I am still laughing out loud at the time Oversoul brought a Workshop deck.
Yes, yes, that's fair. It was wrong of me to do that.
But really, it strangely made sense to me at the time. I wanted to switch to Legacy and got shot down, so I somehow thought that meant other people would change their deckbuilding patterns. I figured that even with Power 9 being officially/unofficially ruled out, I might see some crazy stuff. I was in a rut on thinking of a new tribe to bring and built an experimental Kor deck based around redirecting damage to Stuffy Doll. But it was slower than my previous concoctions had been and I figured both that people would be bringing "Vintage" decks and that I'd have a target on my head for having won the last three games in a row. So I scrapped the Kor deck. I noticed that Stuffy Doll was a construct and so I did a search for what else might work with Stuffy Doll, which led me to the fact that some powerful old artifact creatures, printed long before artifact creatures always had a type, had been assigned "construct" as their creature type. I was seeing stuff like Metalworker, Su-Chi, Triskelion, and Silent Arbiter. So I went all-in on an artifact-based aggro-combo deck. I tested it a few times and it was explosive, but that same exact thing had happened before without being a problem. If I'd stopped to think about it, I'd have thought better of it. The deck came together nicely and I was probably feeling good about getting my deck ready for the next game so quickly, not anticipating that it'd be over a year before we really played the actual game. Should have just gone with the damn Kor deck.
If that game had been playing out in real life, I'd probably have been sweating bullets looking for someone to stop me. A lesson that I hadn't learned at the time was that when I go into multiplayer, if I have a very controlling deck, I'll sit back and take my time, trying to win but generally playing very conservatively. If my deck doesn't look to be the slowest, most controlling deck at the table, I sort of panic and start trying to take other people down with me. Doesn't come across so much in forum games due to the period of time between plays. But generally I do not like sweeping multiplayer games. I find it to be unfun. I'd rather be the wrecking ball that killed two players and then got shut down than be the jerk who ran the table without anyone being able to stop him. But, without my necessarily consciously realizing it, I tended toward either of those outcomes in preference to just getting killed without doing anything. Now that I've started to become more cognizant of all this, hopefully I'll be better with it (although I also happen not to play as much multiplayer now). But yeah, in the past I should probably have just never played non-control decks in multiplayer. I either kill everyone, suicidally take down an opponent just to make an impact, or die before I can manage to make my suicide-attack, which then motivates me to make more broken decks so that I can kill people faster. I mean, hopefully not anymore. But that was the pattern I used to unwittingly follow, which the CPA saw some of.