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DarthFerret
Guest
Sure, I will start trying to piece something together for 12 this afternoon....
No. I don't think that works. I think a tribe is supposed to be only one creature type. Bird clerics are still clerics and still birds, so it shouldn't be allowed.BigBlue;281266 said:Here's a question...
Birds have been played.
Clerics have been played.
Can someone build a Bird Cleric Deck where the tribe is of type "Bird Cleric"?
If they are ok, what about Zombie Clerics?
I'm just looking at some different tribes and wondered if anyone ever wanted to try these with our tribe restrictions.
LOL. More like a year []Then the game got delayed for several months.
I'm not saying anything about combo decks though. Or maybe it depends on how you define combo decks. I didn't think of my Angels deck as a combo deck. It was pretty aggro-controlish. And I played combo-reliant decks before, like my chimeras deck that lost. The difference I see is that it was using Lifeline, where the deck I just played had Workshop, Skullclamp, Ravager, Mana Vault, Tinker, Mana Crypt, Academy, etc. If I understand you correctly, you're saying that I would benefit the most from banning broken cards that only I am playing. Is that right?I disagree, mainly because you're the only one playing these crazy combo decks and frankly, I think would benefit the most.
How straightforward is "straightforward"? I mean, yes, no one really had a chance to do anything last time. But that was just one game. What about the one before that? I played a deck based around using Tradewind Rider and Seedborn Muse to bounce everyone else's permanents. Mooseman played a deck that ramped up to massive power with various allies. Turgy used treefolk to find treefolk to find treefolk (and make them indestructable). Depending on what counts as straightforward, yours might have been the only straightforward deck there (beatdown with orcs, as far as I could tell).It's my fault the game got delayed a year but seeing the results, I'm kinda discouraged that the game basically lasted less than 5 turns(?)/rather quickly because of your combo-ness, which no one else seems to play and seems to have rather straightforward decks (unless no one else had time to develop, as you mentioned about turgy22's deck in the thread.
Man, I'm not sure what to say to that. For one thing, I do want to point out that I didn't actually dominate four games in a row. The wurms deck and the spirits deck both won in the end, but the games were pretty close.So my inclination is to keep the games as is. However, seeing as no one seems to play combo decks nor decks to stop combo and that you have dominated the last 4 games *and* it was my fault that the last game was delayed for a year because of my laziness in deck building (or more, lack of inspiration), I'm becoming rather disenchanted with the whole format and am thinking of stepping out for a while, so depending on the other's opinions about allowing Legacy, it could happen. I will mention that if it does though, that will probably mean I will stop playing for good - I have a hard enough time worrying about current allowable cards.
The cards currently listed at the top of this thread as being banned were never actually banned for this. Limited simply copied and pasted from the rules for tribal in Magic Online, which has a completely different cardpool (apparently there is now a Legacy version of tribal in Magic Online, but back then I think there was only one version). It also references the Magic Online cardpool. I should really just write a new version of that first post and ask Spidey to paste it in, as the current version has several errors...If the new banned cards are listed on the first page with the cards already listed, I have no problem with it since we are getting a bit thin on tribes, decks are getting tough to build.
Ah, I get now why you said what you said. Yes, I'm talking about banning cards. The cards that are restricted in Vintage are generally banned in Legacy, plus a few more like Earthcraft, Skullclamp, Oath, etc. I forget which cards that are restricted in Vintage are not banned in Legacy, but I think those cards wouldn't be problematic for tribal because they're things like Burning Wish and Gifts Ungiven.Oversoul: I may have misunderstood what you were trying to say. I think I thought you were saying to "unban" cards from the Legacy Banned List instead of using it. So what you're saying is that we're adding cards to the list of cards we can't use?
Yeah, like I said, I was about to go with Kor. Well, one of my ideas for them was to use Stuffy Doll and Pariah's Shield. I could redirect damage from my creatures to Stuffy Doll and from myself to Stuffy Doll. But it was slow and lacked offense. I looked at Stuffy Doll's creature type and wondered what other creatures were constructs. I kept Stuffy Doll and Pariah's Shield, but the rest of the deck turned into a Ravager/Clamp deck. Too bad because the Kor deck probably would have been more fun.It could be just me about all of this; like I said (or alluded), I don't have a lot of time for deckbuilding so what I do tend to build is pretty straightforward - creatures and what I think would be "fun" spells to augment them or shore up a weakness. I'm not sure what your tribe was last game if it wasn't Arcbound, but I certainly wouldn't have thought to use Skullclamp to keep killing my own guys so I could draw cards and keep casting them. Or using Workshop for the artifact mana. I probably would have only used those cards had I found a deck on the Net that I could copy
I would guess that it is, from looking at their banned list anyway.It's true Magic Online does have a smaller cardpool, although they are adding sets regularly. I'm not sure if the Tribal Wars part is updated to reflect that when sets *are* added though.
I like this. I have no idea how long this will actually last, but this would, in principle, enable it to be a perpetual thing. Otherwise we would eventually run out of tribes (although first we'd probably run out of tribes that don't completely suck).As for reusing tribes, I can't remember what we said before, but perhaps we could "unretire" them after 5 games (I just picked 5 as a nice, round number). So for Tribal 15, all the tribes used in games 1-9 are okay to use again.
Well, on one hand, that could be "interesting" - sucky tribes vs each other. On the other, we have been going at this for some time and there's been new sets coming at so those old tribes should have a shot at being reused with those cardsOtherwise we would eventually run out of tribes (although first we'd probably run out of tribes that don't completely suck).
Yeah, I was thinking of just switching over entirely. The cards that are restricted in Vintage but not banned in Legacy are, let's see, it looks like...So are you saying totally switch over to the Legacy Banned List? Or merely add it to the Vintage Banned list and keep the Vintage restricted cards that aren't on it still restricted?