrupting Licid
Cost: 2B
Type: Creature - Licid
Pow/Tgh: 2/2
Rules Text: B, T Corrupting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay B to end this effect. Enchanted creature has fear.
Set/Rarity: Stronghold Uncommon
CardName: Craven Giant
Cost: 2R
Type: Creature - Giant
Pow/Tgh: 4/1
Rules Text: Craven Giant can't block.
Set/Rarity: Stronghold Common, Portal Common
CardName: Crossbow Ambush
Cost: G
Type: Instant
Pow/Tgh: /
Rules Text: Creatures you control gain reach until end of turn. (They can block creatures with flying.)
Set/Rarity: Stronghold Common
CardName: Crovax the Cursed
Cost: 2BB
Type: Legendary Creature - Vampire
Pow/Tgh: 0/0
Rules Text: Crovax the Cursed comes into play with four +1/+1 counters on it. At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax. B: Crovax gains flying until end of turn.
Set/Rarity: Stronghold Rare
CardName: Crystalline Sliver
Cost: WU
Type: Creature - Sliver
Pow/Tgh: 2/2
Rules Text: All Slivers have shroud. (They can't be the targets of spells or abilities.)
Set/Rarity: Stronghold Uncommon
CardName: Dauthi Trapper
Cost: 2B
Type: Creature - Dauthi Minion
Pow/Tgh: 1/1
Rules Text: T Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Set/Rarity: Stronghold Uncommon
CardName: Death Stroke
Cost: BB
Type: Sorcery
Pow/Tgh: /
Rules Text: Destroy target tapped creature.
Set/Rarity: Beatdown Box Set Common, Stronghold Common
CardName: Dream Halls
Cost: 3UU
Type: Enchantment
Pow/Tgh: /
Rules Text: Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell.
Set/Rarity: Stronghold Rare
CardName: Dream Prowler
Cost: 2UU
Type: Creature - Illusion
Pow/Tgh: 1/5
Rules Text: Dream Prowler is unblockable as long as it's attacking alone.
Set/Rarity: Ninth Edition Uncommon, Stronghold Common
CardName: Duct Crawler
Cost: R
Type: Creature - Insect
Pow/Tgh: 1/1
Rules Text: 1R: Target creature can't block Duct Crawler this turn.
Set/Rarity: Tenth Edition Common, Stronghold Common
CardName: Dungeon Shade
Cost: 3B
Type: Creature - Shade Spirit
Pow/Tgh: 1/1
Rules Text: Flying B: Dungeon Shade gets +1/+1 until end of turn.
Set/Rarity: Stronghold Common
CardName: Elven Rite
Cost: 1G
Type: Sorcery
Pow/Tgh: /
Rules Text: Distribute two +1/+1 counters among one or two target creatures.
Set/Rarity: Stronghold Uncommon
CardName: Endangered Armodon
Cost: 2GG
Type: Creature - Elephant
Pow/Tgh: 4/5
Rules Text: When you control a creature with toughness 2 or less, sacrifice Endangered Armodon.
Set/Rarity: Stronghold Common
CardName: Ensnaring Bridge
Cost: 3
Type: Artifact
Pow/Tgh: /
Rules Text: Creatures with power greater than the number of cards in your hand can't attack.
Set/Rarity: Eighth Edition Rare, Seventh Edition Rare, Stronghold Rare
CardName: Evacuation
Cost: 3UU
Type: Instant
Pow/Tgh: /
Rules Text: Return all creatures to their owners' hands.
Set/Rarity: Tenth Edition Rare, Ninth Edition Rare, Eighth Edition Rare, Seventh Edition Rare, Stronghold Rare
CardName: Fanning the Flames
Cost: XRR
Type: Sorcery
Pow/Tgh: /
Rules Text: Buyback 3 (You may pay an additional 3 as you play this spell. If you do, put this card into your hand as it resolves.) Fanning the Flames deals X damage to target creature or player.
Set/Rarity: Stronghold Uncommon
CardName: Flame Wave
Cost: 3RRRR
Type: Sorcery
Pow/Tgh: /
Rules Text: Flame Wave deals 4 damage to target player and each creature he or she controls.
Set/Rarity: Ninth Edition Uncommon, Stronghold Uncommon
CardName: Fling
Cost: 1R
Type: Instant
Pow/Tgh: /
Rules Text: As an additional cost to play Fling, sacrifice a creature. Fling deals damage equal to the sacrificed creature's power to target creature or player.
