Participated in a Brawl event yesterday and had a lot of fun with it. I posted my decklist in the casual decks forum and I was going to comment on the format too, but I remembered this thread and it seemed like the more appropriate place for that...
It seems like, probably with a trend starting even before the article Spidey linked to back in July, Brawl kinda crashed and burned as a format. Online, I've seen a lot of people refer to the format as dead. I live in a pocket with some of the more die-hard Brawl enthusiasts, but even I see that the format has diminished. The level of interest and support has pretty much dropped to an unsustainable level. And once
Dominaria rotates out of Standard, the pool of interesting Brawl commanders will shrink. That could be the death-knell for this format. Still, the event was a blast and the response from participants about someday doing another Brawl event was almost overwhelmingly positive (I think they said it was something like 20 out of 26 participants were interested in a potential return to this format for a future event). Some of us, myself included, were more interested in setting up an "
Eternal Brawl" event, (the guy who created the Eternal Brawl website was one of the participants in our event).
The events run by Magic of Browns Point seem like they're always fun, and while Brawl will never be my favorite format, it was a nice change of pace and my games were all quite fun. Not sure how much it matters, but when the whole cost compared to other formats point was brought up, it's worth noting that this really is affordable. In this event, the deck prices (going by the calculations on MTG Goldfish) ranged from $29.71 to $353.73. Admittedly, the guy with the $353.73 deck did pretty well on victory points, but the best-performing deck was only $99.25 and I think some of the other decks below $100 also did well. The two guys with decks over $200 were filling their decks with rares on purpose. My vague intuition is that the very most optimal Brawl decks, if you're really gunning to win, are probably between $80 and $180, skewed a bit toward the high end of that because the strong three-color midrange stuff from Ixalan Block uses a lot of rares and mythic rares and those add up. But there were some respectable lists piloted by good players in this event that were under $70 and a new player on a budget could even, as demonstrated by one of our players, dip below $30 for an entire deck. Worth noting, these are gross price estimates. I already owned most of my deck's contents from sealed product that I'd purchased anyway and spent about $15 on cards for my deck. I think it might have been a bit more (I was also buying a
Legends Underworld Dreams in the same purchase as all but one of the cards I bought for this deck, and it was more than all of those cards combined a few times over, so I forget what they contributed to my total); but the LGS where I bought the Thaumatic Compass only had the Buy-A-Box promo version, which is gorgeous, but added some to my cost.
Upsides:
- Affordable deck construction.
- Limited cardpool isn't as overwhelming to new players.
- Deck construction is usually easy.
- Gameplay interactions can partially piggyback off Standard.
- Three-player pods and the inconsistency of a singleton format lend Brawl a surprisingly robust level of balance.
Downsides:
- The singleton deckbuilding constraint, higher starting life total, and small cardpools tend to polarize gameplay around midrange decks.
- There's far less depth to explore than in EDH.
- The format rotates.
- The popularity of Brawl has already nosedived and it competes for the same space with other EDH variants (i.e. you can already do budget-enforced EDH—that's already a thing).
I don't know if Brawl was ever going to work out long-term. My initial post in this thread was skeptical and that appears to have been on-the-mark. But also, having made a brief return to trying the format out, I think that WotC screwed up. They tested the waters with feedback from game stores in a few locations, then suddenly tried to push hard on making it an official format for the whole world. Every successful long-term gameplay format I can think of grew with time, one might even say "organically." They tried to just make a fiat of "This is a thing now. Go forth and play it." Well, when has that ever worked? They emphasized casual multiplayer and tying the format to Standard, then (within a matter of months) did an about-face, pushing for Brawl duels and decoupling the ban list from Standard.