Oversoul
The Tentacled One
This doesn't quite fit the theme of the "Memories" threads that I've been posting, but I've been thinking about an old post I saw when looking for one of my own old posts on Survival of the Fittest...
Anyway, going with the idea that if a card is banned in Legacy, but not really playable in Vintage, there's no home for it and the card is essentially, if not actually, banned from Constructed play, what cards might this apply to? Sure, a lot of cards are just not strong enough to make the cut in Legacy. Some of those were once actively played in competitive Magic and no longer have a relevant niche, but that's different. If we think of Legacy as the "You can use your cards unless they're too powerful" format and Vintage as the "Even powerful cards are allowed" format, what cards are oddly left out? What gets banned out of Legacy, but is apparently not powerful enough to have its own niche in Vintage? Like I said, I don't really know about this concept holding water. If we identify the cards, what can we meaningfully say about them? Should they be unbanned in Legacy? I think most Legacy players are of the opinion that some more robust criteria should be used for making such decisions. But I find myself drawn to the idea anyway, and I'm curious enough to go through the list...
Firstly, I'll dismiss the cards that are banned in Vintage. That's a totally different category from Shabbaman's idea. Yes, one could say that Falling Star is "banned from Constructed play" but that is for totally different reasons. So yeah, cutting out the conspiracies, ante cards, manual dexterity cards, and white sorceries from Arabian Nights illustrated by Kaja Foglio. They're out of the picture. Moving on...
Let's also dismiss the cards that are demonstrable Vintage powerhouses. The format may be a kinda undead or whatever, but some cards are unquestionably strong to anyone familiar with Eternal formats. That these cards are banned in Legacy and not banned in Vintage is what separates formats from each other.
Ancestral Recall
Bazaar of Baghdad
Black Lotus
Fastbond
Mana Crypt
Mana Vault
Mishra’s Workshop
Mox Emerald
Mox Jet
Mox Pearl
Mox Ruby
Mox Sapphire
Oath of Druids
Sol Ring
Strip Mine
Time Vault
Time Walk
Tinker
Tolarian Academy
Yawgmoth’s Will
Close scrutiny might suggest that some cards are missing from that crossed off list. And I agree that there's a case for that. I wanted to first get rid of the cards that I'm basically 100% convinced are "Vintage and not Legacy." Some cards are played in Vintage, but the fact that they're banned in Legacy is more of a current circumstance than a defining feature. For example, Gush is an excellent card in Vintage. Does it need to be banned in Legacy? A case could easily be made that Brainstorm should be banned instead and that Gush should be unbanned. I'm not advocating for this. I'm just saying I want to be distinct in what I'm crossing off and why I'm doing it. The cards above are clearly, indisputably, beyond the power level of Legacy and are also very widely played in Vintage. I left them in alphabetical order. If they were prioritized, Fastbond would probably be at the bottom of the list. It doesn't appear in Vintage decks quite as often as it once did, but I still think it's a powerhouse.
With those out of the way, I'll also cross off some cards that are at least marginally played in Vintage and have or once had a very prominent role. For example, Memory Jar is used in Paradoxical Outcome decks and occasionally crops up elsewhere. It's not really a Vintage staple, but back in the days of Goblin Welder, it was seen all the time. Maybe Paradoxical Outcome is going to be a permanent fixture in Vintage, or maybe it's flash in the pan. I really don't know. But a card like Memory Jar has historically had a strong presence in Vintage, and still shows up on a regular basis in at least one major archetype. If Vintage were to continue to evolve, perhaps to thrive as a competitive format, perhaps some day Memory Jar wouldn't show up in decklists. And actually, I think that the card should be unbanned in Legacy, although I may be completely alone in the world on that point. But right now, I'm not focusing on whether cards should be banned or not. The point is that we've got some cards that are, at least currently, strong enough to have a significant role in Vintage, so banning them in Legacy doesn't leave them banned from Constructed play...
