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Tribes
By Robert Pittman
As some of you already know, I've been trying to push the idea of the
Tribes format here at the CPA. I haven't had much success but I
figured why not submit an article and see if that would generate some
interest with my fellow CPAer's. I find it rather interesting to build decks
from some of the lesser used cards Wizards of the Coast has given us
and I thought maybe you would too.

I first came across Tribes while surfing the net. I made a quick stop
at Star City CCG and noticed an article titled "Giant Spider" written
by Stijn van Dongen. I figured this might be kind of interesting so
I began reading it and by the time I was done Kavu, Rebel and
Angel themes were racing through my mind. For those of you who
ignore most of the stuff I post just surf over to Star City and check
out Stijin's article for all the rules and the B & R list. You can find
it in the archives. The whole idea behind tribes is to just have some
fun with your friend's and put those cards just laying around to use.

Here are the basic rules in a nutshell:

* Play with at least ninety cards in your deck, and with at least 30
tribe cards.

* A minimum of 25 tribe creatures must be in your deck.

* Each non-basic land card may only be played once, except for
tribe cards.

* Creatures that are not of your tribe are banned.

One of the more appealing things about Tribe's is that you don't need
to use very many of the popular and expensive cards to build your
deck. Most of the rares and uncommons you might need can be
traded for rather easily. If you have a large enough play group you
can usually find what you need to complete a deck.

Being a rather weak deckbuilder myself, it presents quite a challenge
for me to come up with something that's not a total mess. As a general
rule, I will just copy a "Net Deck" make a few changes and that will be
my Type II deck. With Tribes you can't do that. Kibler doesn't build
Tribes decks so I have to "wing" it.

Speaking of wings. I couldn't resist trying to put together a Bird Tribe
deck. Judgement has some rather interesting Bird theme cards. My
idea for a Bird deck is probably to weak to ever win a big Tribe
showdown but it might be ok in a three person game. I'll find out
in a few weeks until then I'll keep working on it. Suggestions are
welcome.

If you find yourself bored to death with what your playing slap some Tribe
decks together and give it a whirl.

Staunch Defender of the Tribes format,
Caveman


Bird Tribe: 25
3 Sage Owl
3 Soulcatcher
3 Aven Fisher
3 Skywing Aven
3 Thieving Magpie
3 Aven Smokeweaver
2 Treetop Sentinel
1 Major Teroh
1 Lieutenant Kirtar
1 Commander Eesha
1 Stormscape Familiar
1 Kangee, Aerie Keeper

White Spells: 16
3 Battle Screech..................(
2 Soulcatcher's Aerie............( Tribe = 30
1 Shelter
1 Winnow
1 Worship
1 Land Tax
1 Wrath of God
1 Kirtar's Wrath
1 Flickering Ward
1 Dismantling Blow
1 Second Thoughts
1 Enlightened Tutor
1 Swords to Plowshares

Artifacts: 2
1 Icy
1 Scroll Rack

Gold Spells: 2
1 Absorb
1 Teferi's Moat

Blue Spells: 9
1 Recall
1 Capsize
1 Dismiss
1 Desertion
1 Dominate
1 Dissipate
1 Counterspell
1 Mystical Tutor
1 Whispers of the Muse

Land: 36
14 Plains
14 Islands
1 Tundra
1 Kor Haven
1 Wasteland
1 Coastal Tower
1 Adarkar Waste
1 Thawing Glaciers
1 Skycloud Expanse
1 Thalakos Lowlands

Grand Total: 90 Cards

Read More Articles by Robert Pittman!

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