Set/Rarity: Stronghold Common
CardName: Flowstone Blade
Cost: R
Type: Enchantment - Aura
Pow/Tgh: /
Rules Text: Enchant creature R: Enchanted creature gets +1/-1 until end of turn.
Set/Rarity: Stronghold Common
CardName: Flowstone Hellion
Cost: 4R
Type: Creature - Hellion Beast
Pow/Tgh: 3/3
Rules Text: Haste 0: Flowstone Hellion gets +1/-1 until end of turn.
Set/Rarity: Stronghold Uncommon
CardName: Flowstone Mauler
Cost: 4RR
Type: Creature - Beast
Pow/Tgh: 4/5
Rules Text: Trample R: Flowstone Mauler gets +1/-1 until end of turn.
Set/Rarity: Stronghold Rare
CardName: Flowstone Shambler
Cost: 2R
Type: Creature - Beast
Pow/Tgh: 2/2
Rules Text: R: Flowstone Shambler gets +1/-1 until end of turn.
Set/Rarity: Ninth Edition Common, Stronghold Common
CardName: Foul Imp
Cost: BB
Type: Creature - Imp
Pow/Tgh: 2/2
Rules Text: Flying (This creature can't be blocked except by creatures with flying or reach.) When Foul Imp comes into play, you lose 2 life.
Set/Rarity: Ninth Edition Common, Seventh Edition Uncommon, Stronghold Common
CardName: Furnace Spirit
Cost: 2R
Type: Creature - Spirit
Pow/Tgh: 1/1
Rules Text: Haste R: Furnace Spirit gets +1/+0 until end of turn.
Set/Rarity: Stronghold Common
CardName: Gliding Licid
Cost: 2U
Type: Creature - Licid
Pow/Tgh: 2/2
Rules Text: U, T Gliding Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay U to end this effect. Enchanted creature has flying.
Set/Rarity: Stronghold Uncommon
CardName: Grave Pact
Cost: 1BBB
Type: Enchantment
Pow/Tgh: /
Rules Text: Whenever a creature you control is put into a graveyard from play, each other player sacrifices a creature.
Set/Rarity: Tenth Edition Rare, Ninth Edition Rare, Eighth Edition Rare, Stronghold Rare
CardName: Hammerhead Shark
Cost: 1U
Type: Creature - Fish
Pow/Tgh: 2/3
Rules Text: Hammerhead Shark can't attack unless defending player controls an Island.
Set/Rarity: Stronghold Common
CardName: Heartstone
Cost: 3
Type: Artifact
Pow/Tgh: /
Rules Text: Activated abilities of creatures cost 1 less to play. This effect can't reduce the amount of mana an ability costs to play to less than 1 mana.
Set/Rarity: Stronghold Uncommon
CardName: Heat of Battle
Cost: 1R
Type: Enchantment
Pow/Tgh: /
Rules Text: Whenever a creature blocks, Heat of Battle deals 1 damage to that creature's controller.
Set/Rarity: Stronghold Uncommon
CardName: Hermit Druid
Cost: 1G
Type: Creature - Human Druid
Pow/Tgh: 1/1
Rules Text: G, T Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.
Set/Rarity: Stronghold Rare
CardName: Hesitation
Cost: 1U
Type: Enchantment
Pow/Tgh: /
Rules Text: When a spell is played, sacrifice Hesitation. If you do, counter that spell.
Set/Rarity: Stronghold Uncommon
CardName: Hibernation Sliver
Cost: UB
Type: Creature - Sliver
Pow/Tgh: 2/2
Rules Text: All Slivers have "Pay 2 life: Return this permanent to its owner's hand."
Set/Rarity: Stronghold Uncommon
CardName: Hidden Retreat
Cost: 2W
Type: Enchantment
Pow/Tgh: /
Rules Text: Put a card from your hand on top of your library: Prevent all damage that would be dealt by target instant or sorcery spell this turn.
Set/Rarity: Stronghold Rare
CardName: Honor Guard
Cost: W
Type: Creature - Human Soldier
Pow/Tgh: 1/1
Rules Text: W: Honor Guard gets +0/+1 until end of turn.
