Everyone has to read the first chapter of Invasion (it's in the back of the Myths of Magic). It is the most insanely awesome chapter of Magic I've ever read.
They actually make the Weatherlight's crew interesting there!!!!
Best Character in the storyline so far: Squee and Tahngarth are both hilarious whenevver they do anything, and Karn is actually unintentionally funny.
If anyone cares, this is the actual storyline in a brief form (you were off a bit Dark Horse):
1. Yawgmoth(a doctor, I kid you not) takes over the capital of the Thran Empire and a mysterious disease is ruining the city called phtisis, or degerneration. Yawgmoth meets the Planeswalker Dyfed and is taken to an artificial plane she agrees to let him have as it's old owner is dead. Rest of Thran Empire hates Yawgmoth and they declare war on the capital which is now in his thrall. Yawgmoth brings people to his plane and cures them of phtisis using progressive healing or "phyresis" (yes, that's why Phyrexia is named that, it means "Plane of Progressive Healing"). Man who was supposed to be a planeswalker but didn't quite make it yet was infected by Yawgmoth with the disease and was trapped inside a powerstone. Yawgmoth makes hugeass weapons called powerstone chargers that suck matter in when they hit and get dropped by his airships on several cities (think Hiroshima). Powerstone got placed on a pedestal in the caves under the city and sealed Yawgmoth in, last stone charger detonates on city above, turns whole place into a barren canyon later named Koilos.
2. Urza and Mishra run into Koilos on an archaeological dig, find the powerstone which locks Yawgmoth away. Stone is split in two, Mightstone and Weakstone, each bro gets one. Accidentally kill their teacher (oops). Both are exiled. They each inherit the thrones of powerful nations. They fight, and fight, and fight, and fight some more. They strip the land of near everything to make more war machines. Urza discovers Argoth, and the two bros fight there now. Gix enters somewhere around here, and the Brotherhood of Gix makes Mishra a Phyrexian. Ashnod finds the Sylex, and brings it to Urza in the hopes of ending the war. Urza gets Mishras stone and the stones fuse, Urza becomes a planeswalker. Urza uses sylex to stop gix, and BOOM. Basically nukes Argoth, and destroys cities thousands of miles away. Urza vanishes.
3. Everyone's pissed at Urza, and legends say that he and Mish were wizards instead of Artificers. Wizards get hunted by the Priests of the Roder of Tal (Northern & Southern Paladins) Nothing much happens here, but some guy tries to make a gate to Phyrexia (he fails by the way)
4. Ice Age. Lim-Dul tries to reopen the way to Phyrexia (why does everyone keep trying to do this???) Fails, gets his ass whupped by some other planeswalkers. Nothing else really happens here.
5. Urza comes back, and now builds the Academy after having to banish Gix again. Phyrexians invade the first Academy, and Urza tries to send Karn back to fix things. Resulting temporal messing stuff makes another BOOM. Urza saves Barrin and several others from being blown up. Temporal distortions are everywhere, with fast and slow time. Phyrexians got tossed into a fast time pit, but can't get out (if you try to pass barriers between time streams, you get ripped apart) Urza kills the Phyrexians with help from Multani and the Viashino, who he brings in since they're working on the Legacy. Phyrexians get beat up again, never return to Tolaria.
6. Urza starts Bloodlines project, Phyrexians start Rath project, Negators are constantly hunting Urza, who stays away from the Academy alot to check on his bloodlines. He loses the Femeref bloodline to unknown causes (not Phyrexians amazingly) and almost loses the Capashen bloodlines to Phyrexians but for one (yep, it's Gerrard). In the meantime, Phyrexians invade Keld and get a severe Keldon ass whupping from the witch-king Krieg (KELD!!!!!!) keldons beat the crap out of Phyrexians for the most part (funny sight to imagine: Keldon warriors dismantling dragon engines, it happens), but Phyrexians just give up and leave Keld shattered for a century or so.
7. Mirage block stuff, don't really need to explain except that Weatherlight is the set where Gerrard joins the crew of what was to be his ship.
8. Rath cycle, Gerrard and buds go and save Sisay from Volrath (and get attacked by moggs, slivers, and of course Greven)
9. Mercadian cycle, WL enters Mercadia from portal, and a LOT of stuff happens (good book though). Then we switch to Rath for Nemesis, and see Crovax take the throne and Rath start to fade in. Finally, we flash back to Jamuraa to see the once again POed Keldons take on the Jamuraans for some reason (didn't make much sense, overall least exciting and most nonsensical of the books)
10. Invasion cycle, and all the madness thereof.
(Phew)
[CE falls over from lack of air)