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The List so far...
By Rob Myers
This is the list of cards currently in the CPA patch for Apprentice. The goal here is a 143-card "expansion" and there is still a need for common and uncommon cards in particular, as well some good rares. Also important is that all cards be balanced for play; even very powerful cards must be appropriately costed.

If you want a CPA Legend card named for you to be included in this patch, send in your suggestion or post it to the forum under the "CPA cards for Appr" thread.

All comments are welcome.
Any suggestions for changes in card text, ability, mana costs, etc will be thoughtfully considered.

That aside, here is the list so far...

Brahman-atman
CP-R
Enchantment
2BW
Pay 1 life: Prevent the next three damage that would be dealt to target creature.

Chaos Turtle
CP-R
Creature - Turtle Legend
4RRGG
*/*
Chaos Turtle's power and toughness are equal to the number of permanents your opponents control.
Shuffle Chaos Turtle into your library, sacrifice all permanents you control, discard your hand, remove your graveyard from the game (in that order): Your opponents sacrifice all permanents they control.
"I didn't like this universe, so I puked up a new one."

Dune Echo
CP-R
Creature - Legend
3RGB
3/3
First Strike.
Tap: Add 1 colorless mana to your mana pool.
Tap: Deal 1 damage to target creature or player, Dune Echo does not untap during your next untap step.
Sacrifice an artifact: Put a 2/2 black Demon creature token into play, it has "At the beginning of your upkeep, this creature deals 1 damage to you."

City of Mirrors
CP-R
Land
Tap: Add one mana of any color that an opponent's land can produce to your mana pool.

Orchard of Despair
CP-R
Land
Comes into play tapped.
B, Tap, sacrifice all permanents you control: Remove your graveyard from the game, then search any number of graveyards for up to X creature cards, where X is equal to the number of cards in your hand. Put those cards into play tapped, under your control.

Orchard of Faith
CP-R
Land
Comes into play tapped.
W, Tap, sacrifice all permanents you control. Gain life equal to three times the number of cards in your hand.


Orchard of Knowledge
CP-R
Land
Comes into play tapped.
U, Tap, sacrifice all permanents you control: Draw 7 cards. Return all non-land permanents in play to their owner's hands. Each player discards down to 7 cards.


Orchard of Might
CP-R
Land
Comes into play tapped.
G, Tap, sacrifice all permanents you control: Reveal your library to all players. Search your library for any number of creature cards with total converted mana costs up to X, where X is equal to the number of cards in your hand. Put those cards into play, tapped. Remove all other creature cards in your library from the game.

Orchard of Spite
CP-R
Land
Comes into play tapped.
R, Tap, sacrifice all permanents you control: Orchard of Spite deals damage equal to the number of cards in your hand to all creatures and players, and deals that much damage to you again.

Cursed Mox Emerald
CP-R
Artifact
0
Whenever an artifact becomes tapped, you lose 1 life.
Tap: Add one green mana to your mana pool.
Pay 1 Life: Destroy Cursed Mox Emerald

Cursed Mox Jet
CP-R
Artifact
0
Whenever an artifact becomes tapped, you lose 1 life.
Tap: Add one green mana to your mana pool.
Pay 1 Life: Destroy Cursed Mox Jet


Cursed Mox Pearl
CP-R
Artifact
0
Whenever an artifact becomes tapped, you lose 1 life.
Tap: Add one green mana to your mana pool.
Pay 1 Life: Destroy Cursed Mox Pearl


Cursed Mox Ruby
CP-R
Artifact
0
Whenever an artifact becomes tapped, you lose 1 life.
Tap: Add one green mana to your mana pool.
Pay 1 Life: Destroy Cursed Mox Ruby

Cursed Mox Sapphire
CP-R
Artifact
0
Whenever an artifact becomes tapped, you lose 1 life.
Tap: Add one green mana to your mana pool.
Pay 1 Life: Destroy Cursed Mox Sapphire


Erratic Clock
CP-R
Artifact
4
At end of turn, if it is your turn, flip a coin. If you win the flip, take another turn after this one. Any player may play this ability.

Origami Dragon
CP-R
Artifact Creature - Dragon
4
0/5
Flying. 1: Origami Dragon gets +1/+0 until end of turn.
If Origami Dragon's power is greater than its toughness, sacrifice it.
If Origami dragon is damaged by a creature, double that damage.
"Okay, flies...mm-hmm, breathes fire...but what happens if...oh my!"--Rain, Artificer-at-large

Static Bubble
CP-R
Artifact
3
When Static Bubble comes into play, tap all creatures; they don't untap during their controller's untap phase as long as Static Bubble is untapped.
3, T, Tap three untapped creatures you control: Return Static Bubble to its owner's hand.