Set/Rarity: Tenth Edition Common, Ninth Edition Common, Eighth Edition Common, Seventh Edition Common, Stronghold Common
CardName: Horn of Greed
Cost: 3
Type: Artifact
Pow/Tgh: /
Rules Text: Whenever a player plays a land, that player draws a card.
Set/Rarity: Stronghold Rare
CardName: Hornet Cannon
Cost: 4
Type: Artifact
Pow/Tgh: /
Rules Text: 3, T Put a 1/1 Insect artifact creature token with flying and haste named Hornet into play. Destroy that creature at end of turn.
Set/Rarity: Stronghold Uncommon
CardName: Intruder Alarm
Cost: 2U
Type: Enchantment
Pow/Tgh: /
Rules Text: Creatures don't untap during their controllers' untap steps. Whenever a creature comes into play, untap all creatures.
Set/Rarity: Eighth Edition Rare, Stronghold Rare
CardName: Invasion Plans
Cost: 2R
Type: Enchantment
Pow/Tgh: /
Rules Text: All creatures block each turn if able. The attacking player chooses how each creature blocks each turn.
Set/Rarity: Stronghold Rare
CardName: Jinxed Ring
Cost: 2
Type: Artifact
Pow/Tgh: /
Rules Text: Whenever a nontoken permanent is put into your graveyard from play, Jinxed Ring deals 1 damage to you. Sacrifice a creature: Target opponent gains control of Jinxed Ring. (This effect doesn't end at end of turn.)
Set/Rarity: Stronghold Rare
CardName: Lab Rats
Cost: B
Type: Sorcery
Pow/Tgh: /
Rules Text: Buyback 4 (You may pay an additional 4 as you play this spell. If you do, put this card into your hand as it resolves.) Put a 1/1 black Rat creature token into play.
Set/Rarity: Stronghold Common
CardName: Lancers en-Kor
Cost: 3WW
Type: Creature - Kor Soldier
Pow/Tgh: 3/3
Rules Text: Trample 0: The next 1 damage that would be dealt to Lancers en-Kor this turn is dealt to target creature you control instead.
Set/Rarity: Stronghold Uncommon
CardName: Leap
Cost: U
Type: Instant
Pow/Tgh: /
Rules Text: Target creature gains flying until end of turn. Draw a card.
Set/Rarity: Stronghold Common
CardName: Lowland Basilisk
Cost: 2G
Type: Creature - Basilisk
Pow/Tgh: 1/3
Rules Text: Whenever Lowland Basilisk deals damage to a creature, destroy that creature at end of combat.
Set/Rarity: Stronghold Common
CardName: Mana Leak
Cost: 1U
Type: Instant
Pow/Tgh: /
Rules Text: Counter target spell unless its controller pays 3.
Set/Rarity: Ninth Edition Common, Eighth Edition Common, Battle Royale Box Set Common, Stronghold Common
CardName: Mask of the Mimic
Cost: U
Type: Instant
Pow/Tgh: /
Rules Text: As an additional cost to play Mask of the Mimic, sacrifice a creature. Search your library for a card with the same name as target nontoken creature and put that card into play. Then shuffle your library.
Set/Rarity: Stronghold Uncommon
CardName: Megrim
Cost: 2B
Type: Enchantment
Pow/Tgh: /
Rules Text: Whenever an opponent discards a card, Megrim deals 2 damage to that player.
Set/Rarity: Tenth Edition Uncommon, Ninth Edition Uncommon, Eighth Edition Uncommon, Seventh Edition Uncommon, Stronghold Uncommon
CardName: Mind Games
Cost: U
Type: Instant
Pow/Tgh: /
Rules Text: Buyback 2U (You may pay an additional 2U as you play this spell. If you do, put this card into your hand as it resolves.) Tap target artifact, creature, or land.
Set/Rarity: Stronghold Common
CardName: Mind Peel
Cost: B
Type: Sorcery
Pow/Tgh: /
Rules Text: Buyback 2BB (You may pay an additional 2BB as you play this spell. If you do, put this card into your hand as it resolves.) Target player discards a card.
Set/Rarity: Stronghold Uncommon
CardName: Mindwarper
Cost: 2BB
Type: Creature - Spirit
Pow/Tgh: 0/0
Rules Text: Mindwarper comes into play with three +1/+1 counters on it. 2B, Remove a +1/+1 counter from Mindwarper: Target player discards a card. Play this ability only any time you could play a sorcery.
Set/Rarity: Stronghold Rare
CardName: Mob Justice
Cost: 1R
Type: Sorcery
Pow/Tgh: /
Rules Text: Mob Justice deals damage to target player equal to the number of creatures you control.
Set/Rarity: Stronghold Common
CardName: Mogg Bombers
Cost: 3R
Type: Creature - Goblin
Pow/Tgh: 3/4
Rules Text: When another creature comes into play, sacrifice Mogg Bombers. If you do, it deals 3 damage to target player.
Set/Rarity: Stronghold Common
CardName: Mogg Flunkies
Cost: 1R
Type: Creature - Goblin
Pow/Tgh: 3/3
Rules Text: Mogg Flunkies can't attack or block alone.
Set/Rarity: Stronghold Common
CardName: Mogg Infestation
Cost: 3RR
Type: Sorcery
Pow/Tgh: /
Rules Text: Destroy all creatures target player controls. For each creature put into a graveyard this way, put two 1/1 red Goblin creature tokens into play under that player's control.
Set/Rarity: Stronghold Rare
CardName: Mogg Maniac
Cost: 1R
Type: Creature - Goblin
Pow/Tgh: 1/1
Rules Text: Whenever Mogg Maniac is dealt damage, it deals that much damage to target opponent.
Set/Rarity: Stronghold Uncommon
CardName: Morgue Thrull
Cost: 2B
Type: Creature - Thrull
Pow/Tgh: 2/2
Rules Text: Sacrifice Morgue Thrull: Put the top three cards of your library into your graveyard.
Set/Rarity: Stronghold Common
CardName: Mortuary
Cost: 3B
Type: Enchantment
Pow/Tgh: /
Rules Text: Whenever a creature is put into your graveyard from play, put that card on top of your library.
Set/Rarity: Stronghold Rare
CardName: Mox Diamond
Cost: 0
Type: Artifact
Pow/Tgh: /
Rules Text: If Mox Diamond would come into play, you may discard a land card instead. If you do, put Mox Diamond into play. If you don't, put it into its owner's graveyard. T Add one mana of any color to your mana pool.
Set/Rarity: Stronghold Rare
CardName: Mulch
Cost: 1G
Type: Sorcery
Pow/Tgh: /
Rules Text: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and all other cards revealed this way into your graveyard.
Set/Rarity: Stronghold Common
CardName: Nomads en-Kor
Cost: W
Type: Creature - Kor Nomad Soldier
Pow/Tgh: 1/1
Rules Text: 0: The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead.
Set/Rarity: Stronghold Common
CardName: Overgrowth
Cost: 2G
Type: Enchantment - Aura
Pow/Tgh: /
Rules Text: Enchant land (Target a land as you play this. This card comes into play attached to that land.) Whenever enchanted land is tapped for mana, its controller adds GG to his or her mana pool (in addition to the mana the land produces).
Set/Rarity: Tenth Edition Common, Ninth Edition Common, Stronghold Common
CardName: Portcullis
Cost: 4
Type: Artifact
Pow/Tgh: /
Rules Text: Whenever a creature comes into play, if there are two or more other creatures in play, remove that creature from the game. When Portcullis leaves play, return to play under their owners' control all creatures removed from the game with Portcullis.
Set/Rarity: Stronghold Rare
CardName: Primal Rage
Cost: 1G
Type: Enchantment
Pow/Tgh: /
Rules Text: Creatures you control have trample. (If a creature you control would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)
Set/Rarity: Tenth Edition Uncommon, Stronghold Uncommon
CardName: Provoke
Cost: 1G
Type: Instant
Pow/Tgh: /
Rules Text: Untap target creature you don't control. That creature blocks this turn if able. Draw a card.
Set/Rarity: Stronghold Common
CardName: Pursuit of Knowledge
Cost: 3W
Type: Enchantment
Pow/Tgh: /
Rules Text: If you would draw a card, you may put a study counter on Pursuit of Knowledge instead. Remove three study counters from Pursuit of Knowledge, Sacrifice Pursuit of Knowledge: Draw seven cards.
Set/Rarity: Stronghold Rare
CardName: Rabid Rats
Cost: 1B
Type: Creature - Rat
Pow/Tgh: 1/1
Rules Text: T Target blocking creature gets -1/-1 until end of turn.
Set/Rarity: Stronghold Common
CardName: Ransack
Cost: 3U
Type: Sorcery
Pow/Tgh: /
Rules Text: Look at the top five cards of target player's library. Put any number of them on the bottom of that library in any order and the rest on top of the library in any order.
Set/Rarity: Starter 1999 Rare, Stronghold Uncommon
CardName: Rebound
Cost: 1U
Type: Instant
Pow/Tgh: /
Rules Text: Change the target of target spell that targets only a player. The new target must be a player.
Set/Rarity: Stronghold Uncommon
CardName: Reins of Power
Cost: 2UU
Type: Instant
Pow/Tgh: /
Rules Text: Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.
Set/Rarity: Stronghold Rare
CardName: Revenant
Cost: 4B
Type: Creature - Spirit
Pow/Tgh: */*
Rules Text: Flying Revenant's power and toughness are each equal to the number of creature cards in your graveyard.
Set/Rarity: Seventh Edition Rare, Stronghold Rare, Promo set for Gatherer Rare
CardName: Rolling Stones
Cost: 1W
Type: Enchantment
Pow/Tgh: /
Rules Text: Wall creatures can attack as though they didn't have defender.
Set/Rarity: Eighth Edition Rare, Seventh Edition Rare, Stronghold Rare
CardName: Ruination
Cost: 3R
Type: Sorcery
Pow/Tgh: /
Rules Text: Destroy all nonbasic lands.
Set/Rarity: Stronghold Rare
CardName: Sacred Ground
Cost: 1W
Type: Enchantment
Pow/Tgh: /
Rules Text: Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from play, return that card to play.
Set/Rarity: Ninth Edition Rare, Eighth Edition Rare, Seventh Edition Rare, Stronghold Rare
CardName: Samite Blessing
Cost: W
Type: Enchantment - Aura
Pow/Tgh: /
Rules Text: Enchant creature Enchanted creature has "T The next time a source of your choice would deal damage to target creature this turn, prevent that damage."
Set/Rarity: Stronghold Common
CardName: Scapegoat
Cost: W
Type: Instant
Pow/Tgh: /
Rules Text: As an additional cost to play Scapegoat, sacrifice a creature. Return any number of target creatures you control to their owner's hand.
Set/Rarity: Stronghold Uncommon
CardName: Seething Anger
Cost: R
Type: Sorcery
Pow/Tgh: /
Rules Text: Buyback 3 (You may pay an additional 3 as you play this spell. If you do, put this card into your hand as it resolves.) Target creature gets +3/+0 until end of turn.
Set/Rarity: Stronghold Common
CardName: Serpent Warrior
Cost: 2B
Type: Creature - Snake Warrior
Pow/Tgh: 3/3
Rules Text: When Serpent Warrior comes into play, you lose 3 life.
Set/Rarity: Ninth Edition Common, Eighth Edition Common, Seventh Edition Common, Starter 1999 Common, Stronghold Common, Portal Common
CardName: Shaman en-Kor
Cost: 1W
Type: Creature - Kor Shaman Cleric
Pow/Tgh: 1/2
Rules Text: 0: The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you control instead. 1W: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to Shaman en-Kor instead.
Set/Rarity: Stronghold Rare
CardName: Shard Phoenix
Cost: 4R
Type: Creature - Phoenix
Pow/Tgh: 2/2
Rules Text: Flying (This creature can't be blocked except by creatures with flying or reach.) Sacrifice Shard Phoenix: Shard Phoenix deals 2 damage to each creature without flying. RRR: Return Shard Phoenix from your graveyard to your hand. Play this ability only during your upkeep.
Set/Rarity: Ninth Edition Rare, Stronghold Rare
CardName: Shifting Wall
Cost: X
Type: Artifact Creature - Wall
Pow/Tgh: 0/0
Rules Text: Defender (This creature can't attack.) Shifting Wall comes into play with X +1/+1 counters on it.
Set/Rarity: Stronghold Uncommon
CardName: Shock
Cost: R
Type: Instant
Pow/Tgh: /
Rules Text: Shock deals 2 damage to target creature or player.
Set/Rarity: Tenth Edition Common, Ninth Edition Common, Eighth Edition Common, Onslaught Common, Seventh Edition Common, Beatdown Box Set Common, Starter 2000 Common, Classic Sixth Edition Common, Stronghold Common
CardName: Sift
Cost: 3U
Type: Sorcery
Pow/Tgh: /
Rules Text: Draw three cards, then discard a card.
