Oversoul
The Tentacled One
Bah! Progress getting these Magic cards packed up and making space has been slow. We'll keep going with my MS Paint maps for now. But hopefully soon that will change. Anyway...
With the undead purged in this area of the dungeon, everyone is able to move around and explore. Throg finally fishes the package out of the corrosive ooze. Peeling away a protective coating, he finds a quiver with some extra-sharp arrows. Dorgath searches the wights and is embarrassed to somehow miss a partially concealed Dwarven rune beneath some of the bones, which Jekaena spots as Dorgath's search passes over it. Ty gets bored of guarding Throg while the Chaos Warrior spends another minute using fancy boots to try to pry the package out of the ooze. The stench is getting to him, so he moves away, but tries to keep a close watch, and stumbles across a fine shield. While the others are searching, Carrow finds a strange sword that none of the undead actually ended up hitting anyone with. Throg also notices that the last undead he struck down has a decomposing satchel with, it turns out, even more arrows. Between the group, all of these items are identified.
-Magical Quiver: Arrows stored in and drawn from this quiver count as magic weapons. Worth 25 gold.
-Razor Arrows: +3 damage to unarmored targets. 6 arrows. Worth 10 gold each.
-Master Rune of Resistance: Bonds to armor. When the wearer takes damage, roll a D6. On a 4+, the wearer may force a reroll of all damage dice used in the attack. Worth 450 gold.
-Shield of Deliverance: Can be used to completely absorb two attacks, then the shield is destroyed. Worth 500 gold.
-Arrows of Loren: +2 to-hit. +1 damage. Ignores 1 point of armor. 11 arrows. Worth 100 gold each.
-Berserker Sword: +1 on Berserk roll (Barbarian only). Worth 250 gold.
With the undead purged in this area of the dungeon, everyone is able to move around and explore. Throg finally fishes the package out of the corrosive ooze. Peeling away a protective coating, he finds a quiver with some extra-sharp arrows. Dorgath searches the wights and is embarrassed to somehow miss a partially concealed Dwarven rune beneath some of the bones, which Jekaena spots as Dorgath's search passes over it. Ty gets bored of guarding Throg while the Chaos Warrior spends another minute using fancy boots to try to pry the package out of the ooze. The stench is getting to him, so he moves away, but tries to keep a close watch, and stumbles across a fine shield. While the others are searching, Carrow finds a strange sword that none of the undead actually ended up hitting anyone with. Throg also notices that the last undead he struck down has a decomposing satchel with, it turns out, even more arrows. Between the group, all of these items are identified.
-Magical Quiver: Arrows stored in and drawn from this quiver count as magic weapons. Worth 25 gold.
-Razor Arrows: +3 damage to unarmored targets. 6 arrows. Worth 10 gold each.
-Master Rune of Resistance: Bonds to armor. When the wearer takes damage, roll a D6. On a 4+, the wearer may force a reroll of all damage dice used in the attack. Worth 450 gold.
-Shield of Deliverance: Can be used to completely absorb two attacks, then the shield is destroyed. Worth 500 gold.
-Arrows of Loren: +2 to-hit. +1 damage. Ignores 1 point of armor. 11 arrows. Worth 100 gold each.
-Berserker Sword: +1 on Berserk roll (Barbarian only). Worth 250 gold.
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