Demonic Tutor
Dig Through Time
Gush
Library of Alexandria
Mana Drain
Memory Jar
Mental Misstep
Mind’s Desire
Mystical Tutor
Necropotence
Skullclamp
Timetwister
Treasure Cruise
Vampiric Tutor
Wheel of Fortune
Yawgmoth’s Bargain
Some of those are close to marginal for Vintage. Traditional Storm decks aren't as prominent as they once were, and they're the main home for cards like Wheel of Fortune and Mind's Desire. But for now, I'm comfortable crossing those off as "Vintage playables." That does get rid of most of the list. Several of the remaining cards have still definitely had marginal Vintage appearances, but I don't want to go crazy. In some cases, a brief search shows that a card has made some appearances in Vintage tournament results over the years, but that almost all of them have been by the same player! Just because one guy manages to successfully use his pet card in a local metagame for a format that is played too sparsely to get good competitive data doesn't mean it should be crossed off, dismissed as "Vintage playable."
For the sake of trimming it a bit more, let's cross off the cards that are still here, but that are restricted in Vintage. My reasoning is that even if these cards are not played to a great degree in the format, the fact that they're restricted is an extenuating circumstance. I'm not commenting on whether they should be restricted, but it seems notable. The card I'm primarily thinking of is Flash. Yes, it is banned in Legacy and restricted in Vintage, and it doesn't show up in Vintage decklists these days. But a card that isn't played when it's only available as single copy might be played a lot more if it were available as a four-of. One could argue that such a card being restricted in Vintage is sort of banning that card from constructed play, but it's for a very different reason than what Shabbaman had in mind. Instead of "this card isn't good enough for Vintage and is banned in Legacy" it's more that the card is thought to be so powerful that it is too good to be unrestricted in Vintage, and it just doesn't have a niche while restricted...
Balance
Channel
Demonic Consultation
Flash
Imperial Seal
Windfall
I don't know how well that holds water, but I find it interesting. The idea seems to be a bit of a throwback to the old Type 1.5, where the only cards that were banned were the ones restricted in Vintage. These days, Vintage tournament play is such a small competitive environment that discussing it as a Magic format is a little weird. Sure, it's kind of the oldest format, but in some people's minds it's a dead format. Most Vintage results for which there is data are Magic Online, and it's a different game with a different setup. Trying to crunch numbers, though, just doesn't work as well as it does for other formats. With so many very small tournaments showing up it can seem like a very diverse, wild format. But focusing only on the (rare) larger tournaments doesn't give a clear story either. Longtime Vintage enthusiasts like Kevin Cron and Randy Buehler might try to provide analytical commentary, but the whole situation is just weird. Perhaps Vintage isn't dead, but it's kind of dead. Undead? A lot of players, myself included, are worried that Legacy is headed the same direction. But that's another topic.Shabbaman said:The next b/r announcement is coming up, and it seems as if Survival of the Fittest is getting the axe. That makes me sad, as it is the reason I started playing Legacy in the first place. What makes it especially sad is that the card has no place in Vintage, so basically I'm screwed. I've also concluded that WotC's view on eternal formats (well, Legacy) is different from mine: with such a large cardpool, broken things happen. It's okay to meddle a bit with stuff that's ruining everyone's fun because of rules loopholes (like Flash). If a card is too strong for Legacy, it should be strong enough to see play in Vintage (because otherwise banning a card in Legacy is basically banning the card from constructed play). This is why Oath is banned in Legacy, and why Brainstorm is restricted in Vintage. It'd make sense to ban Brainstorm in Legacy (because it's strong enough to restrict in Vintage), but to ban Survival in Legacy doesn't make sense at all. Sad panda.
Anyway, going with the idea that if a card is banned in Legacy, but not really playable in Vintage, there's no home for it and the card is essentially, if not actually, banned from Constructed play, what cards might this apply to? Sure, a lot of cards are just not strong enough to make the cut in Legacy. Some of those were once actively played in competitive Magic and no longer have a relevant niche, but that's different. If we think of Legacy as the "You can use your cards unless they're too powerful" format and Vintage as the "Even powerful cards are allowed" format, what cards are oddly left out? What gets banned out of Legacy, but is apparently not powerful enough to have its own niche in Vintage? Like I said, I don't really know about this concept holding water. If we identify the cards, what can we meaningfully say about them? Should they be unbanned in Legacy? I think most Legacy players are of the opinion that some more robust criteria should be used for making such decisions. But I find myself drawn to the idea anyway, and I'm curious enough to go through the list...
