Wow, sometimes your packs really suck.
Untap, upkeep
Swamp
Undercity Necrolisk
Done
Spidey: 17
Hand: 7
Battlefield:
(T,T) Swamp x2
(T,T) Mt x2
(T) Island
(T) Forest
(T) Selesnya Guildgate (~ ETB tapped.; T: Add G or W to my mana pool)
Street Riot (As long as it's my turn, creatures I control get +1/+0 and have trample)
(U) Whispering Snitch (1/3; Whenever I surveil for the first time each turn, ~ deals 1 dmg to each opponent and I gain 1 life)
(U) Ledev Guardian (2/4; Convoke)
(U) Piston-Fist Cyclops (4/3; Defender; As long as I've cast an instant or sorcery spell this turn, ~ can attack as though it didn't have defender)
(U) Blade Instructor (3/1; Mentor (Whenever this creature attacks, put a +1/+1 ctr on target attacking creature with lesser power))
Graveyard: Direct Current, Disdainful Stroke
Exile:
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Mooseman: 27
Hand: 7
Battlefield:
(U) Plains
(UT) Swamp x2
(UT) Island x2
(U) Mountain
(T) Forest
(T) Boros Guildgate (L, Boros Guildgate ETB tapped. Tap: R or W)
(U) Hitchclaw Recluse (1/4, Reach)
(U) Soldier Token (1/1, Lifelink)
(U) Soldier Token (1/1, Lifelink)
(U) Loxodon Restorer (3/4, Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.) When Loxodon Restorer enters the battlefield, you gain 4 life.)
(U) Boros Challenger (2/3, Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
2RW: Boros Challenger gets +1/+1 until end of turn.)
(S) Undercity Necrolisk (3/3, 1, Sacrifice another creature: Put a +1/+1 counter on Undercity Necrolisk. It gains menace until end of turn. Activate this ability only any time you could cast a sorcery. (It can't be blocked except by two or more creatures.))
Graveyard: Healer's Hawk, Sworn Companions, Devious Cover-Up
Exile: