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Abolish 1WW
Instant
You can discard a Plains from hand to substitute Abolish's casting cost.
Destroy target artifact or enchantment.
Uncommon
Aura Fracture 2W
Enchantment
Sacrifice a land: Destroy target enchantment.
Common
Avatar of Hope 6WW
Creature - Avatar
Flying
If your life total is equal to or less than 3, Avatar of Hope costs 6 less to cast.
Avatar of Hope can block any number of creatures.
4/9
Rare
Blessed Wind 7WW
Sorcery
Target player's life becomes 20.
Rare
Celestial Convergence 2WW
Enchantment
When Celestial Convergence comes into play, put 7 prophecy counters on it.
At the beginning of your upkeep, remove a counter from Celestial Convergence. If there are no counters on Celestial Convergence, target player with highest life total wins this game. If 2 or more players have the same highest life, this game is a draw.
Rare
Diving Griffin 1WW
Creature - Griffin
Flying
Attacking does not tap Diving Griffin.
2/2
Common
Mageta the Lion 3WW
Creature - Spellshaper Legend
2WW, T, Discard 2 cards from your hand: Destroy all creatures in play other than Mageta the Lion. Creatures destroyed this way cannot regenerate.
3/3
Rare
Mercenary Informer 2W
Creature - Rebel/Mercenary
Mercenary Informer cannot be targeted by black spells or abilities.
2W: Put target mercenary on the bottom of its owner's deck.
2/1
Rare
Mine Bearer 2W
Creature - Soldier
T, Sacrifice Mine Bearer: Destroy target attacking creature.
1/1
Common
Soul Charmer 2W
Creature - Rebel
Whenever Soul Charmer deals combat damage to a creature, unless that creature's controller pays 2, you gain 2 life.
2/2
Common
Trenching Steed 3W
Creature - Rebel
Sacrifice a land: Trenching Steed gets +0/+3 until end of turn.
2/3
Common
Troubled Healer 2W
Creature - Cleric
Sacrifice a land: Prevent the next 2 damage to target creature or player.
1/2
Common
BLUE:
Alexi, Zephyr Mage 3UU
Creature - Spellshaper Legend
XU, T, Discard 2 cards: Return X target creatures to their owner's hand.
3/3
Rare
Avatar of Will 6UU
Creature - Avatar
Flying
If opponent has no cards in hand, Avatar of Will costs 6 less to cast.
5/6
Rare
Denying Wind 7UU
Sorcery
Pick 7 cards from target player's library and remove them from the game. Shuffle that library.
Rare
Excavation 1U
Enchantment
1, Sacrifice a land: Draw a card. Any player may use this ability.
Uncommon
Foil 2UU
Instant
You can discard an Island and another card from hand to substitute Foil's casting cost.
Counter target spell.
Uncommon
Heightened Awareness 3UU
Enchantment
When Heightened Awareness comes into play, discard your hand.
At the beginning of your draw phase, draw a card.
Rare
Rethink 2U
Instant
Unless target spell's controller pays X, counter that spell. X equals the converted mana cost of that spell.
Common
Stormwatch Eagle 3U
Creature - Bird
Flying
Sacrifice a land: Put Stormwatch Eagle from play into owner's hand.
2/1
Common
BLACK:
Avatar of Woe 6BB
Creature - Avatar
If all graveyards have 10 or more creatures, Avatar of Woe costs 6 less to cast.
Avatar of Woe cannot be blocked except by artifact or black creatures.
T: Destroy target creature. That creature cannot regenerate.
6/5
Rare
Coffin Puppets 3BB
Creature - Vampire
Sacrifice 2 lands: Put Coffin Puppets into play. You may do this only during your upkeep, and when Coffin Puppets is in your graveyard, and you control a swamp.
3/3
Rare
Fen Stalker 3B
Creature - Nightstalker
As long as you don't control untapped lands, Fen Stalker can only be blocked by black or artifact creatures.
3/2
Common
Flay 3B
Sorcery
Target player randomly discards a card from his hand. Then, unless that player pays 1, he randomly discards another card from his hand.
Common
Greel's Caress 1B
Enchantment
You may play Greel's Caress as an instant.
Enchanted creature gets -3/-0.
Common
Greel, Mind Raker 3BB
Creature - Spellshaper Legend
XB, T, Discard 2 cards: Target player randomly discards X cards.
3/3
Rare
Infernal Genesis 4BB
Enchantment
During each player's upkeep, that player takes the top card of his library and puts that card into his graveyard. Then, that player puts X 1/1 Black Minion tokens into play. X equals the card's converted mana cost.