Set/Rarity: Tenth Edition Common, Ninth Edition Common, Stronghold Common
CardName: Silver Wyvern
Cost: 3UU
Type: Creature - Drake
Pow/Tgh: 4/3
Rules Text: Flying U: Change the target of target spell or ability that targets only Silver Wyvern. The new target must be a creature.
Set/Rarity: Stronghold Rare
CardName: Skeleton Scavengers
Cost: 2B
Type: Creature - Skeleton
Pow/Tgh: 0/0
Rules Text: Skeleton Scavengers comes into play with a +1/+1 counter on it. Pay 1 for each +1/+1 counter on Skeleton Scavengers: Regenerate Skeleton Scavengers. When it regenerates this way, put a +1/+1 counter on it.
Set/Rarity: Stronghold Rare
CardName: Skyshroud Archer
Cost: G
Type: Creature - Elf Archer
Pow/Tgh: 1/1
Rules Text: T Target creature with flying gets -1/-1 until end of turn.
Set/Rarity: Stronghold Common
CardName: Skyshroud Falcon
Cost: 1W
Type: Creature - Bird
Pow/Tgh: 1/1
Rules Text: Flying, vigilance
Set/Rarity: Seventh Edition Common, Stronghold Common
CardName: Skyshroud Troopers
Cost: 3G
Type: Creature - Elf Druid Warrior
Pow/Tgh: 3/3
Rules Text: T Add G to your mana pool.
Set/Rarity: Stronghold Common
CardName: Sliver Queen
Cost: WUBRG
Type: Legendary Creature - Sliver
Pow/Tgh: 7/7
Rules Text: 2: Put a 1/1 colorless Sliver creature token into play.
Set/Rarity: Stronghold Rare
CardName: Smite
Cost: W
Type: Instant
Pow/Tgh: /
Rules Text: Destroy target blocked creature.
Set/Rarity: Stronghold Common
CardName: Soltari Champion
Cost: 2W
Type: Creature - Soltari Soldier
Pow/Tgh: 2/2
Rules Text: Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Soltari Champion attacks, all other creatures you control get +1/+1 until end of turn.
Set/Rarity: Stronghold Rare
CardName: Spike Breeder
Cost: 3G
Type: Creature - Spike
Pow/Tgh: 0/0
Rules Text: Spike Breeder comes into play with three +1/+1 counters on it. 2, Remove a +1/+1 counter from Spike Breeder: Put a +1/+1 counter on target creature. 2, Remove a +1/+1 counter from Spike Breeder: Put a 1/1 green Spike creature token into play.
Set/Rarity: Stronghold Rare
CardName: Spike Colony
Cost: 4G
Type: Creature - Spike
Pow/Tgh: 0/0
Rules Text: Spike Colony comes into play with four +1/+1 counters on it. 2, Remove a +1/+1 counter from Spike Colony: Put a +1/+1 counter on target creature.
Set/Rarity: Battle Royale Box Set Common, Stronghold Common
CardName: Spike Feeder
Cost: 1GG
Type: Creature - Spike
Pow/Tgh: 0/0
Rules Text: Spike Feeder comes into play with two +1/+1 counters on it. 2, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature. Remove a +1/+1 counter from Spike Feeder: You gain 2 life.
Set/Rarity: Time Spiral "Timeshifted" Special, Battle Royale Box Set Uncommon, Stronghold Uncommon
CardName: Spike Soldier
Cost: 2GG
Type: Creature - Spike Soldier
Pow/Tgh: 0/0
Rules Text: Spike Soldier comes into play with three +1/+1 counters on it. 2, Remove a +1/+1 counter from Spike Soldier: Put a +1/+1 counter on target creature. Remove a +1/+1 counter from Spike Soldier: Spike Soldier gets +2/+2 until end of turn.
Set/Rarity: Stronghold Uncommon
CardName: Spike Worker
Cost: 2G
Type: Creature - Spike
Pow/Tgh: 0/0
Rules Text: Spike Worker comes into play with two +1/+1 counters on it. 2, Remove a +1/+1 counter from Spike Worker: Put a +1/+1 counter on target creature.