Ttechtarp Ring
CP-R
Artifact
1
Pay 2 life, remove Ttechtarp Ring from the game: Add three mana of any color a land you control can produce. Target opponent may draw a card.
"Why hold rituals in the dark, when there's so many pretty colors!?" -- Ttechtarp, backwards wizard

Evidence Shredder
CP-U
Artifact Creature
3
1/1
Tap: Destroy target permanent you own; it can't regenerate.

Origami Hawk
CP-U
Artifact Creature - Bird
3
2/3
Flying.
If Origami Hawk is damaged by a creature, double that damage.

Sentry Golem
CP-U
Artifact Creature - Golem
2
2/2
Sentry Golem cannot attack if defending player controls no creatures.


Urza's Still
CP-U
Artifact
4
Whenever a player plays a card, tap all creatures, artifacts, and lands that player controls.
How they had gotten into his corn sqeezin's, Urza never knew, but now all his precious Metathran were, in no uncertain terms, dead drunk. "So," he thought, "why not join them?"

Vulgar Scroll
CP-U
Artifact
1
2, Tap, Name a card: Reveal a card at random from your hand. If it is the named card, Vulgar Scroll deals 2 damage to target creature. Otherwise, Vulgar Scroll deals 2 damage to you. Play this ability only if you have more than one card in your hand.

Wind-up Soldier
CP-U
Artifact Creature - Soldier
2
2/1
At the beginning of your upkeep, you may pay 2; if you don't, tap Wind-up Soldier.
2: Wind-up soldier gets +1/+1 until end of turn.

Origami Toad
CP-C
Artifact Creature
2
2/2
Origami Toad can block creatures with flying.
If Origami Toad is damaged by a creature, double that damage.
"Cute, but why is it made of paper?" --Rain, Artificer-at-large

Pied Ratcatcher
CP-R
Creature - Mercenary
2BB
2/2
3,Tap: Search your library for a Rat card and put it into play.

Spirit of the Grave
CP-R
Creature - Spirit
2BB
0/2
Flying.
Whenever Spirit of the Grave deals combat damage, Spirit deals that much damage to each creature and player.
1B: +1/+1 until end of turn.

Terrorism
CP-R
Sorcery
2BB
Search target player's graveyard for a creature card. Put it into play under its owner's control, then search his or her hand, library, and graveyard for all copies of that card. Remove those cards from the game.
There it stood -- a lone Masticore -- a cruel reminder to Urza of all those he had lost.

Yawgmoth's Compromise
CP-R
Enchantment
2BBB
Skip your draw step. Pay 1 life: Draw a card. If you have 7 or more cards in your hand, counter this ability.
He craves only one commodity, but he'll take what he can get.

Banishing Imp
CP-U
Creature - Minion
2B
1/2
When Banishing Imp is put into a graveyard from play, you may remove Banishing Imp from the game. If you do, destroy target non-black creature; it can't be regenerated.

Lycanthropy
CP-U
Enchant Creature
BB
Enchanted creature loses all abilties and becomes a 3/2 creature.Sacrifice Lycantropy: Regenrate enchanted creature.

Mind Eater
CP-U
Creature - Horror
B
3/2
When Mind Eater comes into play, remove the top ten cards of your library from the game or sacrifice Mind Eater. Mind Eater can't block.

Obsidian Cavalry
CP-U
Creature - Knight
BB
2/1
B: First Srike until end of turn.
B: Protection from green or white until end of turn.

Obsidian Knight
CP-U
Creature - Knight
BB
2/2
First Strike.
Protection from green.

Traitorous Imp
CP-U
Creature - Minion
1B
2/1
Flying. When Traitorous Imp deals damage, target opponent gains 1 life.

Skeletal Boa
CP-U
Creature - Snake
2B
3/3
Swampwalk.
Creatures blocking Skeletal Boa gain first strike until end of turn.

Flock of Ravens
CP-C
Creature - Birds
BB
1/2
Flying.
Remove the top creature card in your graveyard from the game: Regenerate Flock of Ravens.

Obsidian Charm
CP-C
Instant
B
Choose one - Target creature gets -1/-1 until end of turn, or Destroy target creature that was damaged this turn, or Target player chooses and discards a card.

Pack of Lies
CP-C
Sorcery
BB
Target player discards a card at random.
If another Pack of Lies is on the stack, you may play Pack of Lies as an instant without paying its mana cost.
"Man, you are so full of crap!"

Skeletal Rat
CP-C
Creature - Rat
B
1/1
Can't be blocked except by black or artifact creatures.
Creatures blocking Skeletal Rat gain first strike until end of turn.

Aether Drift
CP-R
Enchantment
2UU
Discard a creature card: Draw a card. Any player may play this ability.

Spirit of Prosperity
Creature - Spirit
2UU
0/3
Flying.
Whenever Spirit of Prosperity deals combat damage, you and your opponents may each draw X cards, where X is the amount of damage dealt.
UU: +1/+0 until ecnd of turn.

Temporal Servant
CP-R
Creature - Illusion
2U
1/2
1U,return Temporal Servant to its owner's hand: Draw a card.

Directed Feedback
CP-U
Instant
U
Counter target red or green spell unless its controller pays an additional 2.

Faulty Recollection
CP-U
Instant
U
Target opponent searches your library for 3 cards. Put those cards into your hand.

Azure Knight
CP-U
Creature - Knight
UU
2/2
Whenever an opponent plays a green spell, you may draw a card.

Intense Study
CP-U
Enchantment
2U
At the beginning of your draw step, you may draw an extra card. Your spells cost and additional 1.

Liberal Education
CP-U
Enchantment
2UU
Whenever you play a spell, you may pay its converted mana cost (in addition to all other costs) . If you do, draw a card at end of turn.
"I didn't pay your Academy tuition just so you could play card games!" -- Magic parent

Psychic Mermaid
CP-U
Creature - Merfolk
1UU
1/1
When Psychic Mermaid is put into a graveyard from play, you may remove Psychic Mermaid from the game. If you do, draw 2 cards.

Shimmering Charm
CP-U
Instant
1U
Choose one -
Look at the top 3 cards of your library, put one into your hand and remove the rest from the game, or Search your library for up to 3 cards and remove them from the game (then shuffle your library), or
Target non-creature artifact is an artifact creature with power and toughness equal to its converted mana cost until end of turn.

Shimmering Knight
CP-U
Creature - Knight
UU
2/2
Whenever an opponent plays a red spell, you may draw a card.

Spiteful Sprite
CP-U
Creature - Faerie
U
2/2
Flying. At the beginning of your upkeep, discard a blue card or sacrifice Spiteful Sprite. Spiteful Sprite can block only creatures with flying.

Azure Charm
CP-C
Instant
U
Choose one -
Counter target spell unless its controller pays 1, or
Return target permanent you control to its owner's hand, or
Draw a card.


Lucid Dreamer
CP-C
Creature - Wizard
U
1/1
U: Lucid Dreamer cannot be the target of spells or abilites until end of turn.

Pack of Leaflets
CP-C
Instant
1UU
Draw 2 cards. If another Pack of leaflets is on the stack, you may play Pack of Leaflets without paying its mana cost.
Hey, Brother, would you care for some inspirational reading?

Speedy Phantom
CP-C
Creature - Illusion
2/1
2UU
You may play Speedy Phantom anytime you could play an instant.
Flying.
UU: Return Speedy Phantom to owner's hand.

Impressment
CP-R
Enchantment
2GG
Whenever an opponent plays a creature, search his or library for another copy of that card and put it into play under your control.
For every new ally, it seemed, Urza gained a new enemy as well.

Pack of Armodons
CP-R
Creature - Elephants
4GG
4/5
When Pack of Armodons comes into play, if there is a Pack of Armodons card in your hand, you may put it into play.

Relentless Storm
CP-R
Sorcery
X1GG
Relentless Storm deal X damage to each creature with flying and each player.
At the beginning of your upkeep, if Relentless Storm is in your graveyard, you may pay 3GG; if you do, return Relentless Storm to your hand.

The Green Man
CP-R
Creature - Treefolk Legend
4GG
4/4
The Green Man cannot be the target of spells or abilities.
Forests cannot be the targets of spells or abilities.
If a forest is put into a graveyard, return that forest to play under its owner's control.

Zadok, Greater Good Fanatic
CP-R
Creature - Beast Legend
3GGG
5/3
Trample. Sacrifice a creature: Draw a number of cards equal to that creature's power, then choose and discard three cards.

Bladeleaf Hunter
CP-U
Creature - Elf
1GG
2/2
If a black or blue spell is on the stack, you may play Bladeleaf Hunter as if it was an instant. If you do, when Bladeleaf Hunter comes into play, counter target blue or black spell. If this ability is countered, sacrifice Bladeleaf Hunter.

Camouflaged Knight
CP-U
Creature - Knight
GG
2/2
Protection from blue.
Camouflaged Knight can't be countered.

Clover Charm
CP-U
Instant
1G
Choose one -
Creatures deal no combat damage this turn, or
Clover Charm deals 2 damage to target creature with Flying, or
Target creature gains +1/+1 and Trample until end of turn.

Elven Summoner
CP-U
Creature - Elf
2G
1/1
When Elven Summoner is put into a graveyard from play, you may remove Elven Summoner from the game. If you do, put a creature card from your hand into play.
"Some are born to greatness, some achieve greatness, and some have greatness thrust through them."

Idolized Cat
CP-U
Creature - Cat
2G
0/1
Idolized Cat comes into play with 9 Life counters.
Remove a life counter from Idolized Cat: Regenerate Idolized Cat.


Pack a Punch
CP-U
Instant
GG
Target creature gets +2/+2 until end of turn.
If another Pack a Punch is on the stack, you may play this Pack a Punch without paying its mana cost.

Pack of Wolves
CP-U
Creature - Wolves
2GG
3/2
When Pack of Wolves comes into play, if there is a Pack of Wolves card in your hand, you may put it into play.

Rabid Rage
CP-U
Enchant Creature
1G
Enchanted Creature get +3/+3 and gains trample.
If enchanted creature becomes blocked, sacrifice it at end of combat.

Solitary Djinn
CP-U
Creature - Djinn
3G
4/5
As long as you control any other creatures, Solitary Djinn gets -1/-1.

Snagging Vines
CP-U
Creature - Wall
1G
0/2
Whenever Snagging Vines blocks a creature, you may draw a card.

Verdant Knight
CP-U
Creature - Knight
1GG
2/2
First Strike.
Verdant Knight can't be the target of spells or effects.

Watchers of the Wood
CP-U
Creature - Elves
GG
1/1
Protection from black.
Black spells cost an additional 1 to play.

Buffer
CP-C
Sorcery
2G
Buffer can't be countered.
Spells you play this turn can't be countered.

Gaea's Chosen
CP-C
Creature - Elf
G
0/1
Haste.
Tap: Add one green mana to your mana pool.

Natural Conquest
CP-C
Sorcery
G
You may play an addtional land this turn.
Draw a card.

Pack of Squirrels
CP-C
Creature - Squirrels
1GG
2/1
When Pack of Squirrels comes into play, if there is a Pack of Squirrels card in your hand, you may put it into play.

Savannah Chant
CP-C
Instant
As an additional cosy to play Savannah chant, sacrifice a Plains or pay 2. Add GGG to your mana pool.

Spindly Spider
CP-C
Creature - Spider
2G
1/5
Spindly Spider can block creatures with Flying.

Solitary Troll
CP-C
Creature - Troll
G
2/2
As long as you control any other creatures, Solitary Troll gets -1/-1

Thieving Ferret
CP-C
Creature - Ferret
2G
1/2
When Thieving Ferret comes into play, reveal the top card of target opponent's library. If that card is an artifact card, put it into play under your control.
"Hey, where did you get that?" - Ertai, first-year Academy student

Verdant Charm
CP-C
Instant
G
Choose one -
Target creature can block creatures with Flying this turn, or
Target Creature gets +2/+2 until end of turn, or
Destroy target non-creature artifact and its controller gains life equal to its converted mana cost.

Ball of Flame
CP-R
Creature - Elemental
XRR
X/X
Haste.
Trample.
At end of combat, sacrifice Ball of Flame.

Spirit of Cinders
CP-R
Creature - Spirit
2RR
0/2
Flying.
Whenever Spirit of Cinders deals combat damage, deal that much damage to target creature.
1R: +1/+1 until end of turn.

Riotous Melee
CP-R
Sorcery
2RR
Tap all creatures controlled by you and target opponent.
Riotous Melee deals damage equal to your creatures' total power, divided any way you choose, to any number of that opponent's creatures.
Riotous Melee deals damage equal to that opponent's creatures' total power, divided however the opponent chooses, to any number of your creatures.

Sabotage
CP-R
Sorcery
3RR
Search target player's library for up to three artifact cards and remove them from the game.
One by one, Urza's creations collapsed into usless piles. He realized suddenly that he hated goblins almost as much as he hated Phyrexians.

The Orgg, Recruiter
CP-R
Creature - Goblin Ogre Legend
3RRR
6/6
X,Tap: Search your library for a Legend creature card with converted mana cost X or less and put that creature into play.
"Hi. I got your email address from the old Dojo Forums..."

Crimson Knight
CP-U
Creature - Knight
RR
2/2
First Strike.
Crimson Knight can't be blocked by white creatures.

Fury Charm
CP-U
Instant
1R
Choose one -
Target attacking creature gains +3/+0 until end of turn, or
Fury Charm deals 1 damage to each attacking and blocking creature, or
Destroy target Island.

