I'll get to the part about reading the article momentarily. To clarify the things related to 6th Edition...
I guess we're going to have to disagree then. I've already stated why I think the 6th ed rules change is right up there with these two, so no use going over it again.
It might help if you'd stop strawmanning me then. I've said multiple times, but I'll repeat it again: I'm not making a quantitative comparison, nor do I think it's even possible. Well, it's possible in the strictly subjective "ranking" sense like you seem to be talking about. But that's like saying, "Well, we both made lists of the top 10 black cards, but our lists differ. I guess we disagree." I'm not talking about something subjective. I'm talking about something objective, but that it would be almost impossible to actually collect evidence for. I'm saying that the environment surrounding early changes was sufficiently different and the changes were of a sufficiently different nature that the natural response for players would have been different in some way that could put the early changes into their own category. It's a qualitative difference. One reaction isn't necessarily "bigger." I'm not referring to the number of players complaining to WotC or the portion of the playerbase or the length of their complaints. As far the "early changes were different" claim, I'm referring to, and only to, the way the change would come across to players. Now, of course, everyone's interpretation of game changes is going to be subjective. And I'm not talking about that either.
It's more like this. I could split changes to gameplay into two categories.
-Changes in which WotC added brand new limitations to the usage of cards themselves.
-All other changes.
The first three items in Rosewater's article all do that. The creation of Standard doesn't do it to the same extent as the others. But before these changes happened, players hadn't been told, "Your deck isn't valid." Rules changes, such as errata, did make some particular combos stop working, but they didn't make decks
illegal. A player back when these early changes were being made might have harbored a suspicion something like, "Wizards of the Coast is going to phase out all of my cards!" They wouldn't have had the benefit of two decades of hindsight. They wouldn't have known what the game would become. All they would have known was that they were playing the game with the barest of restrictions (40-card minimum deck size, nothing banned anything like that) and then that wasn't the case anymore.
It's not that later changes wouldn't affect gameplay. It's that they wouldn't have provoked a response like that. I'm not saying anything about "bigger." I don't have a scale for this (no one does, really). I'm saying something about "different."
So if you disagree with me, fine. But if you understand what I'm saying and you disagree with me, you should be saying, "same." It's like you think I'm saying, "smaller" and you're responding by saying, "bigger."
I was talking about a somewhat specific difference, but if one wanted to be thorough, it'd be better to have more than just two categories. In that case, the 6th Edition rules changes would certainly be in a different category from most of the other changes.
I do think the "bigger" in terms of impact notion is pretty subjective, but as it happens, I guess I actually
do disagree with you on that, since you seem to think that the 6th Edition rules changes should be considered "biggest." I'd say they're pretty big, but the 4-card rule (which was lumped in with the 60-card minimum, another pretty big one) is "biggest." Having Hydroblast be a bit weaker or having Mogg Fanatic be a bit stronger is interesting. All of the other changes introduced by 6th Edition combined? Pretty big. But not as big as...
Black Lotus, Ancestral Recall, Ancestral Recall, Ancestral Recall, Black Lotus, Ancestral Recall, Ancestral Recall, Ancesrtral Recall...Lightning Bolt, Lightning Bolt, Lightning Bolt, LIGHTNING BOLT! 400 damage!
Or to be a bit less cheesy, I'm sure people tried stuff like
this too.
And really, I had ten or so decks when 6th Edition came out, and none of them were made destroyed by the changes. I was pretty inexperienced player though. And I did play with others that were more affected (like the guy that built the deck based on tapping artifacts). However, I'd think that if I'd been playing before the 60-card minimum and the 4-card rule, potentially
all of my decks would have been made illegal by the changes. So yeah, I'd think of that as being bigger. But to be clear, that wasn't my original contention. I wasn't talking about which change was biggest. I was talking about a sort of reaction I'd conjecture players at the time would have had, something that subsequent complaints about changes would have lacked.
Only to those that solely provided mana (like a Llanowar Elf). If the activated ability provided mana *and* did something else, it was an instant.
I realize that. I didn't say
all activated abilities. Just pointing out that it was more than two cards that were affected.
And again, who counters a mana ability, let alone a Dark Ritual? That would a very small set of players, so it's hardly an earthshaking change.
I've done it. Opponent plays first turn Dark Ritual. Force Spike! I'm not going to wait for you to Sinkhole me. I'll take my tempo advantage and win, thank you very much.
Ah yes, those were the actual artifacts affected by the tapped artifacts rule, not the Icy itself.
But not all of them. Those were only the ones popular enough with Icy Manipulator to get grandfathered in. It was a weird affair. And yeah, I did encounter one player that built a deck based around tapping artifacts, and he did use Howling Mine, but he had several other artifacts he'd tap too. Not saying it was pro tour material or anything, but 6th Edition did kill his deck.
My favorite deck killed by rules changes was with Iridescent Drake, but that erratum has been taken back. Woo hoo! My second favorite deck killed by rules changes used Brand to take the tokens made by Varchild's War Riders. I think it was Eleventh Edition rules changes that killed that one. I forget.
Maybe, maybe not. I'm willing to bet the players who were affected by those rules were a small subset.
You don't remember the "RIP Mogg Fanatic" stuff when the 6th Edition combat changes were undone by Eleventh Edition (or whichever one it was)? And like I said, Morphling was another one. That card was so popular it was called "Superman" and the aura that was inspired by it was an anagram for "I am Superman" or something like that. It wasn't a small subset.