Oversoul
The Tentacled One
Here's what my (primarily multiplayer) Dream Halls deck looks like right now...
4x Dream Halls
3x Intuition
3x Mind Over Matter
4x Mana Vault
3x Time Spiral
2x Paradigm Shift
4x Opportunity
4x Frantic Search
4x Stroke of Genius
4x Counterspell
4x Force of Will
4x Arcane Denial
17x Island
It is capable of killing an infinite number of opponents on the second turn, rather feasably too (Island and Mana Vault first turn, then Island and tap everything for Dream Halls and pitch stuff to get the combo going). It doesn't actually use Dream Halls much once the combo is set up, but that's where the speed comes from. It pitches cards drawn to untap Mana Vault via Mind Over Matter, then uses that to propel large Stroke of Genius' over and over, recycling the library with the two Paradigm Shifts and decking an opponent every once in a while with a stray Stroke.
The countermagic could be removed for more suitable multiplayer defense, I suppose, but it's great in the faster single-play environment, where the deck is still viable...
I built it because I hadn't seen anyone try Dream Halls in this manner, as a combo deck. Apparently the draw of Sliver Queen and other such creatures is too great a temptation.
Anyway, I've tweaked the deck somewhat since I first built it. It was missing the mechanism to go infinite until I found Paradigm Shift. It's pretty fun now, and looks innocent enough at first, because with the exception of Mana Vault, I rarely play any cards that attract attention (unless you count Island, but that can't be helped) to begin with. Then Dream Halls hits, but by that time it's usually too late for the competition...
Well, what are your thoughts? When I'm more conclusive about his deck, I will probably make it the subject of my next article...
4x Dream Halls
3x Intuition
3x Mind Over Matter
4x Mana Vault
3x Time Spiral
2x Paradigm Shift
4x Opportunity
4x Frantic Search
4x Stroke of Genius
4x Counterspell
4x Force of Will
4x Arcane Denial
17x Island
It is capable of killing an infinite number of opponents on the second turn, rather feasably too (Island and Mana Vault first turn, then Island and tap everything for Dream Halls and pitch stuff to get the combo going). It doesn't actually use Dream Halls much once the combo is set up, but that's where the speed comes from. It pitches cards drawn to untap Mana Vault via Mind Over Matter, then uses that to propel large Stroke of Genius' over and over, recycling the library with the two Paradigm Shifts and decking an opponent every once in a while with a stray Stroke.
The countermagic could be removed for more suitable multiplayer defense, I suppose, but it's great in the faster single-play environment, where the deck is still viable...
I built it because I hadn't seen anyone try Dream Halls in this manner, as a combo deck. Apparently the draw of Sliver Queen and other such creatures is too great a temptation.
Anyway, I've tweaked the deck somewhat since I first built it. It was missing the mechanism to go infinite until I found Paradigm Shift. It's pretty fun now, and looks innocent enough at first, because with the exception of Mana Vault, I rarely play any cards that attract attention (unless you count Island, but that can't be helped) to begin with. Then Dream Halls hits, but by that time it's usually too late for the competition...
Well, what are your thoughts? When I'm more conclusive about his deck, I will probably make it the subject of my next article...