turgy22
Nothing Special
Everyone likes designing their own Magic cards, right? And everyone likes the "let's build a deck together" games, right? So why don't we mash them together and try to design a set together?
Why don't we try to design a regular large expansion set (110 commons, 88 uncommons, 88 rares) while roughly balancing the colors and coming up with some themes and mechanics? Then as the set fills up, we can start assigning rarities, balancing cards, and cutting some if necessary.
I'll start out with a really generic card:
Explosive Goblin
1R
R: Sacrifice Explosive Goblin to have it deal damage equal to its power to target creature or player.
1/1
Why don't we try to design a regular large expansion set (110 commons, 88 uncommons, 88 rares) while roughly balancing the colors and coming up with some themes and mechanics? Then as the set fills up, we can start assigning rarities, balancing cards, and cutting some if necessary.
I'll start out with a really generic card:
Explosive Goblin
1R
R: Sacrifice Explosive Goblin to have it deal damage equal to its power to target creature or player.
1/1