Goblin Nimrod
CP-U
Creature - Goblin
R
2/1
Creatures blocking or blocked by Goblin Nimrod gain first strike until end of turn.

Scarlet Knight
CP-U
Creature - Knight
RR
2/2
First Strike.
Scarlet Knight can't be blocked by blue creatures.

Spark Mage
CP-U
Creature - Wizard
2R
1/1
When Spark Mage is put into a graveyard from play, you may remove Spark Mage from the game. If you do, Spark Mage deals 3 damage, divided any way you choose, among any number of target creatures or players.

Ember Charm
CP-C
Instant
R
Choose one -
Ember Charm deals 1 damage to target creature or player, or
Destroy target artifact creature, or
Target creature can't block this turn.

Forest Fire
CP-C
Instant
R
As an additional cost to play Forest Fire, sacrifice a forest or pay 2.
Add RRR to your mana pool.

Pack of Matches
CP-C
Instant
RR
Pack of matches deals 3 damage to target creature or player.
If another Pack of Matches spell is on the stack, you may play Pack of Matches without paying its mana cost.
"Hey! I gotta match for ya...yer face and my aaaaeeeiiii!!!!" -- Ash Ketchum, cinder

Pokey Puppy
CP-C
Creature - Dog
R
1/1
Pokey Puppy can't block or be blocked.

Psychotic Goblin
CP-C
Creature - Goblin
2/1
As Charging Goblin comes into play, sacrifice a Mountain. If you don't, put Charging Goblin into your graveyard instead of into play.
Haste.

Misappropriation
CP-R
Sorcery
4WW
Return all lands in target opponent's graveyard to play, tapped, under your control.
Watching the tax revenuer put a "Seized for Back Taxes" sign on the workshop door, Urza suddenly wished he hadn't put all of his money into jars and buried it in the lot behind the workshop.

Moksha
CP-R
Enchantment
2WW
Whenever a creature would be put into your graveyard from play, you may remove it from the game. If you do, gain life equal to its converted mana cost.

Samsara
CP-R
Enchantment
3WW
Whenever a creature is put into a graveyard, it's owner may shuffle it into his or her library.

Spirit of Peace
CP-R
Creature - Spirit
2WW
0/2
Flying.
Whenever Spirit of Peace deals combat damage, you gain that much life.
1W: +1/+1 until end of turn.

Voice of Logic
CP-R
Creature - Angel
3W
2/2
Flying.
Protection from artifacts.

Alabaster Knight
CP-U
Creature - Knight
WW
2/2
First Strike. Protection from red.

Alabaster Cavalry
CP-U
Creature - Knight
WW
2/1
W: First Strike until end of turn.
W: Protection from Red or Black until end of turn.

Chalk Circle
CP-U
Enchant Creature
WW
As Chalk Circle comes into play, choose a color.
Enchanted creature gains protection from that color. This ability does not affect Chalk Circle.
W: Chalk Circle enchants target creature (move this card to the new creature, the chosen color doesn't change).

Controversial Execution
CP-U
Sorcery
W
Remove target black or red creature from the game.
You lose life equal to that creature's power.

Dazzling Charm
CP-U
Instant
1W
Choose one -
Target player may not play instants or sorceries this turn, or
Attacking creatures you control get +1/+0 this turn, or
Put a 1/1 white Soldier token into play.

Dedicated Priest
CP-U
Creature - Priest
1W
1/1
When Dedicated Priest is put into a graveyard from play, you may remove Dedicated Priest from the game. If you do, gain 3 life or prevent the next 3 damage that would be dealt to target creature or player.

Alabaster Charm
CP-C
Instant
W
Choose one -
Target creature you control gains Protection from a color of your choice until end of turn, or
Target creature gains First Strike until end of turn, or
You may Sacrifice a creature, if you do, gain life equal to its toughness.

Lazy Enchantress
CP-C
Creature - Wizard
2W
1/2
When Lazy Enchantress comes into play, reveal the top card of target opponent's library. If that card is an enchantment, put it into play under your control.

Lion of the Veldt
CP-C
Creature - Cat
1W
2/1
Plainswalk.

Packet of Ashes
CP-C
Instant
2W
Destroy target artifact or enchantment.
If another Packet of Ashes is on the stack, you may play Packet of Ashes without paying its mana cost.

Packet of Herbs
CP-C
Instant
1W
Prevent all damage that would be dealt to target creature this turn.
If another Packet of Herbs is on the stack, you may play this Packet of Herbs without paying its mana cost.

chaosturtle@hotmail.com

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