Si'Nat, Gareth, and Kurik all have amazingl bad luck and fail to hit the hobgoblin.
It, however, gets a bit flustered at being the focus of attack from three opponents and misses as well.
Round 6 - Hobgoblins has initiative.
The hobgoblin attacks Kurik but clangs off his shield.
Si'Nat, Gareth, and Kurik miss again.
Round 7 - Hobgoblins have initiative.
The hobgoblin seems to take a liking to Kurik but again fails to connect.
Si'Nat finally connects with a mighty blow that stabs the hobgoblin in the chest. It falls.
Round 8 - Party has initiative.
So right now there's a couple of hobgoblin bodies in the hallway and about 5 hobgoblins inside the room, ready to come out... just "pausing" the action to see if anyone has anything else they want to do aside from melee combat.