Firstly, I'll dismiss the cards that are banned in Vintage. That's a totally different category from Shabbaman's idea. Yes, one could say that Falling Star is "banned from Constructed play" but that is for totally different reasons. So yeah, cutting out the conspiracies, ante cards, manual dexterity cards, and white sorceries from Arabian Nights illustrated by Kaja Foglio. They're out of the picture. Moving on...
Let's also dismiss the cards that are demonstrable Vintage powerhouses. The format may be a kinda undead or whatever, but some cards are unquestionably strong to anyone familiar with Eternal formats. That these cards are banned in Legacy and not banned in Vintage is what separates formats from each other.
Close scrutiny might suggest that some cards are missing from that crossed off list. And I agree that there's a case for that. I wanted to first get rid of the cards that I'm basically 100% convinced are "Vintage and not Legacy." Some cards are played in Vintage, but the fact that they're banned in Legacy is more of a current circumstance than a defining feature. For example, Gush is an excellent card in Vintage. Does it need to be banned in Legacy? A case could easily be made that Brainstorm should be banned instead and that Gush should be unbanned. I'm not advocating for this. I'm just saying I want to be distinct in what I'm crossing off and why I'm doing it. The cards above are clearly, indisputably, beyond the power level of Legacy and are also very widely played in Vintage. I left them in alphabetical order. If they were prioritized, Fastbond would probably be at the bottom of the list. It doesn't appear in Vintage decks quite as often as it once did, but I still think it's a powerhouse.
With those out of the way, I'll also cross off some cards that are at least marginally played in Vintage and have or once had a very prominent role. For example, Memory Jar is used in Paradoxical Outcome decks and occasionally crops up elsewhere. It's not really a Vintage staple, but back in the days of Goblin Welder, it was seen all the time. Maybe Paradoxical Outcome is going to be a permanent fixture in Vintage, or maybe it's flash in the pan. I really don't know. But a card like Memory Jar has historically had a strong presence in Vintage, and still shows up on a regular basis in at least one major archetype. If Vintage were to continue to evolve, perhaps to thrive as a competitive format, perhaps some day Memory Jar wouldn't show up in decklists. And actually, I think that the card should be unbanned in Legacy, although I may be completely alone in the world on that point. But right now, I'm not focusing on whether cards should be banned or not. The point is that we've got some cards that are, at least currently, strong enough to have a significant role in Vintage, so banning them in Legacy doesn't leave them banned from Constructed play...
Some of those are close to marginal for Vintage. Traditional Storm decks aren't as prominent as they once were, and they're the main home for cards like Wheel of Fortune and Mind's Desire. But for now, I'm comfortable crossing those off as "Vintage playables." That does get rid of most of the list. Several of the remaining cards have still definitely had marginal Vintage appearances, but I don't want to go crazy. In some cases, a brief search shows that a card has made some appearances in Vintage tournament results over the years, but that almost all of them have been by the same player! Just because one guy manages to successfully use his pet card in a local metagame for a format that is played too sparsely to get good competitive data doesn't mean it should be crossed off, dismissed as "Vintage playable."
For the sake of trimming it a bit more, let's cross off the cards that are still here, but that are restricted in Vintage. My reasoning is that even if these cards are not played to a great degree in the format, the fact that they're restricted is an extenuating circumstance. I'm not commenting on whether they should be restricted, but it seems notable. The card I'm primarily thinking of is Flash. Yes, it is banned in Legacy and restricted in Vintage, and it doesn't show up in Vintage decklists these days. But a card that isn't played when it's only available as single copy might be played a lot more if it were available as a four-of. One could argue that such a card being restricted in Vintage is sort of banning that card from constructed play, but it's for a very different reason than what Shabbaman had in mind. Instead of "this card isn't good enough for Vintage and is banned in Legacy" it's more that the card is thought to be so powerful that it is too good to be unrestricted in Vintage, and it just doesn't have a niche while restricted...