Mooseman said:
I think I'd go with removing the immunity to being turned.
I'd have to disagree with that change. It wasn't obvious, based on our results in the first game, but I think the way it is already, the game greatly favors the vampire.
For the first half of the game, the villagers outnumber the minions. And even with the cleric revealing himself and directing votes, he still doesn't have that much information to work with. But once the minions outnumber the villagers, the vampire can reveal himself and direct the voting, but he'll actually have 100% of the information he needs to eliminate all the rest of the villagers. So right now, niether the cleric nor vampire would have any reason to stay hidden once the voters are in their favor.
If you're looking for a reason for both the cleric and vampire to stay hidden, you might want to try indroducing a "stake" move or something like that, where the cleric can have one shot to kill the vampire without a vote. This would give the cleric cause to stay hidden, because he'd still have an out if the minions grow too large in numbers and it would also give the vampire a reason to stay hidden, because until the cleric is dead, he's vulnerable.
Personally, I think we should try playing a couple more times before making any changes. I think the results of this try may have influenced people to think that the game is harder for the vampire to win when it's really not.