Rare
Outbreak 3B
Sorcery
You can discard a swamp from hand to substitute Outbreak's casting cost.
Choose a creature type. All creatures of that type get -1/-1 until end of turn.
Uncommon
Plague Fiend 1B
Creature - Insect
When Plague Fiend deals combat damage to a creature, unless that creature's controller pays 2, destroy that creature.
1/1
Common
Plague Wind 7BB
Sorcery
Destroy all creatures not under your control. These creatures cannot regenerate.
Rare
Rebel Informer 2B
Creature - Mercenary/Rebel
Rebel Informer cannot be the target of white spells or abilities.
3: Put target rebel on the bottom of its owner's library.
1/2
Rare
Soul Strings XB
Sorcery
Unless any player pays X, put 2 target creatures from your graveyard into your hand.
Common
Whipstitched Zombie 1B
Creature - Zombie
During your upkeep, unless you pay B, sacrifice Whipstitched Zombie.
2/2
Common
RED:
Avatar of Fury 6RR
Creature - Avatar
Flying
If any opponent controls 7 or more land, Avatar of Fury costs 6 less to cast.
R: +1/+0 until end of turn.
6/6
Rare
Brutal Suppression R
Enchantment
Rebel abilities with activation costs must also sacrifice a land.
Uncommon
Citadel of Pain 2R
Enchantment
At the end of each player's turn, Citadel of Pain deals X damage to that player. X equals the number of untapped lands that player controls.
Uncommon
Flameshot 3R
Sorcery
You can discard a Mountain from hand to substitute Flameshot's casting cost.
Flameshot deals 3 damage split between any number of creatures.
Uncommon
Keldon Arsonist 2R
Creature - Soldier
1, Sacrifice 2 lands: Destroy target land.
1/1
Uncommon
Latulla, Keldon Overseer 3RR
Creature - Spellshaper Legend
XR, T, Discard 2 cards: Latulla, Keldon Overseer deals X damage to target creature or player.
3/3
Rare
Rhystic Lightning 2R
Instant
Rhystic Lightning deals 4 damage to target creature or player, unless that creature's controller or that player pays 2. If he does so, Rhystic Lightning deals 2 damage to that creature or player.
Common
Searing Wind 8R
Instant
Searing Wind deals 10 damage to target creature or player.
Rare
Task Mage Assembly 2R
Enchantment
When there are no creatures in play, sacrifice Task Mage Assembly.
2: Task Mage Assembly deals 1 damage to target creature. Any player may use this ability, but only when he or she may play sorceries.
Rare
GREEN:
Avatar of Might 6GG
Creature - Avatar
Trample
If any opponent controls 4 or more creatures than you, Avatar of Might costs 6 less to cast.
8/8
Rare
Darba 3G
Creature - Beast
At the beginning of your upkeep, unless you pay 2, sacrifice Darba.
5/4
Uncommon
Dual Nature 4GG
Enchantment
If a creature comes into play, its controller puts a creature token into play, treat this token as a duplicate of the creature.
If a creature leaves play, destroy all tokens with the same name as that creature.
If Dual Nature is removed from play, remove all token creatures created by Dual Nature from the game.
Rare
Jolrael, Empress of Beasts 3GG
Creature - Spellshaper Legend
XG, T, Discard 2 cards: Until end of turn, all of target player's lands become 3/3 creatures that still count as lands.
3/3
Rare
Living Terrain 2GG
Enchant Land
Enchanted land becomes a 5/6 Treefolk creature and still counts as a land.
Uncommon
Mungha Wurm 2GG
Creature - Wurm
During your untap phase, you can only untap 1 land.
6/5
Rare
Root Cage 1G
Enchantment
Mercenaries cannot untap during untap phase.
Uncommon
Snag 3G
Instant
You can discard a Forest from hand to substitute Snag's casting cost.
Prevent all combat damage done by unblocked creature this turn.
Uncommon
Spitting Spider 3GG
Creature - Spider
Spitting Spider can block creatures with flying.
Sacrifice a land: Spitting Spider deals 1 damage to all creatures with flying.
3/5
Uncommon
Squirrel Wrangler 2GG
Creature - Druid
1G, Sacrifice a land: Put 2 1/1 Green Squirrel tokens into play.
1G, Sacrifice a land: All squirrels get +1/+1 until end of turn.
2/2
Rare
Thresher Beast 3GG
Creature - Beast
Whenever Thresher Beast becomes blocked, defending player sacrifices a land.
4/4
Common
Vintara Elephant 4G
Creature - Elephant
Trample
3: Vintara Elephant loses trample until end of turn. Any player may use this ability.
4/3
Common
Vintara Snapper GG
Creature - Turtle
As long as you don't control untapped lands, Vintara Snapper can't be the target of spells or abilities.
2/2
Uncommon
Vitalizing Wind 8G
Instant
All creatures you control gain +7/+7 until end of turn.
Rare
ARTIFACT:
Chimeric Idol 3
Artifact
0, tap all lands you control: Chimeric Idol becomes a 3/3 creature until end of turn.
Uncommon
Copper-Leaf Angel 5
Artifact Creature - Angel
Flying
T, Sacrifice X lands: Put X +1/+1 counters on Copper-Leaf Angel.
2/2
Rare
Hollow Warrior 4
Artifact Creature - Golem
Unless you tap an untapped creature you control, Hollow Warrior cannot attack or block. (Pay this when declaring attacker or blocker.)
4/4
Uncommon
Keldon Battlewagon 5
Artifact Creature
Trample
Keldon Battlewagon cannot block.
When Keldon Battlewagon attacks, sacrifice it at end of combat.
Tap an untapped creature you control: Keldon Battlewagon gets +X/+0 until end of turn. X equals the power of the creature tapped in this way.
0/3
Rare
Well of Discovery 6
Artifact
At the end of your turn, if you don't control untapped lands, you may draw a card.
Rare
Well of Life 4
Artifact
At the end of your turn, if you don't control untapped lands, gain 2 life.
Uncommon
LAND:
Rhystic Cave
Land
T: Unless any player pays 1, add 1 mana of any color to your mana pool.
Uncommon
Wintermoon Mesa
Land
Wintermoon Mesa comes into play tapped.
T: Add 1 colorless mana to your mana pool.
2, T, Sacrifice Wintermoon Mesa: Tap 2 target lands.
Rare
- Of course, some of these are obviously formatted badly. (Does Snag work on target unblocked creature? or all unblocked creatures?) Dual Nature also seems to be poorly done. Greel's Caress is almost certainly an Enchant Creature. Brutal Suppression is also in dire need of rewording.
Abolish 1WW
Instant
You can discard a Plains from hand to substitute Abolish's casting cost.
Destroy target artifact or enchantment.
Uncommon
Aura Fracture 2W
Enchantment
Sacrifice a land: Destroy target enchantment.
Common
Avatar of Hope 6WW
Creature - Avatar
Flying
If your life total is equal to or less than 3, Avatar of Hope costs 6 less to cast.
Avatar of Hope can block any number of creatures.
4/9
Rare
Blessed Wind 7WW
Sorcery
Target player's life becomes 20.
Rare
Celestial Convergence 2WW
Enchantment
When Celestial Convergence comes into play, put 7 prophecy counters on it.
At the beginning of your upkeep, remove a counter from Celestial Convergence. If there are no counters on Celestial Convergence, target player with highest life total wins this game. If 2 or more players have the same highest life, this game is a draw.
Rare
Diving Griffin 1WW
Creature - Griffin
Flying
Attacking does not tap Diving Griffin.
2/2
Common
Mageta the Lion 3WW
Creature - Spellshaper Legend
2WW, T, Discard 2 cards from your hand: Destroy all creatures in play other than Mageta the Lion. Creatures destroyed this way cannot regenerate.
3/3
Rare
Mercenary Informer 2W
Creature - Rebel/Mercenary
Mercenary Informer cannot be targeted by black spells or abilities.
2W: Put target mercenary on the bottom of its owner's deck.
2/1
Rare
Mine Bearer 2W
Creature - Soldier
T, Sacrifice Mine Bearer: Destroy target attacking creature.
1/1
Common
Soul Charmer 2W
Creature - Rebel
Whenever Soul Charmer deals combat damage to a creature, unless that creature's controller pays 2, you gain 2 life.
2/2
Common
Trenching Steed 3W
Creature - Rebel
Sacrifice a land: Trenching Steed gets +0/+3 until end of turn.
2/3
Common
Troubled Healer 2W
Creature - Cleric
Sacrifice a land: Prevent the next 2 damage to target creature or player.
1/2
Common
BLUE:
Alexi, Zephyr Mage 3UU
Creature - Spellshaper Legend
XU, T, Discard 2 cards: Return X target creatures to their owner's hand.