Set/Rarity: Battle Royale Box Set Common, Stronghold Common
CardName: Spindrift Drake
Cost: U
Type: Creature - Drake
Pow/Tgh: 2/1
Rules Text: Flying At the beginning of your upkeep, sacrifice Spindrift Drake unless you pay U.
Set/Rarity: Stronghold Common
CardName: Spined Sliver
Cost: RG
Type: Creature - Sliver
Pow/Tgh: 2/2
Rules Text: Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it.
Set/Rarity: Time Spiral "Timeshifted" Special, Stronghold Uncommon
CardName: Spined Wurm
Cost: 4G
Type: Creature - Wurm
Pow/Tgh: 5/4
Rules Text:
Set/Rarity: Tenth Edition Common, Ninth Edition Common, Eighth Edition Common, Seventh Edition Common, Starter 2000 Common, Stronghold Common, Portal Common
CardName: Spirit en-Kor
Cost: 3W
Type: Creature - Kor Spirit
Pow/Tgh: 2/2
Rules Text: Flying 0: The next 1 damage that would be dealt to Spirit en-Kor this turn is dealt to target creature you control instead.
Set/Rarity: Stronghold Common
CardName: Spitting Hydra
Cost: 3RR
Type: Creature - Hydra
Pow/Tgh: 0/0
Rules Text: Spitting Hydra comes into play with four +1/+1 counters on it. 1R, Remove a +1/+1 counter from Spitting Hydra: Spitting Hydra deals 1 damage to target creature.
Set/Rarity: Stronghold Rare
CardName: Stronghold Assassin
Cost: 1BB
Type: Creature - Zombie Assassin
Pow/Tgh: 2/1
Rules Text: T, Sacrifice a creature: Destroy target nonblack creature.
Set/Rarity: Seventh Edition Rare, Stronghold Rare
CardName: Stronghold Taskmaster
Cost: 2BB
Type: Creature - Giant Minion
Pow/Tgh: 4/3
Rules Text: Other black creatures get -1/-1.
Set/Rarity: Stronghold Uncommon
CardName: Sword of the Chosen
Cost: 2
Type: Legendary Artifact
Pow/Tgh: /
Rules Text: T Target legendary creature gets +2/+2 until end of turn.
Set/Rarity: Stronghold Rare
CardName: Temper
Cost: X1W
Type: Instant
Pow/Tgh: /
Rules Text: Prevent the next X damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
Set/Rarity: Stronghold Uncommon
CardName: Tempting Licid
Cost: 2G
Type: Creature - Licid
Pow/Tgh: 2/2
Rules Text: G, T Tempting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay G to end this effect. All creatures able to block enchanted creature do so.
Set/Rarity: Stronghold Uncommon
CardName: Thalakos Deceiver
Cost: 3U
Type: Creature - Thalakos Wizard
Pow/Tgh: 1/1
Rules Text: Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Thalakos Deceiver attacks and isn't blocked, you may sacrifice it. If you do, gain control of target creature. (This effect doesn't end at end of turn.)
Set/Rarity: Stronghold Rare
CardName: Tidal Surge
Cost: 1U
Type: Sorcery
Pow/Tgh: /
Rules Text: Tap up to three target creatures without flying.
Set/Rarity: Classic Sixth Edition Common, Portal Second Age Common, Stronghold Common, Portal Common
CardName: Tidal Warrior
Cost: U
Type: Creature - Merfolk Warrior
Pow/Tgh: 1/1
Rules Text: T Target land becomes an Island until end of turn.
Set/Rarity: Stronghold Common
CardName: Torment
Cost: 1B
Type: Enchantment - Aura
Pow/Tgh: /
Rules Text: Enchant creature Enchanted creature gets -3/-0.
Set/Rarity: Stronghold Common
CardName: Tortured Existence
Cost: B
Type: Enchantment
Pow/Tgh: /
Rules Text: B, Discard a creature card: Return target creature card from your graveyard to your hand.
Set/Rarity: Stronghold Common
CardName: Venerable Monk
Cost: 2W
Type: Creature - Human Monk Cleric
Pow/Tgh: 2/2
Rules Text: When Venerable Monk comes into play, you gain 2 life.
Set/Rarity: Tenth Edition Common, Ninth Edition Common, Eighth Edition Common, Seventh Edition Common, Starter 2000 Common, Starter 1999 Common, Classic Sixth Edition Common, Stronghold Common, Portal Uncommon
CardName: Verdant Touch
Cost: 1G
Type: Sorcery
Pow/Tgh: /
Rules Text: Buyback 3 (You may pay an additional 3 as you play this spell. If you do, put this card into your hand as it resolves.) Target land becomes a 2/2 creature that's still a land. (This effect doesn't end at end of turn.)
Set/Rarity: Stronghold Rare
CardName: Victual Sliver
Cost: GW
Type: Creature - Sliver
Pow/Tgh: 2/2
Rules Text: All Slivers have "2, Sacrifice this permanent: You gain 4 life."
Set/Rarity: Stronghold Uncommon
CardName: Volrath's Gardens
Cost: 1G
Type: Enchantment
Pow/Tgh: /
Rules Text: 2, Tap an untapped creature you control: You gain 2 life. Play this ability only any time you could play a sorcery.
Set/Rarity: Stronghold Rare
CardName: Volrath's Laboratory
Cost: 5
Type: Artifact
Pow/Tgh: /
Rules Text: As Volrath's Laboratory comes into play, choose a color and a creature type. 5, T Put a 2/2 creature token of the chosen color and type into play .
Set/Rarity: Stronghold Rare
CardName: Volrath's Shapeshifter
Cost: 1UU
Type: Creature - Shapeshifter
Pow/Tgh: 0/1
Rules Text: As long as the top card of your graveyard is a creature card, Volrath's Shapeshifter has the full text of that card and has the text "2: Discard a card." (Volrath's Shapeshifter has that card's name, mana cost, color, types, abilities, power, and toughness.) 2: Discard a card.
Set/Rarity: Stronghold Rare
CardName: Volrath's Stronghold
Cost:
Type: Legendary Land
Pow/Tgh: /
Rules Text: T Add 1 to your mana pool. 1B, T Put target creature card from your graveyard on top of your library.
Set/Rarity: Stronghold Rare
CardName: Walking Dream
Cost: 3U
Type: Creature - Illusion
Pow/Tgh: 3/3
Rules Text: Walking Dream is unblockable. Walking Dream doesn't untap during your untap step if an opponent controls two or more creatures.
Set/Rarity: Stronghold Uncommon
CardName: Wall of Blossoms
Cost: 1G
Type: Creature - Plant Wall
Pow/Tgh: 0/4
Rules Text: Defender (This creature can't attack.) When Wall of Blossoms comes into play, draw a card.
Set/Rarity: Stronghold Uncommon
CardName: Wall of Essence
Cost: 1W
Type: Creature - Wall
Pow/Tgh: 0/4
Rules Text: Defender (This creature can't attack.) Whenever Wall of Essence is dealt combat damage, you gain that much life.
Set/Rarity: Stronghold Uncommon
CardName: Wall of Razors
Cost: 1R
Type: Creature - Wall
Pow/Tgh: 4/1
Rules Text: Defender (This creature can't attack.) First strike
Set/Rarity: Stronghold Uncommon
CardName: Wall of Souls
Cost: 1B
Type: Creature - Wall
Pow/Tgh: 0/4
Rules Text: Defender (This creature can't attack.) Whenever Wall of Souls is dealt combat damage, it deals that much damage to target opponent.
Set/Rarity: Stronghold Uncommon
CardName: Wall of Tears
Cost: 1U
Type: Creature - Wall
Pow/Tgh: 0/4
Rules Text: Defender (This creature can't attack.) Whenever Wall of Tears blocks a creature, return that creature to its owner's hand at end of combat.
Set/Rarity: Stronghold Uncommon
CardName: Warrior Angel
Cost: 4WW
Type: Creature - Angel Warrior
Pow/Tgh: 3/4
Rules Text: Flying; lifelink (Whenever this creature deals damage, you gain that much life.)
Set/Rarity: Stronghold Rare
CardName: Warrior en-Kor
Cost: WW
Type: Creature - Kor Warrior Knight
Pow/Tgh: 2/2
Rules Text: 0: The next 1 damage that would be dealt to Warrior en-Kor this turn is dealt to target creature you control instead.
Set/Rarity: Stronghold Uncommon
CardName: Youthful Knight
Cost: 1W
Type: Creature - Human Knight
Pow/Tgh: 2/1
Rules Text: First strike (This creature deals combat damage before creatures without first strike.)
Set/Rarity: Tenth Edition Common, Stronghold Common