The reason that I pulled this deck out yesterday was actually that someone was asking me before the game started if we could make it a quick game. His friend was working at the game store and he wanted him to have time for his lunch break or something along those lines. I said that I didn't really have any super-fast decks on me. Well, I settled on this as potentially the fastest of the lot. That ended up being fortuitous. Not that it mattered, but I was amused that after being asked to play a fast deck on behalf of the store employee that would be joining us, the store employee opened the game with Lantern of Insight, a card notorious for being used in super-grindy control decks. I don't mind at all. In fact, I was kind of curious to see how that Lantern would get used.
I kept a one-land opening hand, but it had Sol Ring, Grim Monolith, and Metalworker. This enabled me to cast a second-turn Omarthis for X=4. I was off to a great start. One of my opponents used Darkest Hour, which shut off Omarthis's triggered ability to gain counters (it can only gain counters off my colorless creatures, and Darkest Hour makes all creatures black. I had Desecrate Reality in my hand and totally forgot that it couldn't hit Darkest Hour, so my tentative plan was to use it, which obviously wouldn't have worked (one is not an even number). But that ended up not mattering because another opponent cast Wheel of Misfortune and I wrote down "1." Another player wrote "0" and the player who cast the Wheel wrote "5." I love wheels, but this card is so stupid. Anyway, Wheel of Misfortune drew me into Staff of Domination. Oh, the player who cast the Wheel was also using Revelation, so everyone could see the Staff and hand full of artifacts, but they apparently weren't familiar with this combo. Turn passed to me and I demonstrated the infinite loop with Metalworker + Staff of Domination.