3/3
Rare
Avatar of Will 6UU
Creature - Avatar
Flying
If opponent has no cards in hand, Avatar of Will costs 6 less to cast.
5/6
Rare
Denying Wind 7UU
Sorcery
Pick 7 cards from target player's library and remove them from the game. Shuffle that library.
Rare
Excavation 1U
Enchantment
1, Sacrifice a land: Draw a card. Any player may use this ability.
Uncommon
Foil 2UU
Instant
You can discard an Island and another card from hand to substitute Foil's casting cost.
Counter target spell.
Uncommon
Heightened Awareness 3UU
Enchantment
When Heightened Awareness comes into play, discard your hand.
At the beginning of your draw phase, draw a card.
Rare
Rethink 2U
Instant
Unless target spell's controller pays X, counter that spell. X equals the converted mana cost of that spell.
Common
Stormwatch Eagle 3U
Creature - Bird
Flying
Sacrifice a land: Put Stormwatch Eagle from play into owner's hand.
2/1
Common
BLACK:
Avatar of Woe 6BB
Creature - Avatar
If all graveyards have 10 or more creatures, Avatar of Woe costs 6 less to cast.
Avatar of Woe cannot be blocked except by artifact or black creatures.
T: Destroy target creature. That creature cannot regenerate.
6/5
Rare
Coffin Puppets 3BB
Creature - Vampire
Sacrifice 2 lands: Put Coffin Puppets into play. You may do this only during your upkeep, and when Coffin Puppets is in your graveyard, and you control a swamp.
3/3
Rare
Fen Stalker 3B
Creature - Nightstalker
As long as you don't control untapped lands, Fen Stalker can only be blocked by black or artifact creatures.
3/2
Common
Flay 3B
Sorcery
Target player randomly discards a card from his hand. Then, unless that player pays 1, he randomly discards another card from his hand.
Common
Greel's Caress 1B
Enchantment
You may play Greel's Caress as an instant.
Enchanted creature gets -3/-0.
Common
Greel, Mind Raker 3BB
Creature - Spellshaper Legend
XB, T, Discard 2 cards: Target player randomly discards X cards.
3/3
Rare
Infernal Genesis 4BB
Enchantment
During each player's upkeep, that player takes the top card of his library and puts that card into his graveyard. Then, that player puts X 1/1 Black Minion tokens into play. X equals the card's converted mana cost.
Rare
Outbreak 3B
Sorcery
You can discard a swamp from hand to substitute Outbreak's casting cost.
Choose a creature type. All creatures of that type get -1/-1 until end of turn.
Uncommon
Plague Fiend 1B
Creature - Insect
When Plague Fiend deals combat damage to a creature, unless that creature's controller pays 2, destroy that creature.
1/1
Common
Plague Wind 7BB
Sorcery
Destroy all creatures not under your control. These creatures cannot regenerate.
Rare
Rebel Informer 2B
Creature - Mercenary/Rebel
Rebel Informer cannot be the target of white spells or abilities.
3: Put target rebel on the bottom of its owner's library.
1/2
Rare
Soul Strings XB
Sorcery
Unless any player pays X, put 2 target creatures from your graveyard into your hand.
Common
Whipstitched Zombie 1B
Creature - Zombie
During your upkeep, unless you pay B, sacrifice Whipstitched Zombie.
2/2
Common
RED:
Avatar of Fury 6RR
Creature - Avatar
Flying
If any opponent controls 7 or more land, Avatar of Fury costs 6 less to cast.
R: +1/+0 until end of turn.
6/6
Rare
Brutal Suppression R
Enchantment
Rebel abilities with activation costs must also sacrifice a land.
Uncommon
Citadel of Pain 2R
Enchantment
At the end of each player's turn, Citadel of Pain deals X damage to that player. X equals the number of untapped lands that player controls.
Uncommon
Flameshot 3R
Sorcery
You can discard a Mountain from hand to substitute Flameshot's casting cost.
Flameshot deals 3 damage split between any number of creatures.
Uncommon
Keldon Arsonist 2R
Creature - Soldier
1, Sacrifice 2 lands: Destroy target land.
1/1
Uncommon
Latulla, Keldon Overseer 3RR
Creature - Spellshaper Legend
XR, T, Discard 2 cards: Latulla, Keldon Overseer deals X damage to target creature or player.
3/3
Rare
Rhystic Lightning 2R
Instant
Rhystic Lightning deals 4 damage to target creature or player, unless that creature's controller or that player pays 2. If he does so, Rhystic Lightning deals 2 damage to that creature or player.
