Untap, upkeep, Draw
Dismal Backwater
Shambling Suit
Done
Oversoul (Savage Hunter): 28
Hand: 4
Commander (0): 2BRG Korvold, Fae-Cursed King (LC - Dragon Noble, 43559, Flying. Whenever ~ enters the battlefield or attacks, sacrifice another permanent. Whenever you sacrifice a permanent, put a +1/+1 counter on ~ and draw a card. )
Library: 48
Battlefield:
(T) Stomping Ground (R/G shockland)
(T,T) Swamp x2
(T) Arcane Signet (T: adds B, R, or G to my mana pool.)
(U) Witch's Oven (T, sac a creature: create a food. If the creature's power was 4 or greater, create 2 food instead.)
Dreadhorde Invasion (At the beginning of your upkeep, you lose 1 life and amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) Whenever a Zombie creature token you control with power 6 or greater attacks, it gains lifelink until end of turn.)
(S) Vindictive Vampire (2/3; Whenever another creature I control dies, ~ deals 1 damage to each opponent and I gain 1 life.)
(S) Zombie Army token (1/1) *1 +1/+1 counter*
Graveyard:
Exile:
-----------------------------------------------------------------------------------------------------------------------------
Mooseman (Wild Bounty): 30
Hand: 5
Commander (0): 2GWU Chulane, Teller of Tales (Human Druid, 2/4, Vigilance. Whenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield. 3,T:Return creature you control to owners hand.)
Library: 48
Battlefield:
(UUT)Island x3
(T) Forest
(U Maraleaf Pixie (Faerie, 2/2, Flying. T:Add G or U)
(U) Risen Reef (Elemental, 1/1, Whenever ~ or another Elemental enters the battlefield under your control, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand.)
(S) Incubation Druid (Elf Druid, 0/2, T: Add one mana of any type that a land you control could produce. If ~ has a +1/+1 counter on it, add three mana of that type instead. 3GG: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.))
Graveyard:
Exile:
-----------------------------------------------------------------------------------------------------------------------------
Spiderman (Faerie Schemes): 32
Hand: 4
Commander (0): 1WUB Alela, Artful Provocateur (2/3; Flying, deathtouch, lifelink; Other creatures I control w/flying get +1/+0; Whenever I cast an artifact or enchantment spell, create a 1/1 blue Faerie creature token w/flying)
Library: 49
Battlefield:
(T) Island
(T) Swamp
(T) Scoured Barrens (~ ETB tapped.; When ~ ETB, I gain 1 life,; T: Add B or W to my mana pool)
(T) Dismal Backwater (~ ETB tapped.; When ~ ETB, I gain 1 life,; T: Add U or B to my mana pool)
(U) Corridor Monitor (Artifact Creature; 1/4; When ~ ETB, untap target artifact or creature I control)
(U) Shinechaser (2/2 from controlling artifact; Flying, vigilance; ~ gets +1/+1 as long as I control an artifact; ~ gets +1/+1 as long as I control an enchantment)
(S) Shambling Suit (Artifact Creature; 2/3; ~'s power is equal to the # of artifacts and/or enchantments I control)
Graveyard:
Exile:
Dismal Backwater
Shambling Suit
Done
Oversoul (Savage Hunter): 28
Hand: 4
Commander (0): 2BRG Korvold, Fae-Cursed King (LC - Dragon Noble, 43559, Flying. Whenever ~ enters the battlefield or attacks, sacrifice another permanent. Whenever you sacrifice a permanent, put a +1/+1 counter on ~ and draw a card. )
Library: 48
Battlefield:
(T) Stomping Ground (R/G shockland)
(T,T) Swamp x2
(T) Arcane Signet (T: adds B, R, or G to my mana pool.)
(U) Witch's Oven (T, sac a creature: create a food. If the creature's power was 4 or greater, create 2 food instead.)
Dreadhorde Invasion (At the beginning of your upkeep, you lose 1 life and amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) Whenever a Zombie creature token you control with power 6 or greater attacks, it gains lifelink until end of turn.)
(S) Vindictive Vampire (2/3; Whenever another creature I control dies, ~ deals 1 damage to each opponent and I gain 1 life.)
(S) Zombie Army token (1/1) *1 +1/+1 counter*
Graveyard:
Exile:
-----------------------------------------------------------------------------------------------------------------------------
Mooseman (Wild Bounty): 30
Hand: 5
Commander (0): 2GWU Chulane, Teller of Tales (Human Druid, 2/4, Vigilance. Whenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield. 3,T:Return creature you control to owners hand.)
Library: 48
Battlefield:
(UUT)Island x3
(T) Forest
(U Maraleaf Pixie (Faerie, 2/2, Flying. T:Add G or U)
(U) Risen Reef (Elemental, 1/1, Whenever ~ or another Elemental enters the battlefield under your control, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand.)
(S) Incubation Druid (Elf Druid, 0/2, T: Add one mana of any type that a land you control could produce. If ~ has a +1/+1 counter on it, add three mana of that type instead. 3GG: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.))
Graveyard:
Exile:
-----------------------------------------------------------------------------------------------------------------------------
Spiderman (Faerie Schemes): 32
Hand: 4
Commander (0): 1WUB Alela, Artful Provocateur (2/3; Flying, deathtouch, lifelink; Other creatures I control w/flying get +1/+0; Whenever I cast an artifact or enchantment spell, create a 1/1 blue Faerie creature token w/flying)
Library: 49
Battlefield:
(T) Island
(T) Swamp
(T) Scoured Barrens (~ ETB tapped.; When ~ ETB, I gain 1 life,; T: Add B or W to my mana pool)
(T) Dismal Backwater (~ ETB tapped.; When ~ ETB, I gain 1 life,; T: Add U or B to my mana pool)
(U) Corridor Monitor (Artifact Creature; 1/4; When ~ ETB, untap target artifact or creature I control)
(U) Shinechaser (2/2 from controlling artifact; Flying, vigilance; ~ gets +1/+1 as long as I control an artifact; ~ gets +1/+1 as long as I control an enchantment)
(S) Shambling Suit (Artifact Creature; 2/3; ~'s power is equal to the # of artifacts and/or enchantments I control)
Graveyard:
Exile: