Hypergenetic Eureka [EDH]

Oversoul

The Tentacled One
I put Hypergenesis and Eureka in the same deck. I've never seen anyone else do that, and it's high time someone did. So now, someone has. Me. I did it.

Commander
1 Maelstrom Wanderer

1 Ancient Copper Dragon
1 Anger
1 Annoyed Altisaur
1 Aurora Phoenix
1 Balefire Dragon
1 Beanstalk Giant
1 Bloodbraid Elf
1 Boundless Realms
1 Breeding Pool
1 Clever Impersonator
1 Combat Celebrant
1 Combustible Gearhulk
1 Command Tower
1 Cultivate
1 Defense of the Heart
1 Drakuseth, Maw of Flames
1 Dryad of the Ilysian Grove
1 Echo of Eons
1 Elemental Bond
1 Etherium-Horn Sorcerer
1 Eureka
1 Far Wanderings
1 Fiery Emancipation
1 Fires of Yavimaya
1 Forbidden Orchard
10 Forest
1 Garruk's Horde
1 Garruk's Uprising
1 Genesis Ultimatum
1 Greater Good
1 Harrow
1 Hypergenesis
1 Imoti, Celebrant of Bounty
1 Intellectual Offering
7 Island
1 It That Betrays
1 Jin-Gitaxias, Core Augur
1 Ketria Triome
1 Kiki-Jiki, Mirror Breaker
1 Kodama's Reach
1 Koma, Cosmos Serpent
1 Kozilek, Butcher of Truth
1 Library of Lat-Nam
1 Magmatic Force
1 Mana Reflection
1 Misty Rainforest
8 Mountain
1 Natural Order
1 Natural Reclamation
1 Nyxbloom Ancient
1 Reliquary Tower
1 Rhystic Study
1 Savage Ventmaw
1 Scalding Tarn
1 Selvala's Stampede
1 Shardless Agent
1 Show and Tell
1 Steam Vents
1 Stomping Ground
1 Sweet-Gum Recluse
1 Taiga
1 Terastodon
1 Terror of the Peaks
1 Throes of Chaos
1 Tidal Force
1 Time Spiral
1 Tropical Island
1 Ulamog, the Infinite Gyre
1 Urabrask the Hidden
1 Verdant Force
1 Violent Outburst
1 Volcanic Island
1 Vorinclex, Voice of Hunger
1 Wayward Swordtooth
1 Wheel of Fortune
1 Windfall
1 Wooded Foothills
 
Last edited:

Oversoul

The Tentacled One
Ha ha. This one is so much fun. I cast Show and Tell, then Hypergenesis, then later cast Eureka, then Show and Tell again, and finally Hypergenesis again. All of that was in the course of a single game. My opponents put up quite the fight, but eventually my army overpowered them.
 

Oversoul

The Tentacled One
It hasn't been 100% glorious, but this deck has had more than its fair share of awesome performances. I think this will be the next deck I take apart, so that I can make room for something new. But yeah, it's been a blast.
 

Oversoul

The Tentacled One
At last, I have rebuilt this wonderful deck. Here's the 2024 list.

Commander:
1 Maelstrom Wanderer

1 Ancient Copper Dragon
1 Ancient Silver Dragon
1 Ancient Tomb
1 Anger
1 Annoyed Altisaur
1 Apex Devastator
1 Arid Mesa
1 Aurora Phoenix
1 Balefire Dragon
1 Bloodbraid Challenger
1 Bloodbraid Elf
1 Bloodstained Mire
1 Boseiju, Who Endures
1 Boundless Realms
1 Brainsurge
1 Breeding Pool
1 Coercive Recruiter
1 Combat Celebrant
1 Defense of the Heart
1 Disciple of Freyalise
1 Dryad of the Ilysian Grove
1 Echo of Eons
1 Elemental Bond
1 Entish Restoration
1 Etherium-Horn Sorcerer
1 Eureka
1 Far Wanderings
1 Fiery Emancipation
1 Flooded Strand
5 Forest
1 Gaea's Cradle
1 Garruk's Horde
1 Garruk's Uprising
1 Genesis Ultimatum
1 Greater Good
1 Guardian Project
1 Harrow
1 Hit the Mother Lode
1 Hypergenesis
1 Imoti, Celebrant of Bounty
3 Island
1 It That Betrays
1 Jin-Gitaxias, Core Augur
1 Ketria Triome
1 Kiki-Jiki, Mirror Breaker
1 Kozilek, Butcher of Truth
1 Last March of the Ents
1 Majestic Genesis
1 Mana Reflection
1 Misty Rainforest
1 Monstrous Vortex
4 Mountain
1 Natural Order
1 Natural Reclamation
1 Nyxbloom Ancient
1 Otawara, Soaring City
1 Polluted Delta
1 Reliquary Tower
1 Rishkar's Expertise
1 Savage Ventmaw
1 Scalding Tarn
1 Selvala's Stampede
1 Shardless Agent
1 Show and Tell
1 Shriekwood Devourer
1 Skyshroud Claim
1 Steam Vents
1 Stomping Ground
1 Strip Mine
1 Sweet-Gum Recluse
1 Taiga
1 Temur Ascendancy
1 Terastodon
1 Terror of the Peaks
1 Throes of Chaos
1 Time Spiral
1 Tropical Island
1 Ulamog, the Infinite Gyre
1 Urabrask the Hidden
1 Verdant Catacombs
1 Violent Outburst
1 Volcanic Island
1 Vorinclex, Voice of Hunger
1 Wasteland
1 Wayward Swordtooth
1 Wheel of Fortune
1 Windfall
1 Windswept Heath
1 Wooded Foothills
1 Yavimaya, Cradle of Growth
 

Oversoul

The Tentacled One
Played this deck a few times last week. I wanted to get more data and figure out what changes I wanted to make. The amount of basic-fetching in this deck makes me inclined to bring the count of basic lands back up to what it was in the old version, or somewhere close to that. But mostly, this deck just can't get a fair shake. I'm not compromising on the gimmick (cascading into 3-drop cascade cards always hits Hypergenesis). Some, probably most, of my losses have been against decks that are just too fast for such a gimmick.

After several games of mostly failing to do anything at all, this deck finally won a game on Friday. It was super-awkward. One of my opponents had a Damping Sphere. This slowed me down a bit and affected my plans for building a board state, but didn't shut my deck down completely. I knew that I could work around it (Hypergenesis doesn't care about Damping Sphere). The strongest deck at the table was a deck helmed by Zacama, Primal Calamity. The Zacama player ramped a lot, but forgot about Damping Sphere and blundered by playing Nyxbloom Ancient. This locked him out of colored mana. Seeing this mistake, I discarded Mana Reflection and aimed for a line that would see my Savage Ventmaw make enough mana for me to cast Genesis Ultimatum. On the turn before I could pull that off, the weakest player at the table blew up the Damping Sphere, effectively kingmaking the Zacama player into a dominant position. The Zacama player used Farewell (a card that I have truly come to loathe). From there Zacama activations took over the game. The Zacama player could easily have killed me, but tried to focus on his two other opponents just as much, if not more. This bought me time, but time seemed to be on his side. Once I finally did cast that Genesis Ultimatum, it whiffed. Well, kind of. At the time, I seemed pretty doomed.

My "whiffed" Genesis Ultimatum had hit Shardless Agent. So, once I cast that, I was able to Hypergenesis out my hand. Between Time Spiral and Gaea's Cradle, I made enough mana for the deck to really pop off. After killing the Zacama player with combat damage, the game was down to me and just one opponent. Unfortunately for me, I'd rolled a 20 on my Ancient Silver Dragon and a 3 on my Ancient Copper Dragon. I had two cards left in my library and only four mana available. I was down to 6 life, with all of my creatures tapped. My opponent had me dead on board. I cast Eureka. My Elemental Bond and Guardian Project created more that enough draw triggers to deck me but my Terror of the Peaks created enough damage triggers that I could stack above those draw triggers and kill my final opponent before I'd have to draw any cards. All hail Terror of the Peaks.
 
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