Common
Searing Wind 8R
Instant
Searing Wind deals 10 damage to target creature or player.
Rare
Task Mage Assembly 2R
Enchantment
When there are no creatures in play, sacrifice Task Mage Assembly.
2: Task Mage Assembly deals 1 damage to target creature. Any player may use this ability, but only when he or she may play sorceries.
Rare
GREEN:
Avatar of Might 6GG
Creature - Avatar
Trample
If any opponent controls 4 or more creatures than you, Avatar of Might costs 6 less to cast.
8/8
Rare
Darba 3G
Creature - Beast
At the beginning of your upkeep, unless you pay 2, sacrifice Darba.
5/4
Uncommon
Dual Nature 4GG
Enchantment
If a creature comes into play, its controller puts a creature token into play, treat this token as a duplicate of the creature.
If a creature leaves play, destroy all tokens with the same name as that creature.
If Dual Nature is removed from play, remove all token creatures created by Dual Nature from the game.
Rare
Jolrael, Empress of Beasts 3GG
Creature - Spellshaper Legend
XG, T, Discard 2 cards: Until end of turn, all of target player's lands become 3/3 creatures that still count as lands.
3/3
Rare
Living Terrain 2GG
Enchant Land
Enchanted land becomes a 5/6 Treefolk creature and still counts as a land.
Uncommon
Mungha Wurm 2GG
Creature - Wurm
During your untap phase, you can only untap 1 land.
6/5
Rare
Root Cage 1G
Enchantment
Mercenaries cannot untap during untap phase.
Uncommon
Snag 3G
Instant
You can discard a Forest from hand to substitute Snag's casting cost.
Prevent all combat damage done by unblocked creature this turn.
Uncommon
Spitting Spider 3GG
Creature - Spider
Spitting Spider can block creatures with flying.
Sacrifice a land: Spitting Spider deals 1 damage to all creatures with flying.
3/5
Uncommon
Squirrel Wrangler 2GG
Creature - Druid
1G, Sacrifice a land: Put 2 1/1 Green Squirrel tokens into play.
1G, Sacrifice a land: All squirrels get +1/+1 until end of turn.
2/2
Rare
Thresher Beast 3GG
Creature - Beast
Whenever Thresher Beast becomes blocked, defending player sacrifices a land.
4/4
Common
Vintara Elephant 4G
Creature - Elephant
Trample
3: Vintara Elephant loses trample until end of turn. Any player may use this ability.
4/3
Common
Vintara Snapper GG
Creature - Turtle
As long as you don't control untapped lands, Vintara Snapper can't be the target of spells or abilities.
2/2
Uncommon
Vitalizing Wind 8G
Instant
All creatures you control gain +7/+7 until end of turn.
Rare
ARTIFACT:
Chimeric Idol 3
Artifact
0, tap all lands you control: Chimeric Idol becomes a 3/3 creature until end of turn.
Uncommon
Copper-Leaf Angel 5
Artifact Creature - Angel
Flying
T, Sacrifice X lands: Put X +1/+1 counters on Copper-Leaf Angel.
2/2
Rare
Hollow Warrior 4
Artifact Creature - Golem
Unless you tap an untapped creature you control, Hollow Warrior cannot attack or block. (Pay this when declaring attacker or blocker.)
4/4
Uncommon
Keldon Battlewagon 5
Artifact Creature
Trample
Keldon Battlewagon cannot block.
When Keldon Battlewagon attacks, sacrifice it at end of combat.
Tap an untapped creature you control: Keldon Battlewagon gets +X/+0 until end of turn. X equals the power of the creature tapped in this way.
0/3
Rare
Well of Discovery 6
Artifact
At the end of your turn, if you don't control untapped lands, you may draw a card.
Rare
Well of Life 4
Artifact
At the end of your turn, if you don't control untapped lands, gain 2 life.
Uncommon
LAND:
Rhystic Cave
Land
T: Unless any player pays 1, add 1 mana of any color to your mana pool.
Uncommon
Wintermoon Mesa
Land
Wintermoon Mesa comes into play tapped.
T: Add 1 colorless mana to your mana pool.
2, T, Sacrifice Wintermoon Mesa: Tap 2 target lands.
Rare
- Of course, some of these are obviously formatted badly. (Does Snag work on target unblocked creature? or all unblocked creatures?) Dual Nature also seems to be poorly done. Greel's Caress is almost certainly an Enchant Creature. Brutal Suppression is also in dire need of rewording.