Werewolf is a game we used to play a lot here, so if you want examples of actual games, just do a search and several old threads should come up where you can see how people played, but it's pretty easy since it's a guessing game where probably the only non-luck component is people playing mind games against each other. To summarize...
-Two players are secretly werewolves. Everyone else is a villager.
-The werewolves know who each other are. No one else knows who the werewolves are.
-During each "day" (due to the nature of the board and people's schedules, each "day" is actually longer like a week or something, although I forget how long they usually were), the players discuss who they think the werewolves are and vote on who to eliminate by hanging. Once the voted upon player is hanged, it will be revealed to all whether this was a villager or a werewolf.
-Each "night" the werewolves collaborate and choose one villager to eat.
-The game ends when both werewolves are dead or all of the villagers are dead.
Because we normally only get small groups playing, the advantage would go to the wolves. The villagers have no real information to use on the first day and won't have very many days to deduce the identity of the wolves. To compensate for this we make one villager a seer who can investigate one player per night and know for sure whether that player is a villager or a wolf. I should note that this makes the mind games even more complicated. A villager can bluff that he is the seer in order to try to protect the real seer and give the real seer more time to find the wolves or a werewolf can pretend to be the seer in order to convince the other villagers to hang one of their own.
We also do a "ghost council" that can cast the tiebreaking vote if the villagers can't make up their minds before sunset. I think that just about covers it.