Let's see...I remember Myst. It came out shortly after The 7th Guest. Both games were responsible for people running out and installing CD-Rom drives in their computers because they had insanely good graphcs that made you go "ooooooo!"
However, this is where the similarities ended. T7G was lots of fun to play. The characters in it were done so well, the puzzles were challenging, and the music was phenomenonal.
MYST was very pretty. It had a lot of clicking to get from place to place w/ not enough animations (a re-vamped version came out later w/ the free-form 3D stuff everyone wanted, but by then it was too late for me). My best friend enjoyed all of them, but in this regard he's a lot more patient than me. To be honest, the game must have been good to some people because it was the highest selling game of all time (that is, until everyone rushed out to buy The Sims and it's eight expansions).
I think my biggest problem w/ the MYST games is not the games themselves, but the attitude that an adventure game can be created w/ pretty pictures, nice sound, but very little in the way of plot or gameplay. The biggest culprit of this was Dreamcatcher (the publisher, not the game). They produced some of the prettiest pieces of crap I've ever seen on a computer - and just ike Kevin Costner films, I kept buying their product hoping for the best but losing about three hours of my life each time being bored out of my mind...
-Ferret
"Give me text only any day!"